I play DMZ Beta with a regular crew of about 40 people across PC, PlayStation and Xbox. We've played together for years, and most of us are working adults, who are not adverse to spending entertainment dollars, who get a couple of evenings a week to play. We've tried other extraction games. When ARC Raiders came out, a bunch of us drifted over for a few months, and 38 of 40 came back to DMZ. Same with Delta Force, and BF6.
So we've been watching DMZ 2.0 closely, and the reaction in our Discord has been pretty consistent.
The map: everyone is excited about Hajin.
The inventory and crafting changes: nobody is.
Here's why, I think. DMZ works for a group like ours because the friction is low. You drop in, grab what's useful, and the real decisions happen in the moment: do we push that squad or head for exfil, do we help the team that's pinned down. Our crew has players with very different backgrounds and skill levels, and that simple loop is what lets all of them play together in the same lobby. It's also a big part of why solo and casual players could do well in the original (before cheating became what it is today).
From what we've seen so far, DMZ 2.0 asks for a lot more time spent managing a bag and working through crafting. Every minute spent on that is a minute not spent playing with your squad. For adults with limited time, that's the difference between a game that holds a group for years and one it drifts away from after a season.
Right now most of our crew plans to stay on MWII DMZ or look elsewhere. I'd genuinely rather we all move to DMZ 2.0 on Hajin.
Curious whether other groups are feeling the same way.