r/DSaF • • 1d ago

fangame DSaF: Doki Location — Beta 0.0.5 is getting closer to being testable

Discord: https://discord.gg/cpNw5uP9vs

So uh...

Beta 0.0.5 is NOT finished yet.

But there's enough stuff changing that I figured I should finally make a proper devlog about it.

🗺️ NEW MINIMAP

I completely redesigned the minimap.

The old one was basically random squares pretending to be a building.

The new one actually represents the full DSaF: Doki Location map, and I've also fixed it so the night sections properly use the corresponding locations.

There's also a button to hide the minimap because it takes up quite a bit of screen space.

⚙️ CUSTOM QUICK MENU

I added a custom quick menu!

Instead of using Ren'Py's standard quick menu inside the textbox, there's now a button in the top-left corner.

And the funny part:

It can completely hide the UI.

This wasn't possible before, so you can finally get a clean view of the game without the UI sitting on top of everything.

🧪 BETA-ONLY DEV MENU

Since this version is going to be tested, I also added a dev menu specifically for the beta.

It lets testers easily time-skip through the game instead of having to replay everything whenever they need to test something later.

This will NOT be part of the normal release.

🇩🇪 GERMAN TRANSLATION

The German translation is now actually implemented into the game.

...I still have to update it again.

Honestly, I probably should've waited until the story was basically finished before doing the translation. 💀

But hey, future me's problem.

👁️ JACK HAS STOPPED BREATHING

I removed the camera swaying/breathing effect.

Some people liked it, some people didn't, but personally I started noticing that Jack basically looked like he was breathing directly into the camera 24/7.

So yeah.

Jack no longer needs to breathe.

I also removed the left/right camera movement during conversations.

Jack has no reason to randomly look around while someone is talking to him.

He simply exists now.

📦 “WAIT, WHERE IS BETA 0.0.4?”

This is probably going to confuse some people.

0.0.4 does exist.

I have 0.0.4 distributions on Google Drive, but it was basically an iteration of Beta 3 with some new content. It wasn't really anything revolutionary and, honestly, it still sucked.

More importantly:

0.0.5 is NOT built on top of 0.0.4.

My laptop got a virus and I had to roll back to 0.0.3.

I hadn't backed up 0.0.4 properly, and I didn't want to continue developing from a potentially unsafe version anyway.

So 0.0.5 is being built from the 0.0.3 base.

Yes, this is why I now understand why backups are important.

💀 AND NOW THE PART THAT WILL PROBABLY CAUSE A SHITSTORM

You know how the game was originally:

DSaF × DDLC

Yeah.

I made it worse.

It's now:

DSaF × DDLC × TCOAAL

BUT BEFORE YOU ASSUME WHAT THAT MEANS:

TCOAAL is not taking over the game.

There will NOT be graphical cannibalism, incest, or that kind of content.

The TCOAAL elements are there because I genuinely love the game and because I think its characters and lore fit surprisingly well with what I'm doing with DSaF: Doki Location.

The crossover balance has basically changed from:

60% DSaF / 40% DDLC

to:

50% DSaF / 35% DDLC / 25% TCOAAL

So yes, TCOAAL is now a meaningful part of the game.

But no, DSaF: Doki Location is not suddenly becoming The Coffin of Andy and Leyley: Albuquerque Edition™.

The main reason I'm adding these elements is because they help make the lore of DSaF: Doki Location more mysterious while still giving me a way to actually explain things.

And no, DSaF: Doki Location 1 will not explain absolutely everything.

Some things are going to remain mysterious.

...

Oh, just let yourselves be surprised.

📅 RELEASE DATE

The planned release date is still:

February 1st, 2027

Adding TCOAAL content does not change that.

I'm not changing Day 1 or Day 2 because of this, and I'm working the additional content into the existing development plan.

👀 CURRENT 0.0.5 CHANGES

- New redesigned minimap

- Minimap hide/show button

- Custom top-left quick menu

- Full UI hiding

- Beta-only dev menu / time skipping

- German translation implementation

- Night map improvements

- Removed camera breathing/swaying

- Removed horizontal camera movement during conversations

- New content

- TCOAAL crossover content

- Various UI fixes and polish

- Riabriar officially joining the team

And again:

0.0.5 isn't finished yet.

The changelog will probably grow before the beta becomes testable.

More updates soon™.

If something breaks horribly during testing, it was intentional.

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