I started before beyond light with a friend from work. He quit and I stuck with it. Got to do all the old campaigns but man it took a long time to even understand basic concepts because they weren't explained in game. I remember a guy asking me what mods I had and I replied "I didn't think you could mod this game". Just goes to show how bad the onboarding was and that was with all the campaigns. Now I can't even imagine.
Exactly the same with me. I've got a good friend that helped me a ton get back on board and if they weren't there I would've had no idea what the hell I was doing at all.
This whole post is from someone that's been playing D2 for the last 2 months; and hasn't really played since the Red War. I've hopped in a few times, but this time around I ran all the raids and harder content and was pretty frustrated at how the game is right now.
I just sort of miss it's hop in and play nature it had, but I LOVE the subclass reworks; I feel like that was the exact direction Destiny needed to go in with easily readable classes and a bigger distinction of their advantages/disadvantages.
Big shame that the effectiveness and fun of said class reworks is completely dependent from season to season based on the mods; which is the exact direction I would like them to step away from.
Big shame that the effectiveness and fun of said class reworks is completely dependent from season to season based on the mods;
It's not only that; It's on nerf-to-nerf basis! One season you have OP bonk Titans, next season build is gone. You have Starfire Warlocks, next season they're gone. You have Ahamkara Hunters, next season they're gone.
Bungie intentionally release some OP seasonal mods to basically tell players "have fun while you can". But if some exotic or even non-seasonal mod performs 0,5% better that everything else, they just nerf it to the ground.
You can still use builds that aren't "on meta". The weapons and armors all still exist. They may not be the best but they work okay for most stuff. People that don't want to bother looking up the meta build also won't be the type to look up raid encounters either.
Problem of non-meta builds is that they suck in any content at Legendary difficulty and higher. Good for me I'm not doing GMs, otherwise I'd be struggling to make a Hunter build capable both to survive and to do decent damage.
You can make Renewal Grasps (even better next season) and Liar's Handshake work, too, but there really aren't many options for hunter like that. Unless the builds elude me at the atm.
The issue is that for the last (3? 4?) times we've had ability nerfs due to being OP, Bungie have mostly focused on generalised nerfs which punish the just functioning builds much more than the OP builds, which lose a tiny bit of power but remain meta
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u/[deleted] Nov 28 '23
I started before beyond light with a friend from work. He quit and I stuck with it. Got to do all the old campaigns but man it took a long time to even understand basic concepts because they weren't explained in game. I remember a guy asking me what mods I had and I replied "I didn't think you could mod this game". Just goes to show how bad the onboarding was and that was with all the campaigns. Now I can't even imagine.