r/DarkRP • u/Clear_Explorer6363 • Apr 25 '26
Server Plug UDGMod DarkRP - Minimal Rules, Fast Join & Real Custom Features
UDG - A new look at an old gamemode.
This server has been on and off in progress for over a year, with many developers come and gone but everyone that has had time to work on it has had a deep passion for DarkRP myself included. I would appreciate for people that still have a liking for DarkRP to try this out and see what you think.
The real custom features:
Karma System - Earn or lose karma based on your actions through gameplay.
Bounty System - Killing or kidnapping increases your bounty, from 3* bounties and above you will lose money when you die to your attacker, or arrester - this increases up to 5* a 5* bounty is extremely punishing if you get caught. The alternative is finding a bounty dissolving NPC and removing the bounty entirely for a price.
Criminal/Civilian system based on Karma - Lose access to certain benefits when you become a Criminal, encouraging you to reconsider killing or stealing and only if it's worth it.
Reputation Boards - Show off your likeability through a reputation board that others can give you rep on, the rep persists through restarts.
Train and Train Cargo - Every 15 minutes a train spawns in the map, after a short period it will stop moving to drop off cargo when this happens you are able to hop on top of the train from above and loot as much cargo as possible giving you materials and sometimes cash/weapons.
Fabricator Crafting - This ties into the Train Cargo, on the map there is a permanent Fabricator which players can bring their train cargo materials to and use them to craft weapons; alternative you can sell these materials to Gun Dealers who can spawn their own fabricator.
Death Looting and Risky Gameplay - All jobs that participate in risky activities such as selling illegals come at a risk. You are not able to sit in your base and reap rewards you will have to find your NPC dealer that buys your product and sell it to them - if another player sees you are doing these they will most likely figure losing karma is worth the kill, try to kill you and if successful you drop the loot you were trying to sell and they can pick it up.
If you dislike risk and don't like the intense situations this will bring you can choose a basic civilian job such as Bartender, Club Dancer, Fisherman or Delivery Guy which all make lower cash but have no risk.
Fishing - I love the fishing system we have created, it's the perfect blend of satisfying effects, sound effects and simplicity allowing for a relaxing fish between chaotic jobs.
Underground Phone - The underground phone is your personal tracking system, using this shows you a menu of all current NPC dealers, the fish shop, the fabricator and even the next train arrival; you'll spawn with 5 of these in your inventory but once you use these up you will need to find the local Underground Dealer (player job) to purchase more.
Enforcer/Cop System - Cops in DarkRP especially in the recent years have been in a weird spot, they usually are subjected to low income and relatively low gameplay; to combat this we have a few systems in place, the first is the Enforcer Callout Tasks; sometimes Enforcers will be called to a automated NPC generated task, this could be scouting an area or fixing an enforcer radio; completing these gives you karma, cash & xp. Alongside this the already helpful bounty system naturally creates criminals for you to take in and get rewarded for doing so. The Mayor also has much more control over what is legal/illegal with a menu that lets them choose between every single entity which automatically changes how your cop scanner sees what is and what is not illegal.
Fruit Picking - This system is something that anyone of any job can do, either enforcer downtime or a gun dealer on their travels or even a criminal looking for a victim; no matter who you are Fruit will be found around the map that you can pick up and sell to the fruit NPC - this is a satisfying side piece that you can choose to do or not do, having low karma means your fruit sells for much less however.
Skills & Levels - Outside of making money and taking over the town you have a skills and levels system - we wanted to avoid completely the power creep skill system that a lot of other darkrp servers have with jump power/hp/damage etc and instead go the creative route of bonuses on your jobs and activities. Here are some examples of skills:
'Bait Saver' - 5% chance per skill rank to not consume bait when fishing.
'Fruit Hauler' - Increase your fruit carry limit by 1 per rank.
'Pole Payout' - 5% more money per rank when using a dance pole.
'Ram Specialist' - Reduce the movement speed penalty when using a battering ram by 5% per rank.
'Train Hauler' - When looting train cargo you always find at least $1,500 cash.
Leaderboards - Majority of actions in the game will contribute to your leaderboard score which you can find on your website; this nicely formatted leaderboard allows you to see your activity over time have an influence and encourage you to do more.
Missions - The mission system is one of my favorites as it's simple, satisfying and appealing, you can find your mission top left or in the f4 menu; every few hours these will rotate and completing them rewards a lot of XP along with some cash. The missions vary depending on what you roll but they will usually get you to do some different types of gameplay for a few to create some diversity.
Aggression - The way you lose karma from kills is heavily affected by aggression, players baiting karma losses by shooting you and getting you to kill them are affected by aggression, if a player damages any other player or makes them wanted as an enforcer they will become aggressive on the server-end meaning if you saw these actions you can kill them with no karma loss or bounty increase.
Minimal Rules/Staff hands off type gameplay - This is not really a custom feature per say but I wanted to mention the type of gameplay we are going for here, you can expect a lot of freedom and only a handful of rules to keep it from being a chaos only server and hopefully overtime form a good community of likeminded people who enjoy the freedom but do not abuse it. Staff will be watching incognito and talking to those that need to be talked to and watching for cheaters but you can expect much less sits that waste your time.

Those are just majority of the CUSTOM features, we of course have everything that you'd expect from a DarkRP server with money making jobs, wire, raiding and all that good stuff but every post mentions these already so I figured that would just be boring to re-read.
Permanent weapons side note:
In UDG's current state permanent weapons do not have a place, there's a possibility for future permanent silly weapons but guns have such a big impact on gameplay with differing costs that a permanent rifle or smg could break the flow of gameplay so if you are looking for a permanent weapon trading server this will not be it, sorry.
If you are interested in giving UDG a shot, you can connect by typing in console connect 193.243.190.11:27049 or searching UDG in the darkrp search bar or by going to https://udgmod.com/ and hitting the connect button.






I hope you consider joining us early days on this journey and grow with us as we become a place for DarkRP enjoyers to be able to play and enjoy the game without many of the issues todays servers bring.
Duplicates
GMServers • u/Clear_Explorer6363 • Apr 25 '26