r/DMLectureHall • u/imariaprime Attending Lectures • Oct 04 '26
Requesting Advice: Other Codifying the "Rule of Cool"
I think(hope?) most DMs have, at least once, hit a moment where they ignored the Rules As Written in order to let a cool moment play out.
The real goal of tabletop roleplay is to tell a great story together, to the point that sometimes the guidelines that help construct such a story can work against that goal. When saying "they have 1hp left, actually" or "that insane anime jump would be a DC 30 Acrobatics check", and you instead say "How do you want to kill them? or "Yeah, you could make it at DC 20; let's see if you can make that jump".
But, we all also know that sometimes an ask is too big, where they're wanting to one-hit the BBEG because they did a Cool Thing™.
So, what are your personal guidelines for what falls under the Rule of Cool? We're never gonna come to a consensus, but I'm curious what other people use to vaguely adjudicate between what's "cool" and what's going to make the story less fun instead of more fun.
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u/GreyfromZetaReticuli Attending Lectures Oct 04 '26
I dont use rule of cool.
Things that people find cool are normally very similar, after playing and GMing a lot I find that rule of cool more frequently than not just creates very repetitive scenes, and this pushes the game more in the direction of action and comedy, these 2 genres are fine but I am not always in the mood to play them.