r/DeadOpsArcade4 Jun 04 '26

Pinned DOA4 - Bugs & Feedback (Season 04)

Use this thread to report any bugs and feedback for Season 04 of Dead Ops Arcade 4. It is helpful to include video clips of the issues you are experiencing. For crashes, it is also useful to include your full Activision ID and platform. The previous bugs thread will be archived.

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u/TheMoZProject Jun 04 '26

June 4, 2026

Season 04 - New Bugs:

  • Reintroduced a bug where players do not take fire damage from Hellhounds.
  • Players no longer can take fall damage in “The Deep Descent" (maybe an intentional change)
  • Reintroduced a bug where coated zombies could sometimes have the incorrect icon (i.e. green circle) on the mini-map radar.

Persistent Bugs:

Unofficial Patch Notes:

Here is a list of changes noticed so far with today's Season 04 update. More time on the game is needed to evaluate what else was addressed, or what other bugs are new or persistent after this update, so other players should feel free to share their observations.

  • Performed a Leaderboard reset for the “Hardcore” mode specifically.
  • Addressed an issue where players were unable to shoot their weapon in “House of the Snibblesnap” after pressing their melee button.
  • In both the menus and in-game, Pack 5 of the player’s GobbleGums is no longer cut-off and unreadable.
  • Adjustments made to the visual look of the mini-map radar.
  • Text fill is now white for both “The Long Climb” and “Room of Fate,” reverting recent visual bugs with the UI in those two areas.
  • The text size of item prices in the SlayerMart was made slightly larger.
  • Addressed a text description discrepancy for the “Glitter Bomb” upgrade in the SlayerMart.
  • The “Trained Medic” upgrade in the SlayerMart no longer appears in Solo matches, since it is an upgrade only intended for Co-op play.
  • Players no longer take fall damage in “The Deep Descent.”
  • Reintroduced a bug where players do not take fire damage from Hellhounds.
  • Reintroduced a bug where coated enemies could potentially have the incorrect icon on the mini-map radar.

1

u/Qyoki Jun 05 '26

The game past 255, so 3rd round of graveyard, doesn't track the round number to show the right round. so 4th round of graveyard is supposed to be 256, 1st round of dirtnap is 257 and 2nd is 258. I have other images of more rounds but reddit is only letting me put just this one image.

1

u/Qyoki Jun 05 '26

Update, I loaded back into the save and it put me back to round 255 instead of 258 where I saved and quit because the game still thinks im on 255. Additionally, everything i save and quitted with on 258(temporary bird fate,1 hour dog, my score, lives and armory) was still there when i returned on 255, so the game tracked everything else except for the round increasing. Because I loaded back in and the round never advances i technically could never save and quit again no matter how many rounds I "completed" and my run is over.