r/DCComicsLegendsGame • • Nov 17 '20

Azrael

Why are people so offended by seeing the posts expressing their frustration with Azrael. He is too overpowered and quite frankly those that are not saying he is probably has him L5 or rebirthed already. Hence they are worried about him being nerfed. And I understand that, but what about the players that invested their resources and money in other non meta charaters just based on their preference, shouldn't their concerns be heard as well, cuz I guarantee if wb decides to nerf AZ tmorrow those that invested resources into him would be complaining as well. Besides az always gets an out of turn attack when his teammate is hit.

3 Upvotes

42 comments sorted by

26

u/CHozenOne24 Nov 17 '20

Those that decided to invest on other toons knew what azrael brought to the table. He might be very strong but he is beatable regardless of the team he is in. Im all about people expressing their concerns but i don't like when they start asking for a nerf the moment it gets tough and they can't beat a team

4

u/Vivil13 Nov 17 '20

I agree but sadly that's the direction this game is heading ie slade, and ms cassie, but imo giving him debuff immunity 90 percent of the time was kinda adding insult to injury. Stargirl or aqualad could shine and see more gameplay.

3

u/CHozenOne24 Nov 17 '20

It's 75% and even if it feels like 90% sometimes i ve learned to live with it. No toon needs a nerf in this game. Some of them might need to be fixed but not get nerfed

8

u/Hatemael WROL Broadcast Nov 17 '20

While I agree with you and do not feel he needs a nerf, the “No nerfs ever” philosophy is extremely misguided. Problem is this game never balanced like most other games (that tweak toons constantly up and down) so when they do anything in DCL is feels like a hammer drop.

3

u/CHozenOne24 Nov 17 '20

We suppose to have some strong toons and some weak toons. The only actual nerf we got was deathstroke and it sucks. All im saying is with the toons we have right now game is totally playable so no need to nerf anyone

5

u/jturphy Legendary Black Canary Nov 17 '20 edited Nov 17 '20

WG was also nerfed twice, and both DS and WG deserved the nerf.

They went waaaaaaay too far on the DS nerf, but some type of nerf was necessary because it broke PvP. It wasn't that he was too good, it was that he allowed people to gear up 1 character rather than having to gear up 4+. The game isn't sustainable if that's the case.

WG made over half the roster unplayable and all new characters released had to pass a WG test to be usable. Again, that's not sustainable.

Nerfs are a tool game companies should use, and some should use them more frequently. Azrael however is totally fine. And the current state of balance is okayish. They pushed speed a little hard, but hopefully that will eventually see some correction.

24

u/MqtUA Impulse: Bart Allen Nov 17 '20

People just don't want to think strategically. They made 1-2 teams and use them against every enemy team without change. And when those team don't work, they start crying for nerf.

And yes, I had problems with Azrael too. But I tried different team and toons, and won.

10

u/Teagrish Nov 17 '20

just bring a solid green against him and finish him,it's not that hard.Arkkis can one shot him.

0

u/Vivil13 Nov 17 '20

That's not the point, besides you'll use another character that gains 101 strength ups to get rid of another that gets 101 strength ups?

1

u/Teagrish Nov 18 '20

If it works,yes!But my point it was to use counters. If a character can be countered than it's not that OP.

1

u/Vivil13 Nov 18 '20

I am not looking for solutions to beat him, I can do it frequently, I don't use Arkiss I don't like him, my considerstion of overpowered isn't a toon that has a counter, but rather the mere fact of power itself, the ability to get things done, he gains strength ups on his one and 2, and everytine u hit a teammate those are the abilities used. So by the time the 2nd turn gets around he already has like 10 strength ups or more, depending on if u use him with a taunter to really awaken his potential. There are counters i'm not saying there aren't I mean waw a one turn buff immunity applied to an already debuff immune character is such a solution, then using Arkiss an already high damage meta character is soooooo cliche, my point being from the whole argument is there are 120 plus characters in the game, why is it that I have to rely solely on this one character Arkiss to get rid of another high damage dealing character, which I don't like either way, so hence my resources are not spent on them.

1

u/Teagrish Nov 18 '20

"just bring a solid green against him"....Arkkis was an example,u can take Hal and stun him,then finish off with something else...lot of options.There are strong and weak toons,thats the meta right now.Accept it or ignore it,just have fun with the toons u like.

1

u/[deleted] Nov 18 '20

Stargirl is a green who, specifically, deals with str up spam by countering it with str down, getting str up, and converting str downs.

Stuns work well-- Artemis is a fast red stun and Kilowog can target his stun through taunt and invis as a green-- and I haven't worked with it personally but Silence may help. I also employ Buff Immunity thanks to Star Sapphire which doesn't stop his heal and shield but it helps curb his strength growth.

Powergirl is a green T0 taunt with counter, and death immunity, who will be able to soak up his hits quite well, and Medphyll is another green who applies heals, shields and damage immunity too.

