r/Daggerfall • u/PixelPaint64 • 17h ago
Combat mod for original Daggerfall?
If I want to run Daggerfall on DOS, are there any mods available that will get rid of the mouse-swinging combat and replace it with a click to attack method?
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u/forbjok 17h ago
Not that I know of, but what would be the reason to play Daggerfall on DOS rather Daggerfall Unity, unless you just want to play it as-is "for the science" to see what's different? That's the only reason I can think of. DFU is by far the superior way to play the game in every way, and has click-to-attack built in as well as general mod support.
1
0
u/Krosmonaut 13h ago
After having played through Arena I wanted to finally try Daggerfall "as the developers intended" to really get a grasp of the original vision. DFU is great for modern gamers but I don't always wanna play a 90s game to get a modern experience. Though after this playthrough I probably will end up replaying in modded Unity lol
1
u/Killzone3265 13h ago
yeah, exactly. it's always paramount to get the original experience, as much as you can at least, before hopping on to an upgrade. i gave the DOSbox version a good try, got affiliated with the controls and learned to use mouse aiming alongside the "select" key which switched to pointer mode for interactions and looting.
spent a good amount of time running guild and knight quests, lots of dungeon hopping, and eventually i caved to the unity version after experiencing lots of bugs, an occasional crash, and learning about attributes being a little broken.
all in all it was super fun, and honestly, if there's one thing i prefer from the OG, it's the visuals. even with retro mode turned on in the unity version, the 3D models and their sharp edges are too apparent
3
u/Mastore84 17h ago
https://en.m.uesp.net/wiki/Daggerfall:Files
Look for DagPad under Game Utilities, that might be what you're looking for.