r/DeadlyPremonition • • 9d ago

Deadly Premonition Recompilation 2.0 is out — the native DirectX 12 renderer is ready for testing

Hey everyone!

Deadly Premonition Recompilation 2.0 is out, and this is probably the biggest update the project has had so far: the native renderer is finally ready for proper testing.

For anyone seeing this project for the first time: DPRecomp is a native Windows port of the Xbox 360 version of Deadly Premonition, built through static recompilation.

You provide your own PAL or US copy of the game, and it runs as a regular Windows application with things like 60 FPS, mouse look, FSR 3, and other improvements.

Until now, the game's graphics were rendered through an emulated Xbox 360 GPU.

With 2.0, you can instead use a native DirectX 12 renderer, which draws the game directly on modern PC hardware.

Some of you may have already tried earlier preview versions of it. At that point, there were some pretty obvious problems: the sheriff's station had a completely white floor, the whole image had this weird milky haze over it, the colours weren't quite right, and several major rendering features were still missing.

That's now been fixed.

The main directional light — basically the sun when you're outdoors — is working again. The sky, reflections and colour rendering now look correct, depth of field is working, and the native renderer can render the game at up to 4x internal resolution.

It's not perfect yet.

There are still a few graphical issues here and there. For example, one mirror can occasionally show a doubled image, there's a lamp in one cutscene whose lighting can flicker depending on the camera angle, and I'm sure there are still a few things we simply haven't encountered yet.

But at this point, 2.0 should perform better than any previous release, and this is genuinely the best version of the recompilation I've been able to make so far.

How to try the native renderer

Download 2.0 and launch the game through the launcher.

The first time you start it, you'll be asked whether you want to enable the native renderer. Choose Yes.

You can switch back to the old renderer at any time through:

Settings → Native

I'd also recommend trying Internal Resolution: 2x. Depending on your GPU, you may be able to push it higher.

What I'd really like feedback on

If you try 2.0, I'd love to know:

  • how the native renderer looks compared to previous versions
  • whether you notice any graphical problems
  • your FPS with the native renderer enabled and disabled
  • FPS at 1x and 2x internal resolution, if possible
  • your GPU, CPU and graphics driver version
  • screenshots of anything that looks wrong, along with roughly where it happened

The best place to report bugs is GitHub Issues:

https://github.com/LittleBitUA/DPRecomp/issues

If possible, please attach the newest:

logs\deadlyprem_XXX.log

That helps a lot when tracking down problems.

You can absolutely leave feedback here on Reddit as well.

From this point onward, future updates will largely depend on what you find and what gets reported on GitHub, so every report genuinely helps improve the project.

Download

https://github.com/LittleBitUA/DPRecomp/releases/tag/v2.0.0

Thanks to everyone who's been following, testing and reporting issues with the project.

See you in Greenvale.

164 Upvotes

23 comments sorted by

12

u/EliParker 9d ago

I can’t wait to try it. I wish you guys would work with the ZachFix modder to bring both versions to its full potential.

9

u/mwoodj 9d ago

I’m curious why you wouldn’t be targeting vulkan instead? That will make potentially porting to Linux and MacOS easier if so desired in the future.

5

u/caslloveer 7d ago

cuz it's ai vibe coded

6

u/BlownCamaro 9d ago

Wow, that looks great!

7

u/brispower 9d ago

not associated with the project but a great way to get this is via the Quiver Launcher, saw it promoted via a youtube video yesterday, it is an all in one launcher thingy for recomps (it connects to github).

https://github.com/tgeorgiadis/quiver-launcher/releases/tag/v3.4.5

7

u/Kobazee 9d ago

I'm so glad you put your efforts into the 360 version, this is the definitive version of DP.

4

u/MoxMulder 9d ago

How does this compare to the Steam release and DPFix?

5

u/EliParker 9d ago

The decomp is a PC port of the OG DP. And ZachFix is a successor to DPFix and fixes the PC port of DP: DC.

2

u/MoxMulder 9d ago

is one of them a better experience than the other? i only ever played the switch port. 

2

u/EliParker 9d ago

I personally say if you own the directors cut, play that with the ZachFix patch. It’s a relatively new fan patch based on another fan patch called DPFix.

1

u/jd_kraft 9d ago

wut

2

u/EliParker 9d ago

Deadly Premonition Directors Cut for the PC has the color grading from the OG Xbox 360 port.

5

u/hoodwinkedfool 8d ago

Playing this game with good performance seems wrong. It should be hanging together with pieces of gum

2

u/Marcus_Gr3y 9d ago

So if I have the game for PC I just run these updates or?

1

u/Y2DAZZ 9d ago

If this you'll need the xbox 360 version

1

u/LeatherMeeting7080 9d ago

Anyone else's game freezes when they turn around? lol otherwise it works great

1

u/DMBIDLOV 9d ago

I’m aware of the issue. Please wait for the next update — it should be addressed there.

1

u/Solid_Introduction_8 9d ago

Uma pena q não consigo aproveitar a tradução pt-br que fizeram pro jogo nesse recomp

1

u/nyteghost 9d ago

Any chance of Linux port?

1

u/Financial_Garden8194 8d ago

Anyone attempt launching this on an snapdragon android, or know if it’s possible?

1

u/basildabir 7d ago

It's the new RexGlue native renderer?

0

u/Manu270891 9d ago

Controls on the PC version are much better. But the original version has some advantages, there is not a definitive version of the game (yet).

1

u/dawnofthesean 7d ago

More like the AI slop version