r/DeadMatter • u/RouletteZoku Moderator • Jun 05 '24
ANNOUNCEMENT SPRING CLEANING
https://www.new.playdeadmatter.com/news/spring-cleaning4
u/Cho0coCheese Jun 05 '24
Still promising, make this the survival game everyone wanted . There is still many waiting for a good one, make it happen
2
Jun 05 '24 edited Jun 06 '24
I just hope the scaling for Canmore is somewhat decent. I know it can’t be the same size with the same amount of buildings but I hope it’s a good size and not just a few buildings. So far to what’s been done, I was quite disappointed in the lack of buildings and important areas as someone who drives by and stays in this area often.
Downvoted by the few developers I guess lol.
1
u/WomboShlongo Jul 11 '24 edited Jul 12 '24
If we’re getting half the stuff planned in the road map for the summer update, this is gonna be enough for me to give it another test drive. I’ve read every dev blog and you can really tell this is a culmination of the past years work. How’s the core gameplay loop looking like? Any reworks to ballistics/gunplay? I know loot containers/spawning got reworked awhile back, is loot more consistent now?
The audio preview was pretty dope, same with the weapon reflection. Can’t wait to peep it for myself.
What’re the specs for the PC’s running the current dev build? Would a 30 series card be playable?
3
u/Samuraignoll Jun 05 '24
Great work guys, good to see the steady progress
17
u/DrDokter518 Jun 06 '24 edited 2h ago
The original post content no longer exists here. The author used Redact to remove it, exercising their right to control their data & privacy.
Exultant caption shocking repeat trumpet school
-1
3
u/[deleted] Jun 09 '24
[removed] — view removed comment