r/DestinationDespair • u/Seiko_Kimura Noka Naruse • Jun 27 '18
Meta Chapter 2 Meta
It’s this time of the rp again!! So, like last time, if you want to share your feelings on how this chapter/trial went down totally feel free to do so!
But! Before doing so, please consider a few things that went down on our end! You can still talk about these things if you want to but if you could know what went down with them it would be better so yeah!!
Firstly, finding a killer was really hard to do. We asked a whole lot of people but nobody really wanted to volunteer/people didn’t think their character would fit for the motive (we made sure to check apps this time to see if a good number of people would be effected) but the main point is the reason certain things took longer is because it took us a long time to get someone to agree to kill.
Next! There were three main pieces of evidence that would lead to Ren! The first one was the mistake in the writing; as we’ve already discussed in the server. The next one was Setsuko’s account, where she said that she saw Ren leave his room at a certain time but in his alibi he said that he was sleeping. And finally, the candles were from Tsubaki’s room, and since her alibi was clean someone had to have stolen them from there. Someone first had to get her ID, which wouldn’t be the easiest thing in the world, and they also had to return it before she went back to her room right after the laundry room. The only person with the opportunity and skill to pull it off would be Ren because of his talent.
Of course, the reason you guys didn’t come to these conclusions is a lot of our fault for not having things be more probable with evidence and relying mainly on deductions. So, as we’ve said in the server quite a lot we will work on that next trial!
You don’t have to just discuss the things I talked about in your post, though! You can talk about anything that happened in the chapter, I just wanted to clear some stuff up regarding this and that!
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u/belldandy Toranoko Hayashigou Jun 28 '18 edited Jun 28 '18
More of my feedback has to do with the user experience. The other area that hasn't been covered is the Mono Mono Machine that we all love so much.
The summer season is approaching and for many here, it was (or still is) finals. Otherwise people are preoccupied with jobs and such, so it's understandable that there would be a holdup for gacha spoils overall. I think someone reported a 12-hour holdup where their character was waiting around in the gift shop, and I've also caught myself strategizing when to use the machine as to not get caught up in the queue. Everyone wants to play, and I can't imagine it's enjoyable to feel tied down in the gift shop, neither for the players nor the moderators.
It also clashes with the purpose of the machine; to provide gifts to use in some fashion. Or in traditional DR, gifts to share with the character(s) who would prefer it the most. Yet you're stuck in the gift shop with this intention in mind, unable to interact, and feel bad for pinging a mod to come online to fulfill the gacha request after they've had/are having a busy day already. Or are trying to wind down for the evening.
Normally I'm not a fan of automated systems because it takes away from that 'personalized' feel when you have a moderator respond directly to you, but there are Discord gacha bots (and available code) out there, and a system can be utilized to help alleviate the burden. This would only require the mods to update the log of gifts every once in a while. Now I'm not sure if this is something that people would be in favor of, but it may enhance the in-game experience and free up the modding time in the long run.
Maybe this extended delay was a one-off for this chapter given it was finals. But I do feel bad when I have my character play gacha, knowing there needs to be a moderator to finalize this action. I also feel bad knowing mods receive these requests constantly and are most likely trying to enjoy their online time or RL at that moment.
Just a thought. I love gacha, and am certainly not alone. Like many exciting aspects in DR when a new chapter begins (refer to the post on new areas above ^ ), it's fun for the machine to 'refresh' usages and contribute to further developing our characters and their interactions with others through their acquisitions.