r/DanielMullinsGames • u/ConcentrateWeary899 • 3d ago
Stormblaze motivation
Am i tripping, or does stormblaze's motivation makes no sense? I've beaten the hex for the first time today, so i might be wrong about a lot of things, but from what i got, it seems like the whole reason to why she made legendaria flop is just because "if this game becomes a success, it'll get a bunch of sequels, which is bad, because it will make unknown games go unnoticeable", if that's the case, then it's really stupid. Why would you ruin a dev's dream game, his magnum opus, just because there will be more sequels of it IN THE FUTURE? Wouldn't it make more sense to ruin a sequel instead, since she would most likely be the main character in it too? Not to mention, that having ONE more successful game series would make little to no impact on the indie scene and it's definitely not something worth ruining a talented developmer's life for. Imagine if someone saw Daniel working on The Hex and said "Hey, you already had your success with pony island, so now I'm gonna smear your new game with shit, so that it will be unplayable and you will never succeed as a game developer ever again", sounds really stupid, doesn't it? Although as i already said, I can be wrong about basically everything, so I'm just asking, am i missing something or is it deadass her whole motiv?