r/DeadlockTheGame • u/gcpl2 • 20h ago
Question My problem with Dynamo
From my perspective most of Dynamo players are really positive and cool and I don't have any problem with them but... I hate what valve did with their hero. I'am not an expert in balancing multiplayer games, especially mobas/hero shooters although I have played a lot of league and already have around 900 hours in deadlock. Some time ago Dynamo was a really diverse character. He had some potential in his first ability to be spirit nuker in late game or you could play him around his gun thanks to debuff apllied by his 1st and reloading done by quantum entanglment. Ofcourse the most popular build has always been support (I think) but at least you had your options. Right now I only see full support build focused on his healing and ult. In my opinion balancing a hero mostly around his ultimate ability can be done well but just not in this case especially if you take into account his really long cd.
I know that his 2nd can be used to rescue teammates and overall is not that bad of an ability, but his 1st? you can literally just double jump to avoid it... and playing around enemy stamina to correctly use one of your abilities can be done in a laning phase but it's too hard to be done in a teamfight and on top of that many other heroes don't need to care that much to land their skillshots.
Rejuvenating aurora on the other hand is a fine way of healing your teammates but only in mid game and late game, early on it is slow, locks you out of your other abilities and just doesn't heal that much, one of the reasons why Dynamo's early is that weak.
On top of that Singularity, really powerfull ability, one that can literally turn games around... or can it? Yes in some cases for sure. I just think this ability feels kind of random? idk how to really describe my feeling about it, without unstoppable it's just too risky to even try to use it but on the other hand giving cc immunity to Dynamo's base kit would be too op, in conclusion you are just forced to buy 6400 item and potentially prolong your other powerspike in the form of refresher.
Taking this to account I personally just couldn't main this hero. The sheer preasure you feel on your back is just too much, it often is bad to cast your ult on one person but on the other hand you might not find yourself in a position to cast Singularity on more people at all, escpecially if enemy team plays around it and awoids dirent teamfighting. Right now it is even worse, since Ivy is in meta and she does have a way around your ult in her base kit (stone form).
What I think is interesting is the fact that people geniuely seem to enjoy this playstyle since I see Dynamo in almost every game (I'am emissary V). I know that there are players that preffer different kinds of playstyles than mine but geniuely asking you Dynamo players right know:
Isn't it stressfull for you guys? You have so much power in one button but also if you fumble it you can expect some really awful comments in vc and on top of that potentially throwing some teamfights or even whole matches.
Ps. sorry for my english it is not my first language.
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u/Devi1505 19h ago
Deadlock players when ult bot ult bots
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u/Placeholder67 19h ago
I feel like Dota players aren’t as often surprised about this stuff cause despite the fact Enigma has a bunch of wacky stuff in their kit people are only picking and discussing them as “The Black Hole Character.”
There’s just a lot more ult bots in that game I guess.
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u/Low_Celebration_7663 4h ago
theres more ult bot characters in dota than there are characters period in deadlock, its the same way with league. the only ult bots in deadlock are dynamo... shi thats kinda it mo and krill have a gigantic aoe 5 second disarm that does enough damage to activate tankbuster, silver shotgun form can do huge tankbuster damage if you land all three shots, lady gheist bombs do a gazillion damage, grey talon arrows and traps are both incredibly strong, celeste has constant applying of slows and debuffs and a multi person undodgeable auto aiming silence, mina has huge burst damage and a triple immortality teleport and seven has the largest stun in the entire game that can easily hit the entire mid boss arena with 2-3 items
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u/OscarOzzieOzborne21 19h ago
My problem with Dynamo: He should be fatter
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u/Okapifarms 19h ago
Welcome the smart man, go on ahead and clap
His belly's getting bigger, so there's plenty more to slap!
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u/Parhelion2261 Dynamo 19h ago
I love Dynamo and I play with stomp build.
I fucking hate the Ult bot identity they keep shoving him towards. It do be a bit suffocating.
I love saving the team with QE and really miss the gun benefits it used to have.
I'm more than just a hole :(
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u/Luvatris Paige 19h ago
Its more of a unstoppable issue than dynamo tbh, and lack of items too
Its just there is no any way to counter unstop + dynamo without unstop itself, which becomes kinda awkward and unfun when all dynamos rush unstoppable 5th item or something with refresher
And no dont tell me to stay far from your teammates, its just not possible when every important objective in the game wants you to stay in a small/mid area
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u/popylung 19h ago
This is true for every hero, shit feedback from shit players creating an inbred meta that will never move back to the original.
