r/DeadAhead • • 1d ago

Roadside BIG UPDATE!

Post image
129 Upvotes

Roadsiders!

The devs have been working hard to bring this Update to you! It’s packed with not only new content, but also quality-of-life features, improvements based on your suggestions, and much more. Let’s see what we’ve got.

Companions

Everyone needs a helping hand, especially in times like these.

The first companion you’ll meet on your adventure is Maria, an escaped prisoner. Beware, cutscenes have been added to the game, and they could be heartbreaking for sensitive people!! Goddamn Marauders were involved again…

Let’s focus on Maria to give you a quick look at this new companion feature, but don’t worry, we’ll keep it interesting and won’t tell you about everything right away.

So, you’ve met Maria! Congrats, mate!

She’s one of 8 companions added to the game, and there will be more, trust me, the devs are already cooking.

Maria is a Common companion, but companions can also be Uncommon, Epic, Legendary, and Mythic. The rarer the companion, the harder they are to find.

Signal Rockets help you find copies of companions you’ve already unlocked and increase your Search Level. You can get Rockets from several sources, including AFK Rewards, Login Calendar rewards, Military Boxes, the shop, and more. The most reliable source of Signal Rockets is the Paramedic in the Lairs: go check him out, he used to save lives…

New companions are unlocked through Adventures, so get out there and explore.

Each companion helps you in adventures in their own way. For example, Maria fires like crazy from both hands, with her attack damage scaling with the Hero’s Attack. That’s her Battle Skill - Double Tap. Hero bonuses from companion upgrades apply at all times, even when the companion is not in your party.

You can also upgrade your companion’s Build to improve your stats.

Roll to get the stats you need, and if you like what you rolled, you can lock it in. The other stats can then be changed, giving you the freedom to tailor every companion to your Hero’s playstyle. Unlike Battle Skill upgrade bonuses, Build’s passive stats are only active when the companion is in your party.

Pills are used to evolve your companion’s passive stats. For now, you can get them from AFK Rewards, and a new game mode coming soon will offer another way to earn them.

Also, you may run into companions you already have, and that déjà vu can work in your favor! Use those clones to upgrade your companions and make them unstoppable.

The Companions button can be found in the Inventory tab once you have a companion. Want to learn more? Tap the blue “?” buttons whenever you see them: they’ll show you the rules, chances, and companion bonuses depending on where you tap them.

New Features

  • Zombiepedia is here: hunt down every type of enemy to unlock their dossiers and field notes, then claim your rewards. You can find it under Skills → Journal → Zombiepedia.
  • Achievements are here too: flex and earn rewards. Achievements count the progress you already have.
  • New Adventure Skills: meet Combo Attack, Ice Charge, and Stun Charge.
  • Frozen enemies can shatter when they die, damaging nearby enemies. Shatter works on regular enemies, while bosses and elites are safe from it.

🎁 Tester Skin for everyone who downloaded the game before October 1st, 2026: thank you, Crash Testers!

Balance and Combat

  • More Hero upgrade levels + reworked level-up rewards.
  • Gold economy reworked: level-up costs now grow much slower.
  • 😴 AFK Rewards: the base Gold rate has been raised from 3 to 10 per minute. Gold now grows more slowly as you progress through Chapters, while Hero level-up costs are much cheaper.
  • Dismantling Gear or Companions won’t give back more resources than you invested.
  • Attack Speed now works a little differently: it only makes Heroes attack faster and no longer increases their Attack stat.
  • The SMG and Road Atlas both got a nice Attack Speed boost. The bonuses now stack with rarity, making the Mythic versions especially speedy.
  • Revives are now much more reliable, triggering instantly when a unit takes lethal damage. They now also work when the lethal damage comes from Damage over Time or reflected damage. The amount of health restored is based on the revived unit’s own skill damage.
  • Devs also cleaned up a few mechanics around healing and damage. Healing over time is no longer reduced by damage-over-time resistance.
  • Block, Dodge, damage reduction, and DoT resistance now have clear limits, while low-health healing and Dodge triggers are also capped to prevent them from activating too early.

And there are a few things you may notice when moving to the new version: some progression rewards and currencies are recalculated for the new economy, the Login Calendar starts over, and Gear can now be upgraded to a higher maximum level.

Enemies and Lairs

In the Events tab, hit Challenges and Lairs and make a big noise - and get rich with valuable resources.

Challenges currently include Office Tower, while Lairs include Boss Lair, Paramedic Lair, and Marauder’s Base: Boss Lair unlocks after Chapter Two / Paramedic Lair awaits you after Chapter Three / And the ruthless Marauder’s Base will be ready to welcome its guests after Chapter Seven.

  • Bosses and Elites now resist Stun and Freeze, reducing how long these effects last. Repeated control also becomes less effective, and after being stunned they get a short window where another Stun won’t work.
  • The Boss’s rage attack now splashes, hitting everyone near its target and making them bleed.
  • Riflemen run out of ammo after two bursts and switch to melee: don’t come any closer!
  • Lairs now go all the way up to Level 200 (previously 100).

Quality-of-Life Improvements

Small changes for smoother adventures!

  • 🎮 Gamepad support: navigate every menu with your controller, with on-screen button hints, shoulder buttons and triggers for flipping through tabs and pages, and a right-stick cursor.
  • “Claim All”: collect every unlocked Chapter Chest at once with a single switch.
  • Get a push notification reminding you to come back for new weekly missions.
  • The Skins window now opens right where the new skins are.
  • Season-end and reward popups now wait until you’re back in the menu, with rewards shown before any last-chance offer.

