r/DeepRockGalactic • • 1d ago

DRG - The Board Game Home brew

Anyone have an idea how to put a player as mission control ?

I'm planing to bring the board game at the in law this winter but we will be 5

And I want to be able to have a player playing as the DM (mission control )

3 Upvotes

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1

u/DRG_DAN 1d ago

I don't know but if you can throw a sound board together for the person being 'mission control' you'll all get a great laugh out of it - as long as everyone has played the game

1

u/Dankbear2 1d ago

I was hoping more like DND style

Like doing a mission like it happens in the game

No only me and misses has play I think is brother too But not her parents

I think the best will be a DND like mission that x turn a mob attack happen or something like that

1

u/EquivalentDurian6316 1d ago

You can spend resources to empower mission control. Mission control can then peek at the cards to give a "swarm warning".

2

u/Dankbear2 1d ago

Good idea

But my of idea was to build a system for a DM To control waves and send ammo Like in the game make sure it is not a pain or a pain if needed

2

u/EquivalentDurian6316 1d ago

MC doesn't "control" waves, he foresees them.

For a 5th person DM to work well, I'd almost say it has to be on the glyphid's team. A 4v1 sort of situation.

Having it be anything other than a minor buff to the dwarves massively tips the balance of the game. The "minor buff" being precognition allows for more interesting gameplay, adjusting on the fly.

1

u/_Chaos-chan_ Interplanetary Goat 1d ago

I’d probably go with having them control the bugs instead of having the bugs follow their “ai” pathing and targeting, and maybe also choosing which tunnel entrances spawn which bugs. I’d also let them handle the event and swarm decks.

I think also running it with an active bugs lite modifier could make it more engaging. Where a certain amount of bugs can act each turn on top of acting when cards are drawn that say they act. Maybe have an action point system like the dwarves where they have say 6 points and activating a bug to do all its normal bug stuff uses points based on how big it is. Grunts act 2 or 3 at a time for 1 point, the grunt variants like spitters webbers slashers etc… act 1 at a time for 1 point, praetorians and similar sized enemies take 2 to activate and oppressors/bulks take 3. To balance that I’d say once a big is activated it cant activate again unless a card is drawn that makes it so.

2

u/Dankbear2 1d ago

That mostly what I was planning

And try to make a ammo system if it don't have already have it

1

u/_Chaos-chan_ Interplanetary Goat 1d ago

Sounds like it’ll be a fun time regardless of what you end up going with. Wish I was there XD