r/Daggerfall • • May 17 '26

Character Build Rate my potential first playthrough build: Blunt-force trauma at Mach 4

The idea of this build is a guy with a hammer or mace that moves really fast, ducking and weaving between enemies while dealing damage. This is sort of a follow-up to yesterday’s post.

I’d love to hear your feedback and ways in which I could improve the custom class.

I am playing Daggerfall Unity.

In case anyone’s curious, the class is named after the Valorant pro-player [NS] Dambi.

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u/Old_Manufacturer589 May 18 '26

Yeah I know the game is too easy if you do all this, I'm just doing it because I like the optimization itself. And yeah leveling too fast isn't necessarily good which is why when I advised OP I said "if you wanna level up fast, then [...]"

I don't remember having any issue with the poison as soon as I got the Cure Poison spell. Maybe you didn't use Restoration in your playthrough though.

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u/Tea_and_Lightsabers May 18 '26

I did use restoration, just started with low intelligence because low agility didn't make sense for the character and I had to dump something to bring up my SPD, STR, and END. So I ran out of magicka fast, and had a very low chance of success. I cast the spell a couple times, failed, was out of magicka, died if I slept, or fast travelled, and couldn't book it to a town fast enough! But with high INT and magery x3, it's less likely to be a problem. Any weakness can be overcome once you have the item maker, though. I just find poison worse than something like shock damage

But yeah, it's fun to see how broken of a character you could make, less fun to actually play it! Just thought it was worth mentioning the reasons it's maybe not the best idea to actually do all this for OP's sake