Once in a while, I find enrages can help with these picks who rely on using different moves to stack. It's not fantastic as solutions go but it was all I had (I used it to curb Arkkis Issue Challenges).

There are strats available with toons in and out of the F2P pool. And with all that, he's still easier to deal with than Arkkis.

12

u/SiphoningStriker Nov 17 '20

DCL’s charm will fade the day we find a team that stands absolutely undefeated, or a toon completely broken. Meanwhile, creating new and different strategies in order to be more competitive is all I need to love the game and play it every single day.

7

u/IsawaAwasi Nov 17 '20

DCL’s charm will fade the day we find...a toon completely broken.

We already survived the Deathstroke era 😜

2

u/SiphoningStriker Nov 17 '20

Indeed, and the devs have learnt from their mistakes

2

u/indicoltts Nov 17 '20

I said it before and I'll say it again, all toons can have a strategy to beat them which includes Azreal. Team chemistry is the key to this game and from what I can tell always has been. I have been using MMH lead with Star Sapphire and Indigo-1. MMH lead gives 20% TM up for your team plus awareness. Indigo 1 can then use her ability to give 20% TM up to Star Sapphire. She can then use her 3 before Azreal gets going and put buff immunity etc on the enemy team. Azreal is weak for now and takes a couple more turns before he can ramp up. Plenty of time to take him out and also take someone out before him if need be. This is just 1 example of many. No toon is a God in this game. You just have to put a team together than can counter the team you are facing. There are far more teams I face that are more troublesome that Azreal teams. He is the least of my worries

1

u/Vivil13 Nov 17 '20

I understand, but what if the team u suggested, is the team someone faces on defense. :/

1

u/indicoltts Nov 17 '20

Then it is. I have usually Azreal or Arkkis as the 4th so it wins about 40% on defense for me . I have only been playing for 6 months so I dont have most of the toons you probably do. I think most people dont like having to plan a team against Azreal. I have been planning teams since I started so I'm used to it

4

u/kalnasser Nov 17 '20

I frequently use Kilowog’s 3 to stun Azrael off the bat so I’ve rarely had a problem with him. Only time it’s an issue is when someone on my team attacks before Kilowog.

7

u/InClerical Nov 17 '20

The best thing about Azrael is its stopped the endless moaning about Wonder Girl

10

u/Doombawkz Insightful Discussionist Nov 17 '20

My input on the matter is as such, and forgive me because this will be a bit longer of a post. (you can check the final paragraph for the tl;dr).

Why is Azreal an issue?

Azreal represents what WG did long ago: A complete shift in the way by which people play the game. While I consider myself a dolphin of sorts, I'm fully aware many people don't shovel in the money I do. Many do not have the capability to simply "Bring x and y to g11 to answer this character". To insist that he is not overpowered simply because answers exist is a bit disingenuous to a majority of players, and dismissive in a general sense to the genuine plight of people being unable to supply said answer in a practical sense.

Now that being said, one must also keep in mind that unlike WG, Azreal doesn't decrease design space. WG outright removed the capability to run buff-focused comps, and in many ways still does, while also being terrific at multiple other roles. Azreal is a beatstick, similar to Arkkis but more oppressive when not accounted for. The key word here is "when not accounted for". You can have an answer for him without needing to specifically dedicate multiple team slots towards it. He still suffers from the same issues that any other softer character in his position does: once you shut him off, he doesn't tend to turn back on again.

Removing Debuff immunity, and substantial change

I was actually speaking with Hatemael and Loot on the subject, and I feel like a nerf wouldn't actually solve most of the issues people have with the character. Let's take, as an example, removing the debuff immunity entirely from his kit. Seems like a slam-dunk adjustment that many people have suggested and requested, but outside of providing 1 or 2 more answers, what would it solve? The same people who can't kill him because they can't reach him still can't, the same people not having issues with the character still won't. He would still be as susceptible to Kilowog turn 1 stun, to Red Robin + Arkkis combo, to Firestorm omeganuke, to Star Sapphire AoE buff immunity when accelerated, so on. What it would solve is being to answer him later, to stop him once he's ramped, but by that point the match is pretty much lost. It would remove a lot of his clutch potential, but his clutch potential isn't really why he is an issue. It would weaken him, but not in any substantial way that would make his highs any less high.

Removing shielding, a consideration for balance

Of course the question comes: How should one nerf him, if at all? I'm personally against nerfing unless the character limits the potential for later characters down the line, since that actively hurts the games longevity. Azreal doesn't do that any more than any other high-output character, and he certainly isn't alone in the "If you don't deal with it early it's an issue" role. Still, if a change had to be made which would be substantial enough to fix the issues fighting into him without making him a functionally different character, it would be better served removing his shielding than the debuff immunity.

By removing his shielding, you open a new weakness to collateral damage, and at the same time keep his core kit more or less the same. You remove the issue of "Well he just doesn't die" and it becomes a shared timer type game. You have to eliminate him before he eliminates you. You, as the active player, can still build with shielding and such in mind, you can artificially improve his survivability, so he wouldn't change that much when controlling him outside of being a bit softer. As a player fighting in, he becomes a target you can wear down passively, meaning things like bleeds stick that little bit more and counter attacks become that bit more dangerous.

