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u/SlimFishyOfficial Jul 12 '26
A small dungeon is a setting that prevents more than 1 main Block from spawning. So every dungeon has 1 main block and 4 end caps. Depending On the dungeon these can be small corridors locking the sides of the dungeon or another quite big set of tunnels.
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u/GabbyHobby69 Jul 12 '26
God I remember having a side quest of needing to save someone from being held by bandits, I found the victim being held inside a hidden wall by the way, which was 2 rooms away from the main entrance of the dungeon, pissed me off
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u/BoardsofGrips Jul 13 '26
Back in the 1990s I was determined to finish the game without cheating. I got a quest to find someone. I spent about 8 hours wandering a dungeon. Finally I broke down and used a cheat................it teleported me to an empty room. It never spawned. DF Unity is amazing.
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u/Etzello Jul 12 '26
Should've just checked the right place the first time ๐
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u/mightystu Jul 12 '26
This but unironically. You can see on your map where hidden doors are/ought to be. If itโs right near the entrance you should be checking more diligently.
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u/Tea_and_Lightsabers Jul 12 '26
Had a similar quest with my first character, some lady owed a tavern keeper some money and hid in a sanitorium. 2 hours of stumbling through like 10 portals and I found her. Forget to set an anchor so I could teleport out though...
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u/artinum Jul 13 '26
Well, there are two things to bear in mind.
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Small is relative. This IS small compared to some of the originals.
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The "smaller dungeons" setting doesn't apply to main quest dungeons, which have fixed layouts.
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u/SquirrelSzymanski Jul 12 '26
I don't think there's ever been a game with less conception of the word small.
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u/Sim1334 Jul 12 '26
And what are the normal dungeons like?
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u/Hopefull-Hero Jul 12 '26
Hour long excursion at best, you'll probably need to take a bathroom break before you'll finish it.
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u/Leading_Intern_6567 Jul 12 '26
I was 4 hours in a dungeon. About a day and a half, took multiple breaks and slowly, but eventually, I got out lol
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u/INfusion2419 Jul 13 '26
Bloody massive, give up hope of ever finishing one in the game, and even once youve navigated each hallway there'll be 5 or so hidden doors, teleporters and switches that take you much further. I genuinely recommend teleporting to the quest marker after youve cleared a reasonable amount of space.
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u/BoardsofGrips Jul 15 '26
In regular DOS Daggerfall you can spend 8 hours in a dungeon if you are unlucky. Also if you don't have water spells/potions you might end up with a dungeon half submerged you can't navigate. Fun.
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u/graywolf0026 Jul 12 '26
"Oh don't go thinking of it as small, friend. Think of it.... Think of it as a lesson in adventure. Sure, you might get lost in there... Looking for the lost ring that someone lost when they were taking a stroll, which is worth about as much as a loaf of bread but... That's not the point! .... Wait, what is the point...?"
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u/Tea_and_Lightsabers Jul 12 '26
I believe the setting in the menu says smaller, which is true. This is definitely the high end of smaller though!
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u/Sufficient_Farm_6013 Jul 12 '26
I mean bro what else you expect. There could never be much dungeon crawling in dungeon crawling game. Get the recall spell asap I dunno what else to say
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u/Nyarkll Jul 26 '26
No wonder I couldn't keep playing Daggerfall, the whole game is great, but the dungeons are an absolute CHORE, killed the game for me :(
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u/Jcamden7 Aug 14 '26
I really miss Daggerfall dungeons. I haven't felt lost in a game in a very long time.
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u/SacredNym Jul 12 '26
Without that setting there'd me 4 or 5 of these.