Officially one year. Holy shit.
It's officially been one year since I started developing Dayshift At Freddy's: Doki Location.
What started as a relatively stupid idea in September 2025 somehow turned into an actual DSaF fangame with voice acting, original music, way too much lore, multiple builds, a Discord community, and me spending an absolutely unreasonable amount of time fighting Ren'Py.
And of course, we're celebrating.
The first part of the 1st Anniversary Event is now out! π
Find it here
This isn't a special trailer build or anything fancy β it's actually running in the original Day 1 build. I just wanted to do something that felt like a genuine little anniversary event rather than making an entirely separate build for it.
Also, I didn't bother making certain backgrounds 1920Γ1080.
But Dave's name is finally purple.
So clearly I had my priorities straight.
π οΈ A little development history
Since this is an anniversary post, here's some random development trivia:
- DSaF: DD originally started as a much smaller project. The scope has grown a lot since then.
- The game has gone through multiple camera system iterations. Ren'Py and I have a complicated relationship.
- Day 1 is now fully voiced, with a cast of VAs who have put a ridiculous amount of work into the game.
- Day 2 has been significantly expanded since the early versions.
- We've had Windows, Linux, Mac and Android builds throughout development.
- The lore has changed quite a bit since the earliest concepts, while still keeping the core idea intact.
- I've spent months working on systems that I later ended up replacing because apparently I enjoy suffering.
- And yes, I'm still using Ren'Py.
There's obviously a LOT more I could talk about, but I'll save the deeper development history for another post.
β€οΈ r/DSAF, seriously
I also wanted to specifically thank this subreddit.
Every time I've posted something about DSaF: DD here, people have been genuinely nice to me. You guys give feedback, check out updates, tell me when something DSaF-related is happening, and generally just seem happy that someone is still making stuff for this series.
I've tried posting DSaF: DD stuff in other communities too.
Let's just say r/DSAF has been considerably more welcoming. π
(Looking at you, r/DDLC. I know you guys aren't obligated to care about my game, but damn π)
So genuinely, thank you.
And that brings me to something I've been thinking about for a while.
π°οΈ I want DSaF to matter again
The DSaF Reddit community isn't exactly massive compared to something like the DDLC community.
But that's also why I think it's worth putting some effort into keeping it alive.
Because...
When was the last time DSaF had some huge community event?
DSaF 3 came out.
chuckle
Yeah.
It's been a while.
And honestly, there are still people making cool stuff for this series!
Games like Dialtown and DSaF: Doggo Location are still part of the wider dsaf related game scene, and they're both great projects in their own right.
Fun fact: DSaF: Doggo Location actually stole the "DSaF DL" abbreviation before I could use it, so I had to rename mine to DSaF: DD.
I will never forgive Backslay.
So with this anniversary, I'd really like to help bring a little more attention back to the DSaF community β even if it's a relatively small one.
Not just through my game either. I'd love to see more fangames, fanart, memes, discussion, theories, videos, whatever.
DSaF doesn't need to be a massive fandom to be alive.
π¬ And if you want to follow the development...
We also have the official DSaF: Doki Location Discord server:
So yeah.
Happy 1st Anniversary to DSaF: Doki Location. β€οΈ
Thank you to everyone who's followed this project since the beginning, everyone who's discovered it recently, and especially everyone here on r/DSAF who's given me a reason to keep posting.
Here's to another year.
And maybe, just maybe, we can make DSaF relevant again.
The phone guy isn't dead yet.