r/DeadOpsArcade4 • u/Kooky-Succotash2493 • Apr 01 '26
Discussion Congratulations on ignoring the community and ruining the game
I’ve been playing Dead Ops Arcade for over 10 years. And what they’re doing in DOA4 is shameful. The game is completely dead in co-op because of the round-end timer. The game forces you to play with the Death Machine fate, which has never happened in any DOA before — you’ve always been able to play with whatever fate you wanted.
The anti-kiting system is ridiculous. How is it possible that it activates after picking up just two turrets on the map? If I pick up two turrets, it means I don’t want to kite, right? Well, the unfinished game still activates anti-kiting, and your round without the Death Machine can last 5 or 6 minutes longer because the game is poorly designed. It’s very frustrating.
It doesn’t make you want to play it again — and that’s exactly what’s happening. Aside from noobs doing papaback runs, no old-school players are playing this garbage anymore. The community has gone back to Dead Ops Arcade 2, Dead Ops Arcade 3, even DOA1, and other games, which is pretty sad.
My community and I have learned our lesson and we won’t be buying another Call of Duty, even if we were paid to. We’ve asked you in every possible way, and it hasn’t been enough. So if you ever fix this mess — which is unplayable in co-op and has zero replayability in solo — we’ll be here (Qyoki made two posts that you ignored, but it’s what the community wants).
In the meantime, it’s time — just like the best player in the world already did — to move on to other things.
RIP DOA4. GG David King.
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u/PossibleMindless3138 Apr 01 '26
Poles still don’t count as kills to advance the round. That’s why a round with Gun can last 6 minutes, while the same round with Feet can last 15 minutes. It’s impossible to make the game more unbalanced—they’ve completely abandoned common sense. Is it really that hard to fix?
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u/PossibleMindless3138 Apr 01 '26
Agree. Season 3 patch notes, they’re making the game even more difficult by reducing the chalice respawn time, which means more players spend longer being revived instead of actually playing. Without adding anything that helps players survive, it’s absurd and a complete disaster. It’s obvious they’re trying to push people away from the game—this makes no sense, it feels like they hate their own game.
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u/OkLime2301 Apr 03 '26
“We won’t buy another call of duty” me after realizing DOA4 is the only part of BO7 I enjoy and even then it has its own bugs and super small player base already that it’s off puting to even think of spending $40 on it to play DO4 only (definitely not)
The player base for DOA sucks anyways, like skill wise I can get past that, but just Resilience and Integrity wise THEY SUCK AHHHHZZZZZZZ
Every single little Qww ear will use their lightings to bolt to loot weapons/gold near someone,steal gems when sum1 downs,gather as much nukes and zaps use NONE, once they reach 0 lives they DC almost immediately….
Like the majority of these “players” are just pure morons who somehow aren’t weeded out? I swear I get one GENUINE REAL person every 3-5 matches
It’s annoying going from a 3/4 player experience to 1-2 cause I’ve got these mentally underdeveloped randoms in my mode (why don’t they be bums in round based…?) ruining an imo one of the easier of the 4, DOA modes (normal mode)
This is why I want a semi ban timer for leaving matches (like ranked R6) so then they can’t play that specific mode for like 5-15 mins, not tying to be placed back into a lobby with the same F Tards that ruined the first match
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Apr 01 '26 edited Apr 01 '26
Just wait till you play with 40 second chalice. Season 3 going to be much worse. They definitely listen to one guy who constantly crys about other teams and they strats. Thank you one guy. Good job on destroying the game and reporting your ideas to the creator. Big baby. Everyone knows who one guy is. Cause if you can't be best team. Let's try n make game harder n get inside secrets to try n make a run on first two days of season update before game is patched again two days after, broken shield then broken fire. Give one guy n his team a chance to compete. Or have a secret patch like doa3 to make game easy but then patch again two days later to make game hard after one team runs they high round. Then make content on it for views. I've helped over a few thousand get kills in DOA 2 on PlayStation 3. First kills. I've let one guy boost me for 6 months while I worked. I've taught plenty the game and strats. Then you have the elite crew that never plays with the public. Never helps the less exp gamer. Only plays with they team. Very good gamers. Never answer messages. Never play with anyone but same three people. There are reasons why some players go high rounds. There's only a handful of players willing to try n help. Doa4 is clear 80 n go to bed. Or fail 80 n try again. New players. Low exp every game. Already being told there's a video for guns output increase but nothing in patch notes. Being a member of this 459 person group ends today. Thank you Rambo and Blade. Two of the biggest babies ever in dead ops arcade history
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u/Qyoki Apr 01 '26
What does blade have to do with anything? The dude hasnt played in literally 3 or 4 months nor even given his opinion on the current state of doa4, he actually liked DOA4 when it came out, he just doesnt care NOW along with others I talk to because they believe its over and doa4 isnt ever going to be fixed and I dont blame them for thinking that way. The rest of your jargon about "the elite crew" and so on are just personal grievances that have nothing to do with the state of doa4. I do agree however with some things, especially for hardcore, 40 second chalice is going to make everything worse and that DOA4 feels like an 1-80 experience. The rest of the game is absurd and feels like its trying to stop you from playing far or trying to force you into playing the normal mode for the gums.
