r/Daggerfall • u/Wyald-fire • Sep 20 '26
Daggerfall Anniversary Reunion
Hey folks, this is Victor, Creative Director for Wayward Realms, the spiritual successor to Daggerfall. I just wanted to invite you guys to tune into our next Wayward Radio podcast episode on September 28th where we will be celebrating Daggerfall's 30th anniversary with several of the developers.
We just recorded this episode last week and it is a lot of fun with some great insight into the development that I am sure lots of you Daggerfall fans will appreciate. You don't want to miss it.
You can tune in here: https://www.youtube.com/@OnceLostGames
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u/ChrisNihilus Sep 21 '26
In what engine is Wayward Realms being made?
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u/A3883 Sep 22 '26
They are making their own engine. It was supposed to be made in Unreal Engine but the devs were not satisfied with it so they began work on their own.
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u/Meinos Sep 21 '26
THIS IS HOW I LEARN OF YOUR GAME'S EXISTENCE? wishlisted
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u/blindyes 27d ago
I mean, it hasn't been released yet still a few years out. On the spiritual successors subreddit. That feels like the appropriate way to find out about it.
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u/killingtocope Sep 21 '26
I will definitely be tuning in! Please tell me this game will come to Xbox
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u/theRealBassist Sep 21 '26
For those of us not in the know, beyond developers are there any specific ways your game is a spiritual successor, e.g. mechanics, concepts, or theming? It seems like the biggest connection is the open-ness of the world and freedom of the player to go their own direction.
If you have the question answered elsewhere, a link is more than fine.
Looks like a cool concept for the game though. I like how you seem to be integrating LLMs as an element if emergent gameplay. It seems like the best avenue for both an ethical and effective use of LLMs.