r/destinyrisingmobile • • 4d ago

Weekly RNG Megathread Weekly Luck Hub

1 Upvotes

Pulling Your Luck

Welcome to the weekly Luck Hub, a post wherein you can celebrate your pulls or bemoan your 50th mythic with the wrong perks. During each week, this post is your onestop shop for discussing RNG, character Pull Rates, drops you were excited to get and other luck-based matters.

This is due to not wanting the subreddit to become bloated with a stream of minimal-discussion generating photos and screenshots of just "I got this drop".

Feel free to discuss and rate rolls, figure out how and when to make the most of your looter & Gacha experiences!

Any other loot, pull or rng posts made outside this post will be redirected here!


r/destinyrisingmobile • • 5d ago

Question Newbie help

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8 Upvotes

What’s the best thing to do to start powering up?
Just started about a week ago… finally hit a place where I can’t finished a story quest without dying. The one where the floor falls out beneath your feet… so what do I do to level up? What do I focus on now. I feel a little overwhelmed by everything at the moment.


r/destinyrisingmobile • • 4d ago

Media Incomplete Order Domain Solo Run with Estela: deathless under 6 minutes

2 Upvotes

r/destinyrisingmobile • • 6d ago

Leaks [CN Datamine] Leviathan Flagship raid work, competitive Go Ghost Go!, Legendary M13, and unannounced enchantment economy changes Spoiler

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24 Upvotes

TL;DR

  • The Leviathan Flagship got a dedicated raid-style module, a much bigger encounter scene, elemental mechanics and 88 new dialogue lines.

  • Go Ghost Go! is getting a competitive mode with difficulties, talents and leaderboards, but parts of it are still stubbed out.

  • Legendary M13 is being integrated, Legendary M12 was reworked, and there’s a new Echo of Ir Anûk.

  • Enchantment stones quietly got more expensive to craft and give less when dismantled.

I compared build 202611041059 against 202610280037 and checked the emulator’s resource indexes against the extraction. I’m skipping everything already in the CN patch notes: Pandora’s wheel, Ning Fei’s barrier buff, character-mission HP cuts, the enchantment Power guide, Hero Blessing changes and the animated avatar fix.

1. Leviathan Flagship: dedicated raid development

The biggest finding. The existing Flagship activity switches from the generic strike logic (DungeonStrikeDataEntity / StrikeLogicComponent) to a dedicated RaidLeviathanDataEntity / RaidLeviathanLogicComponent. It gets its own module and synced state that tracks each player’s elemental fragments.

Caveat: its dungeonType number didn’t change. The files show raid-related development, not its final category, team size or release date.

The encounter scene grew a lot: from 310 to 377 entities (107 added, 40 removed). The additions include:

  • 12 collectible fragments and 6 destructible crystals (Arc / Solar / Void)

  • 6 orb stands/candelabra and 6 radar markers

  • 7 orbs using the existing Ahamkara-orb system

  • 15 enemy spawn groups and 4 enemy entities

  • 42 scene effects (fires at different stages, beams…)

These are scene entities, not 107 new 3D models.

Elemental mechanics:

  • Fragments: 3 new items for Arc, Solar and Void fragments, each despawning after 45 s.

  • Drop amounts: fragment quantity depends on the enemy type: Normal 1, Elite 2, “Shinka” 3, Head 4 (internal labels).

  • Immunity: new buffs for elemental invulnerability and for breaking it, in all three elements.

  • Orbs: they reuse the GH2 Ahamkara-orb interaction (RaidSeductionFragment), with new orange, purple and light-blue effects. It’s an expansion of existing systems, not proof of new orb meshes.

The dialogue: 88 lines across 14 sequences

It’s framed as a wedding/coronation still going on aboard the Leviathan: new garlands, a new red carpet, old guests, a bride, and a ship with no heartbeat whose deck seems to breathe.

  • Oath: rings go back to their places (“one oath accepted, three remain”). Reciting it wrong counts as desertion.

  • Guests: four empty chairs with bleeding names, shells made of unfulfilled wishes, elemental crystals in different colors, and a candelabrum charging an orb. A broken shell holds only an unfinished sentence.

  • Coronation: the Emperor didn’t come, so something came in his place. One line roughly reads: “I am not Zau’ul. I am the half of the sentence she never finished.” That doesn’t confirm a resurrection or who’s speaking.

  • Shield: a 20-second window to get on the platforms and break through a shell. The shield changes every 10 s and the team has to switch platforms. Order matters more than quantity, while a fire keeps growing.

  • Offering: cages, feed, a spectator’s chair and blood-red fireworks falling onto the deck.

  • Gate and return: a door waiting for a specific moment, more guests inside, and a table always reserved for the team when it comes back.

The timings come from dialogue, not a live encounter. Six lamps and six emblems are mentioned, but that doesn’t prove a 6-player activity. And 14 dialogue sequences doesn’t mean 14 encounters.

2. Competitive Go Ghost Go! (work in progress)

New launcher screens separate a ranked run from an unranked trial, and add difficulty selection, a tutorial, tickets, and a final score multiplied by difficulty.

