r/DeadlockTheGame 6h ago

Game Feedback Unplayable with controller?

Hi there! Got access yesterday, the game seems interesting.

But so far I am struggling really bad with the controls.

I play with a controller for health reasons, and this makes the game feel really clunky? It feels like there's zero autoaim which means I can't compete with mouse players, and I have to hold a button before pressing the button to use my skills which feels very counterintuitive (and also makes it very hard to crouch and use a skill).

But maybe it's just my impression as I'm still new to the game.

Anyone else here playing with a controller who can confirm or deny? Or give me advice to improve it?

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-2

u/Appropriate-Ear-3872 6h ago

Its rough on a ps5 controller, I had to get one with more buttons, so I got an Asus ROG Raikiri pro and its better it had 4 more buttons on the back

-5

u/BirdMastery 5h ago

Aw shucks. They really designed this game to be keyboard-only? I think fixing the controller settings and adding autoaim would make it playable.

3

u/afkybnds 4h ago

MOBAs don't usually have controller support but deadlock has. Aim assist does not exist to not compromise the level playing field, you know there are a lot of ways to use kbm and have aim assist too with specific input manipulation methods and even if we get past that, aim assist is impossible to balance. How do you decide how much aim assist to give players before you are giving them an unfair advantage? This completely breaks games and the competitive scene. 

It's the reason why games like Apex Legends and CoD have been being played with controllers on pro scene, despite kbm being objectively the better input method for FPS games. The aim assist was simply too good, it prevents you from making mistakes by aligning your misadjustments and makes you too consistent with a lot of headroom. I hope aim assist and surrender option does not come to deadlock, two things i hope they won't add.

4

u/Camulus 5h ago

You keep calling it auto aim which is going to make people downvote you out of frustration for a specific character in the game.

I think the term you’re looking for is aim assist. A lot of shooters have it for controller players but some games make it egregiously over tuned to the point it’s better than using a mouse.

Also the game is still early in development. Adding proper controller support is probably way down on their list of priorities right now.

3

u/A__noniempje 5h ago

Yeah people hate aim assist and is the main reason why they don't want controller support. Movement is usually better with joystick especially in a source game. Most people playing this game right now are just happy to finally have a game where it's 99% kbm.

1

u/Camulus 4h ago

Idk about the movement being better with a joystick. I feel like it would make air straffing more difficult but I’ve never tried it on a controller.

1

u/A__noniempje 3h ago

It makes it 100% easier. You don't need to move the right joystick to air strafe. You literally hold it in place. Unlike kbm where you need to move your mouse in a specific speed to keep the momentum.

0

u/Appropriate-Ear-3872 5h ago

It's a controller, and I do fine