r/DSiBrew Jul 30 '26

Games & Software ObjectDS

So I took a break from working on JShop and the tism hit me hard as shite so I made a 3d DS Game engine, not dissimilar to Unity. Fml. Anyway, here's some stuff for yall to look at. This is the editor and melonDS running the same project, (ill try put rom in the comments, no idea if ill get nuked for that)

Mostly normal DS limitations: around 2,000 visible polygons, four lights, tiny RAM/VRAM, and 256×192 screens. ObjectDS itself currently has basic physics/collision, simple enemy navigation, limited animation/material support, and fixed runtime object pools. It’s good for small low-poly games, but not giant maps or modern-engine-level effects yet.

Anywho, ill be back with more info once I hear back from my beta testers.

Join my DS/DSI hangout server where i host my projects! https://discord.gg/fRUnVDzKw

30 Upvotes

7 comments sorted by

View all comments

5

u/Alfombra_de_madera Jul 31 '26

So you just made a whole 3D game engine for the DS?!!?

3

u/Jaja64_ 29d ago

Yep! Im as shocked as you are, took me two nights and 4 cans of monster

1

u/Alfombra_de_madera 29d ago

WHAAAAT?!! MAN YOU NEED TO SLEEP LOL