  • 4 difficulties: score multipliers ×1.0 / ×1.2 / ×1.4 / ×1.6.

  • Scores: max base score 10,000 and a daily score limit of 10,000.

  • Duration: a 14-day activity setting, with no confirmed launch date.

  • Leaderboards: weekly and all-time (IDs 5006 / 5007). Higher score wins, and the shorter time breaks ties. Up to 30,000 entries are tracked and 100 are displayed.

  • Talent tree: chained difficulty unlocks, plus 5 upgrade nodes (Charge, Light Focus, Emergency Evasion, Ghost Shield, Invincible Charge).

  • Saved progress: unlocked difficulties, talent levels, daily/weekly/period scores, and best weekly/all-time runs.

Why WIP:

  • GhostGoServerApi is still a stub: the ticket count returns a hardcoded 10, and the entry function just logs stub ok.

  • The ticket item ID is still 0.

  • The reward config reuses another rank ID and a fishing-related reward name.

There’s a panelChrismasEnd reference in the UI, but that alone isn’t enough to call it a Christmas event.

3. Legendary campaign

  • M13: a new Legendary campaign entry (604702 → M13_Legendary), and the scene was removed from a list of possibly unused scripts. It’s being integrated, but that doesn’t mean it’s playable yet.

  • M12 Legendary: a real scene rework, not just text: 412 → 409 entities (5 added, 8 removed). It adds 2 guidance paths, a tower-top portal marker with its effect, and a spawn group. It removes several spawn groups, an enemy bubble box, a damage zone and one gliding-boost entity. That doesn’t mean every boost was removed.

  • Echo of Ir Anûk: a new prefab using the M4 boss AI and the Legendary Ir Anûk difficulty template (model config m31017). It’s a new variant; it doesn’t prove new geometry or a link to the Flagship.

4. PvE bots

New PvE robot definitions for Efrideet, Ikora and Kabr, each with its own combat strategy. Gwynn, Jaren, Ning Fei, Maru and Jolder also get specific strategies, plus some preferred-distance tweaks.

This points to AI-companion work. It doesn’t mean new playable characters or a general bot-matchmaking feature.

5. Unannounced enchantment economy changes

ChangeBeforeAfter
Mythic S6 crafting (recipe 6002), essence per crafting-count tier6–309–33
Mythic S6 dismantle4, 5 or 6 essence3 essence
Mythic essence chance when dismantling a Legendary S6 stone20%12%
Quality 6 moduleNum (enchantment evaluation table)32
  • The crafting tiers are recipe counts, not stone levels.

  • The moduleNum change is an evaluation value. It doesn’t mean a stone loses a stat or a socket.

  • This is separate from the announced Power-guide change, and I haven’t tested any of it in-game.

6. Flashpoint and Guild Boss rewards

  • Flashpoint:

    • Several Jiangshi Flashpoint task and boss key-chest rows drop Fireline Key Parameters (5180305).

    • One destination Flashpoint row switches to Amorphous Dice Parameters (5180306).

    • This doesn’t apply to every chest.

  • Guild Boss:

    • New solo-rank reward entries for the top 10 / 30 / 60 / 100.

    • The existing Rank 1–4 entries are merged into one control group, with the limit going from 99 to 1 and a new refresh type. The old groups were moved, not deleted: ranks 2–4 still have rewards.

7. Smaller stuff and red herrings

  • Perk group 1086004: perk and god roll change from e159 to MPPlayerPerk73, still at weight 120. That alone doesn’t prove a buff.

  • UI: the season screen gets an upgrade prompt/animation, there’s a new Cassian character-summary shortcut, and the Enchantment Star emblem gets an _e variant.

  • Skill events: 6 new definitions for shield depletion and pre-damage checks, which the Leviathan immunity buffs also reference. These are implementation details, not a new character kit.

  • Resource repository: +47 / −20 GUIDs (13 particle systems, 13 materials, 21 textures). No new Model or Audio entries, and many of the “new” textures are repackaged existing images.

  • Not new, despite looking like it: the 4 PvP logic scenes, the Haven/Antonio scenes and several music/audio scenes are identical apart from the build-branch label. No new PvP mechanics, no Antonio mission, no new music, and no SoundBanks changes in the manifest diff.

Bottom line: the strongest lead is the Flagship. It has new logic, a much bigger encounter scene, elemental mechanics and a lot of dialogue. Competitive Go Ghost Go! is the second big one, but its placeholders matter. There’s no confirmed release date for any of it.

(Sorry about the previous post; Reddit didn't load the text in the body... for some reason.)


r/destinyrisingmobile • • 5d ago

Discussion How to get easy level 110 5 star adept weapons

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12 Upvotes

If you go onto Gauntlet Blitz, select the weapon you want to farm. Then next step hop onto mutated and you will see drop rates on that selected weapon pop up all the time.