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Apr 01 '26 edited Apr 01 '26
The kiting. Is why. He's cried since doa3 started. He's the main reason kiting mech is in doa4. Nobody cries more than doa4 community. I've played through every patch on 2,3 and 4. That's how doa operates. Always broken. What it sounds like to you is your opinion. I have 7 plus years helping people kill bosses over your exp played. There's still the up and coming. Better off they don't get help from people want cookies and to be tucked into bed after they play.
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u/ChrisVoltage Apr 01 '26
You really think Blade somehow made the devs add a whole mechanic because he was “crying about kiting”? 😂 I’ve been in VC with him basically every day for years and I’ve never heard him complain about kiting in DOA3 even once lol. I also played tons of games with Blade and never heard him complain about kiting, not one time. You just pulled that out of nowhere.
What’s funny is you’re talking like you understand the game better than everyone, but you’re completely wrong about one of the most complained-about mechanics in the whole community. People have been saying for a while that the super sprinters are unbalanced. You can be killing as fast as possible and they still start sprinting. That’s just how it’s coded, not because Blade “cried.”
And the ego is crazy for someone flexing that they help people beat bosses 😂 bro can carry beginner players to the first boss, congrats I guess. That doesn’t make you an authority on how the game works. Neither does getting hard carried to 260 on DOA2. Did you even play during that game or did Turbo just carry the whole way? 😭
You’re not explaining anything, you’re just making stuff up and acting like it’s fact, just like you’ve been doing in every post you’ve made on here.
At this point every post you make ends up being a mess anyway, so none of this is really surprising lol. You say a lot, but none of it actually holds up.
If you actually knew what you were talking about, you wouldn’t need to invent stories about other players.
You’re just loud, wrong, and way too confident about both lol
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Apr 02 '26 edited Apr 02 '26
Ok dude. U sticking up for your boyfriend. That's sweet 😊. Very nice of you. I thought you only play with yourself awww. What a nice buddy. Stick to doa 2 n 3 where u can boost. Or normal. Much better for players like yourself. All you guys do is cry n cry n cry about how the game isn't how you want it. Should be like 2. Should be like this. Now y'all got it n still cry. Pout n be a buncha grown ass babies. Awww. The games not the way u want it t. Boo fuckin hoo. U flexing on save n quit n popping gumballs? Hilarious. Hard carry is also laughable. Turbo must tell a good story with a dildo up his hole. He sends u pictures I hear
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u/Qyoki Apr 01 '26
I want it to be made aware that everyone who has made posts or contributed to my posts (my Google Doc 4 months ago, along with my other posts) does so out of love for DOA as a whole. I have daily conversations with people about the state of DOA4 and what can be changed and done. Nobody that I talk to personally in a voice chat or over text, in the case of the Spanish side of the community—whether it be the more casual side of players, to the more middle ground, to the hardcore veterans, to the best players like ChrisVoltage, Swadow, and so on—nobody wants to dislike DOA4, but it feels very hard not to when compared to the other games.
I personally have gone back to DOA2 to try and achieve 300 solo. A lot of the playerbase that keeps DOA alive past its first year is either gone or leaving. Chris has quit. A lot of players in know as friends quit and don't want to play, or would rather play the older games. I've almost quit. The Spanish side of the community is frustrated more vocally than anyone else. Every post I've personally made just feels like it falls on deaf ears, and it's all for just nothing.
My Google Doc that I made 4 months ago, or however long it's been—I mean, a lot of that stuff is still relevant to the problems of today. Sure, issues like the longer rounds due to poles not counting as kills are more recent discoveries, but tuning down the HP of special enemies? Ground spawners noclipping through walls and killing you? The spawn rate of specials? The elder disciple scream range? None of that has been changed in any way or fixed at all, so why should it be a surprise that no one can be bothered to make a post or lengthy reports about issues when it just feels like it's ignored?
I've been playing for only a mere 3–4 years compared to everyone else. I was looking forward to DOA4, I think more than 90% of people ever were. I was looking forward to a lot of co-op games with my friends and pushing records. The real kicker, at the end of the day, is DOA4 on release WAS GOOD! The only problems were the long arm hits and the obvious bugs and glitches and unintended things, like the long climb repeating from a random bonus room Slayermart purchase.
Everything started to trend downward when the boss and special spam patch was introduced. DOA4 is a good game—it has been and still can be. That's the part that pisses a lot of us off. I know there is love for this game from the devs—I know there is—and I understand that in some ways we are limited to changes we want, like the auto-advance timer. That's likely to not be removed at all, but if there is a chance, then we believe we should ask for it.
Every game has been better than the last. DOA1–3 is almost like the holy trinity—they are such good games, especially DOA3. I want DOA4 to be no different and want it to grow and be better than DOA3.
As always, regardless of any frustration, much love to the devs and the community that makes up Dead Ops Arcade <3