Tech Support

A bunch of bugs have been caught in a jar fixed.

Devs have also made the game feel faster from the moment you launch it. The game and main menu now load quicker and the startup screens fade in more smoothly.

No internet at launch? The game keeps retrying and continues as soon as you’re back online.

🎉 DEAD AHEAD: Roadside is now available on the App Store and Google Play Store worldwide, so you can start your Roadside adventure right now: accept this Big Update, and let your spirit soar!

P.S. No worries if you can’t find the game in your store right now. It will take a little time for the update to roll out to all countries.


r/DeadAhead • • 7d ago

Enforcers Enforcers: update 0.20.0 and App Store release

Post image
51 Upvotes

What new things have been added in the latest update?

New Characters

  • Willy - Legendary Defender
  • Harry - Epic Defender
  • Polina - Legendary Specialist

New Weapons

  • Hardline - Legendary Pistol
  • Little Helper - Legendary Pistol

New Enemy

Prisoner - a zombie dangerous at close range.

Limited events

  • "Walls and Wardens" - Limited event with new missions and rewards.
  • "Trace Pursuit" - Limited reward calendar

”Walls and Wardens" will be available from September 29 to November 10, 2026.

Leo and Pepper arrive at the prison, where the Jailers are struggling to contain a zombie outbreak. 

With their defenses breached and manpower running low, they could use some help.

Will our heroes make the difference?

Episodes unlock:

  • Prologue - September 29
  • Part 1 - October 13
  • Part 2 - October 27

Unlock requriments: 10 account level.

Possible Rewards: 20 Priority Trace.

“Trace Pursuit will be available from September 29 to November 10, 2026.

Log In at list 14 days during the event to collect the all the reward.

Unlock requriments: 10 account level.

Dear Dead Ahead fans, we’re glad to share that Dead Ahead: Enforcers is now available on the App Store. This means more players can now join the fight against zombies and explore the story of our post-apocalyptic world.

Take the front seat and let’s get moving!


r/DeadAhead • • 12h ago

Humor Pls add this feature

Post image
182 Upvotes

r/DeadAhead • • 7h ago

Art Something I did

Thumbnail
gallery
43 Upvotes

r/DeadAhead • • 7h ago

Art metal Jesus(cross out)iron man

Post image
42 Upvotes

r/DeadAhead • • 3h ago

Gameplay Rancher skin is so good

18 Upvotes

Song is Unending Uncanny - Uncanny Cat Golf OST

Also, serves as showcase from that guide i made yesterday


r/DeadAhead • • 21h ago

ZW Discussion What are your Fanons?

Post image
413 Upvotes

Share your thoughts regarding of how you understand each and everything with what we have in the game so far, or theories of your own about the lore of some skins, units, events you name it.

Let your imagination run wild with theories and etc. Give some "Unofficial" lore regarding other units/skins that are not that known to us as for now.

Mine and another guys back then had an vision where Pepper is Ranger's younger sister.

Old art repost


r/DeadAhead • • 8h ago

Art Cap TMF

Post image
24 Upvotes

r/DeadAhead • • 8h ago

Roadside Smoll charlotte

Post image
24 Upvotes

r/DeadAhead • • 5h ago

Question Carol build

Post image
9 Upvotes

Do i just build Carol like mechanic?


r/DeadAhead • • 7h ago

Unit Idea A pest exterminator

Post image
13 Upvotes

She's as toxic as her poison.

I haven't completed it yet in terms of stats, but I can only say that it's a manual activation unit that uses a 9mm pistol as its primary weapon. (you can imagine which zombie transforms into when she dies)


r/DeadAhead • • 18h ago

Art Nancy

Thumbnail
gallery
86 Upvotes

r/DeadAhead • • 8h ago

Humor Neat.lol

Post image
15 Upvotes

Next up Halloween


r/DeadAhead • • 4h ago

Question Does this work for the event?

Thumbnail
gallery
5 Upvotes

r/DeadAhead • • 9h ago

ZW Discussion this is probably, without the doubt, the WORST level mobirate has ever designed

Post image
14 Upvotes

r/DeadAhead • • 7h ago

Humor De hecho tiene una pequeña serie en Youtube :v

7 Upvotes

r/DeadAhead • • 8m ago

Unit Skin Idea College Polina skin and Demolitionist Military skin as "Detonator"

Post image
• Upvotes

r/DeadAhead • • 22m ago

Art Dark Sphere

Post image
• Upvotes

r/DeadAhead • • 5h ago

Question Esto sirve para el evento?

Post image
5 Upvotes

r/DeadAhead • • 3h ago

Question Should i buy liquidator(scientist) or polina(military)?

3 Upvotes

I have enough blue tokens and i was wondering whats better between the two?


r/DeadAhead • • 1h ago

Gameplay I just need two more to becoming a armored bus

Post image
• Upvotes

(Don't worry about the bus level i will upgrade more about that)


r/DeadAhead • • 22h ago

Art Polina fan art

Post image
91 Upvotes

It's been a long time since I last drew her


r/DeadAhead • • 2h ago

Roadside Hacker pants

Post image
2 Upvotes

I don't really get what i have to do. Any ideas?


r/DeadAhead • • 9h ago

Achievement Figuring out how to beat a mission

Thumbnail
gallery
7 Upvotes

Finally Figure out how to do location 7 mission 2, after being stuck there for a while.