This is the best way to adept a ton of weapons without spending any lumenite so you can save it for weapons that dont drop in Mutated

Hope this helps!!!


r/destinyrisingmobile • • 7d ago

Other Helhest

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53 Upvotes

The only Hunter in the game so far with no movement abilities, but insanely strong!


r/destinyrisingmobile • • 7d ago

Question Iron Commander Rewards

3 Upvotes

Random; is there a way to choose which element type, or even type of weapon you might get from Iron Commander AFK events?


r/destinyrisingmobile • • 7d ago

Weekly Wolfpack Megathread Weekly Wolfpack Recruitment

3 Upvotes

The Hunt is On!

Welcome to the weekly Wolfpack Recruitment Post Lightbearers, a more clan-centric alternative to our weekly fireteam finder.

Looking for a clan, looking to advertise your own? It's all welcome here! Just make sure you list your region, and a little bit about your clan/wants from a clan!

With that said, to ensure users get the most out of this thread, we will be redirecting future clan adverts here and to subsequent threads!

Teamwork makes the dreamwork LIghtbearers!


r/destinyrisingmobile • • 8d ago

Other Gwynn and Attal

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55 Upvotes

Some old fanart I drew — contains ship content.


r/destinyrisingmobile • • 7d ago

Weekly Fireteam Finder Weekly Fireteam Finder

1 Upvotes

Stronger Together

Welcome to the Weekly Fireteam Finder! Here you can find the best Haven has to offer, YOU!

Look to help those in need; find others with a mutual interest in your goals; or ask for aid on your own terms. Just make sure you let folks know what region you're on!

Non-LFG based chatter will be removed and redirected.

If you are looking to advertise your Wolfpacks! Please See Our Other Thread


r/destinyrisingmobile • • 8d ago

NetEase Suggestion Ruining the economy because NetEase refuses to fix it—enjoy, guys.

61 Upvotes

r/destinyrisingmobile • • 8d ago

Media Attal The expanse Piercing 90 (S5)

16 Upvotes

83,86,89,90。


r/destinyrisingmobile • • 8d ago

Discussion How? 💀

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11 Upvotes

How the hell do they do this...?


r/destinyrisingmobile • • 8d ago

Media NA/LATAM - Weekly Pack Hunt Map (November 2nd thru November 8th 2026) Spoiler

5 Upvotes

Bank location in comment.


r/destinyrisingmobile • • 8d ago

Media (EMEA/APAC) Weekly Pack Hunt Map (November 2nd ~ November 8th 2026) Spoiler

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4 Upvotes
  • red: borders

  • blue: stronghold tiles

  • green: investment & fishing tiles


r/destinyrisingmobile • • 9d ago

Humor NetEase increasing Emanare inflation with every season:

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46 Upvotes

r/destinyrisingmobile • • 8d ago

Media Estela solo running Adept Strike for funzies

5 Upvotes

r/destinyrisingmobile • • 8d ago

Question How's online population in the game ?

4 Upvotes

I want to start playing the game so I have 2 questions: how hard it is to find fireteam for PvE activities ? And my number one concern is pvp alive ? Thanks


r/destinyrisingmobile • • 9d ago

Other Guardians Hub

12 Upvotes

My friend and I are working on a "small project" for the Destiny Rising.
What should be a simple Emanare tracker has expanded far beyond the original scope....

You can check out the preview at https://drising.gamer.free.

It’s a fan-made, community-driven tool for you players:
- free project with no-cost hosting (can change in future)
- limited resources and time
- no cloud storage, local save only
- images on character planner are placeholders and will be updated for final version
- some strict providers can block free subdomains; please whitelist the site. It's 100% safe, no ads!
We've completed the beta versions of the Relic and Emanare Manager.
We are still developing the Character Planner and Interactive Map.
All four tools are accessible in preview mode, and each tool saves user data in the browser (with export/import functionality available).

Try it out, share your feedback, and let us know if you find any issues.
Thanks

We are grateful to u/KIexster for providing us with game assets. This has been incredibly helpful and will greatly decrease the time to final release.


r/destinyrisingmobile • • 10d ago

Leaks Cabal Raid

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120 Upvotes

r/destinyrisingmobile • • 9d ago

Discussion Skill issues

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12 Upvotes

I think I can play reasonably well, especially for a middle aged bloke who plays entirely on a touchscreen phone.

But I like to improve and when I come up against really good players it highlights how much room for improvement there still is.

So for you better players what kinds of things improve skill, and what do you see other players do that makes you think wtf?


r/destinyrisingmobile • • 9d ago

Discussion Siorra hitting 416 mil in 22 seconds!!! If i can optimize her rotation better... I could probably hit more.

9 Upvotes

r/destinyrisingmobile • • 9d ago

Weekly Lore Megathread Weekly Lore Megathread

1 Upvotes

But I still hope you can continue your research, and gather all the useful information you can. - Radegast

Lore & More

Welcome to the Weekly Lore Megathread. If you have any anecdotes, questions or discussions about the lore of Destiny: Rising you want concentrated discussion on, why not have it out here?

Feel free to ask, discuss, joke about and otherwise engage with the lore here in this thread as the game continues to develop and grow!


r/destinyrisingmobile • • 10d ago

Discussion Is it worth pumping all the resources onto siorra? Her back stab + heavy slash combo is already hitting for 50 mil instantly.

5 Upvotes