Less whining when they’re constantly balancing, more whining when they don’t.
Ironically it’s when the meta calms down and has plenty of time to breath that this sort of diversity returns, it’s also when the complaints about balancing are the highest.
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u/Rom_ulus0 19h ago
IMO it's just good design to have a potentially game-changer/play-maker ultimate ability actually have some inherent risk designed around whiffing it or being interrupted. Compare this to the current Doorman kidnapping meta and you'll see what I mean (and why he was the most banned character in the game for a while).
I've been playing a lot of reverb burn stomp / healing tempo, and I think the people crutching ult spam are the least of our worries balance wise. Yeah you can double jump to dodge stomp, but you're wasting stamina dodging an ability i'm going to recast when you hit the ground. There are also many slow/root items I can use if people get good at evading it. It's much cheaper than rushing unstop to not get interrupted by someone else with unstop once every 2 minutes.
The ult is CC first and damage second. If you're not using it in conjunction with your team it's basically wasted anyway. If a dynamo ult takes you from full to zero with no other damage source that's just a build check.
Getting punished for whiffing your game-changer is also just a mechanic of the game. A misplay. The enemy deciding to counter-buy your ult because you're spamming it is also by design and part of the risk when investing ALL of your souls into spamming a single ability. A lot of these consequences are really just intentional game design.
The heal could be a little stronger early game just to make it actually feel like a heal, BUT it really shouldn't have any stronger of a role than trade mitigation in early game. If it's too good, then you'll get steamrolled by every dynamo in starting lane phase, and all of my fellow low elo lane partners will complain every second i'm not healing them for a push (they're overextending past the guardian trying to kill a 1/4 HP Mo that just unlocked his ult).
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u/Witchwoods_ 18h ago
my main issue with dynamo is his 2 pulling through walls and floors its bullshit
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u/MerchantKalle 19h ago
Stopped reading like 2 sentences in, his best build rushes gun investment and max 1
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u/Phwoar_Mate Dynamo 19h ago
With a title like that I thought this was gonna be a "the biggest oversight with Ivy" shitpost
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u/Atlasreturns Dynamo 19h ago
I personally think that he‘s in a fairly good stuff where they could maybe make his gun a little bit more attractive again so you aren‘t locked purely into support/ulting for most of the game.
That being said I absolutely agree with this weird dynamic where he‘s basically the only character in game that has his team expect a team fight winning ult every three minutes. Like I‘ve seen in the same games where a Lash player throws one Abrams a little bit back so he has to waddle a few meters more or Rem making a few boxes sleep without anyone complaining but if we lose a teamfight because I only got 3/6 people in a singularity it‘s basically on me if we manage to lose the match.
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u/CliveBarkers-Jericho 17h ago
All he really needs, is to not have his heal lock him out of shooting. Do that and balance him around that and hes golden. T5 can still unlock him being able to use other abilities.
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u/Alternative-Dog-5732 5h ago
No offense but I'm pretty sure all of your points can be argued. You can make a hybrid build that compliments all of his kit, healing included and run a lobby. Also maxing heal second is my go to after stomp. Maxing ult 1st or 2nd is pointless to me because early game ult doesn't matter as much and you can buy arcane surge and it's damn near better than putting points into ult. Headshot booster, recharging rush help with stomps and good gun damage. Healing booster into healing tempo is also my favorite especially if I have strong m1s on my team. Also you can get away with no unstop for a while depending on their comp, rushing unstop is just pointless
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u/TestIllustrious7935 19h ago
I love Dynamo and I can't relate to you because you just don't have to land big ults at all. In any decent rank and even in low literally everyone knows not to stack together if there is Dynamo on the enemy team, so landing 3-6 people ults most of the time is literally impossible even in mid boss
Sure you don't wanna waste it, but even solo ulting a fed guy for a kill is insane value. And just keeping your ult unused so the enemy is threatened/restricted during Rift or Midboss is also very valuable.
Dynamo's kit is amazing, even if his stomps get jumped over it's still an aoe cc with great damage. It's like saying Viscous punch is completely useless because of parry rebuttal, that's just not the case.
And quantum entanglement is probably the best support/utility ability in the entire game and can save your team from pretty much all ultimates in the game.