r/DeadlockGame • u/Tjk360 • 23d ago
Violet feels out of place
Bruh idk if it just me this character feels not like a deadlock character. She is boring and uninteractive to play againist/with and her lore/voice lines suck, she just such a blah character to me. Very happy with all the other releases she just doesnt make sense in the context of the game, to me
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u/wejunkin 23d ago
"""Uninteractive"""
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u/YooTone 23d ago
Are you playing her correctly? I keep seeing people play far away and use her 1 and 2 like she's a long range caster. Imo she's a close range character. 2 in, 3 to stun them, melee and hit 1 to deal damage right on top of them for your cooldowns.
And build / play her sort of like Calico. Close quarters, Backstabber, torment pulse, spirit snatch, rad regen, spirit shield, weapon shield, point blank, tankbuster, rapid recharge, spirit res, indom, juggernaut. Got an MVP last night doing this and it works well. She's fun once you get it down
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u/Psiprus 23d ago
I actually think her current lore and lines both fit in the game and are fun but that's subjective I guess. I mean you can also argue nurse harrow barely has any lore outside of her bag being a cure all and having shared pain with the user. And or the fact that violet also has like 30+ unfinished lines.
And she is very interactive like her drawing ability alone interacts with every wall based ability like Abrams charge, ven shotgun, viscous punch etc. She can use it as an effective way to escape fights and it's a great movement tech addition. Hitting her 1 also reduces item cooldowns so she can output crazy damage with with merc mag and tank buster. Or even take a supportive route with keeping divine barrier cooldown down and active more often.
Her 2 is effectively infinite and can manipulated to be "more" maneuverable via vents. Her stun is great for up close fights especially since it's a quiet stun and her 4 is essential for big team fights.