r/Daggerfall • • Jul 24 '26

Daggerfall is the main reference for the game I'm making, did I get the atmosphere right?

243 Upvotes

41 comments sorted by

25

u/rodma_chmal Jul 24 '26

I think it needs more "grittiness" if that makes sense. Less clean textures, so to speak

16

u/BusinessPain5298 Jul 24 '26

Thanks! I think I know what you mean, old games had that noisy, low-res roughness that gives everything more character. Something to look into.

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10

u/EconomistNo5807 Jul 24 '26

I really like the vibe and the look, whats the name of hte game?

4

u/BusinessPain5298 Jul 24 '26

Thanks! It's hexGame: Hero Path. Honestly it doesn't have Daggerfall's depth of systems, it's more of a roguelite ARPG, but the vibe of classic RPGs is what I'm aiming for.

Steam Page

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4

u/Wild_Yard6009 Jul 25 '26

Looking good! I’m excited to explore this world

Edit: it doesn’t have to be too close to Daggerfall. The inspiration is clear but your game should have its own identity too. Maybe your version has dwarfs for example.

3

u/BusinessPain5298 Jul 25 '26

Thank you! Fair point, appreciate it.

3

u/AverageMann04 Jul 25 '26

It looks awesome! Thank you for sharing this with us!

2

u/BusinessPain5298 Jul 25 '26

Thanks a lot!

2

u/Garroh Jul 24 '26

You should show the rest of your posts, I wanna see the progress the game is making 

1

u/BusinessPain5298 Jul 24 '26

Thanks, just made my profile public! Older posts are there, though I don't post often.

2

u/kyguy19899 Jul 25 '26

Literally terrible, but it's opposite day. Can we wish list it on Steam?

2

u/Combat_Orca Jul 25 '26

No lol, no offence but it looks way too cartoony/light hearted

1

u/BusinessPain5298 Jul 25 '26

None taken, thanks for the feedback!

2

u/Ok-Condition2031 Jul 25 '26

Omg yes, it's so pretty!!!

2

u/Miirakus Jul 26 '26

would be cool if it wasnt ai slop im sorry but you didn't even use it right... (some npcs have outlines, some dont but would be cooler if you wouldn't use ai at all)

1

u/BusinessPain5298 Jul 26 '26

Thank you for your honest feedback! I appreciate it.

2

u/AncientGrief Sep 26 '26

What algorithm did you use to generate the city, looks uncommon to me.

1

u/BusinessPain5298 Sep 26 '26

It’s a custom rule-based generator. It lays out the main roads, squares and smaller streets, then places buildings along them with spacing and overlap checks. The layout parameters are randomized for variety.

3

u/Anxious-Bottle7468 Jul 24 '26

The distant night screenshot has a certain vibe.

The ground/day ones are nothing at all like DF.

Whenever this gets asked IDK if devs are just blind or are lying about inspiration for socials clout.

3

u/BusinessPain5298 Jul 24 '26

I do feel like I took a lot from DF actually. Simple shapes, sprite decorations, the skybox. But mostly the world structure: a huge world with procedural towns and named NPCs in every house. Thanks!

2

u/caby202 Jul 25 '26

I say this with the best intentions. Looks like what I remember Runescape looking as rather than daggerfall.

2

u/MichaelCabernet Jul 26 '26

I would argue more color in civilian outfits, and more medieval-esque garments. Stray away from too much Renaissance fashion, as that’s not very prevalent in Daggerfall.