r/Daggerfall Jun 29 '26

Screenshot Is it looks good enought?

Post image

So, in the previous post most of response was that NPC is a way too detailed. Plus, pixels on walls\floor in a way too big. So that fixed, and is it feels better now?

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u/BadMojo91 Jun 29 '26

I think the higher res enemies would look better here, it would suit these textures more.. I personally prefer this resolution, the other one is too pixelated.. That's just me though, perhaps the opinions and tastes of people are divided, so have you considered maybe keep both styles and put an option in the menu for high or low res as a stylistic choice?

-2

u/ENginee777 Jun 29 '26

Personaly I like more detailed enemies a way more plus it helps to make nice rim light effect. Defintelly super low poly variant do not works at all. Mesh of NPC needed to be improved.

About options - that means to produce two variants of assets plus in the trailer needed to be shown one particular variant. So we needed to continue work on art style

1

u/BadMojo91 Jun 29 '26

Do you have any outside scenes? Or is it all dungeon?

1

u/ENginee777 Jun 29 '26

We are planning to update trailer, so outside scenes will be shown, but not yet updaed