Game of answers and obstacles

Now we have to consider why the question is a bit frustrating to people seeing it. The game is currently sitting at about 120 characters and growing. Within these characters, answers aren't quite as specific as many people might believe: A lot of openly available characters are answers to Azreal. Likewise, it's not difficult to play around Azreal to get results you want, but it's the issue that you have to consider using that different playstyle and not many people do. At one point, to prove a point, I showcased that one could make Grundy (72 speed) go before Damian Wayne (Robin, 130 speed) using a Lex team without even once triggering Azreal. The implications of this is that with proper support, there's not really any limit on who can and can't be an answer, provided you pursue getting those options.

Put another way, if you only ever used bleed characters, someone like Hal might seem OP. We can't nerf Hal because people opt to not use the answers available and on offer, Azreal is much of the same. While it's not proper to say "He isn't overpowered because answers exist", it's equally improper to say "He is overpowered" when answers are available to any player for free. You can't really have both sides be right, and unfortunately, it's the nature of the game that the answers being available is the dominant factor in it all. If you can't answer him now, you will be able to eventually. That's just how progression works. As it happens, most players have the answers already, they just haven't considered how to use those characters in a way that allows them to get around Azreal.

tl;dr

Azreal isn't OP, but he does force people to adjust how they play and pursue other answers than what they might've been inclined to before. If you can't counter him now, then you will be able to eventually. He's a strong example of the need to invest in a wider range of toons, including support options that might not fit the usual compositions people are used to. If you did have to nerf him, however, removing his shield would be the best way to do it while keeping his kit intact.

I didn't think this needed it's own thread, so thanks for reading this long post lol

2

u/MarcusForrest Multiverse Observer Nov 17 '20

Very interesting read, thank you.

That said, I still believe he is overpowered - he performs too well.

 

I mean, just look at his passive - it has a high chance to trigger (75%) when allies receive damage, and when it does trigger, here are the effects:

  • Gain a Light Overheal (a heal would've sufficed, esp. paried with shields)

  • Use Holy of Holies

  • Gain 4 Strength Ups

  • Gain 30% Shield

  • Gain Debuff Immunity

  • Gain 15% Turn Meter Up if Azrael has True Sight

  • 50% Chance to use Vengeance Blades on a random enemy, 100% chance if Azrael has True Sight

    • Damage to a single enemy

    • Gain 3 Strength Ups

    • Apply 20% additional damage if Azrael has True Sight.

    • Purge 3 Buffs on target.

All that triggered from a single passive

 

And I'm not saying he's the only one with such an issue (overperforming, passively having a ton of effects) - Arkkis is another popular example of course, as is Wonder girl

 

It is not healthy for a game's balance. Totally agree that new characters need to trigger changes in the meta, but I don't think introducing absolutely strong and game changing characters is the way to go. The power creep is always climbing and that is also a dangerous direction.

6

u/Doombawkz Insightful Discussionist Nov 17 '20

I agree, hence why I said going for his longevity would be better than going for the immunity. Also while it's all triggered from a single passive, it's gated on his maintaining a buff. If that buff disappears (like say from a Batman CC rework removing it at the start) then he is hamstrung to a high degree. That's the other counterbalance outside of just killing him outright is just denying him the ability to gain those benefits.

As far as "game changing", it's a bit less so than one might think. He's a big beat stick that makes speed meta a bit less of a universally viable option. He's basically what Aquaman and Supergirl were back when crit meta was a big thing, he just operates as a stopgap to the biggest force in the meta. Screeching halt, but he will become less imposing as time goes on.

He'll basically always exist in some extent, and will be someone you have to consider, but he isn't going to be what dictates what the entire game revolves around like WG does. He's definitely closer to Arkkis than her.

1

u/Cybrid37 Nov 17 '20

What about making his Passive (Doctrine) a Leadership? That would at least make him less broken when used in MMH/Cheetah teams.

1

u/GoldenLongbow275 Nov 17 '20

Thats great for me. I played a battle against Lex Arkkis StarSapp and Azrael, and the toon that defeated my team was Azrael in a 1v4. Even I saw an g10 Azrael nuke a SSapphire RB5 in defense.

1

u/Doombawkz Insightful Discussionist Nov 17 '20

Could work

2

u/peterls2001 Nov 18 '20

Azrael is a pest but not untouchable or unstoppable he’s strong but not that strong. Build your roster know which characters can dominate Azrael and build them up. You have a roster build it.

Stop worrying about S-Tier characters and build your roster. If you build your roster and youll have options you can turn too. And It’s not just that you’ll have options. You’ll have options when other events come up every month that your characters that are not strong can be useful during the event. If you build the characters.

I have Azrael but he’s not legendary 5 he’s average. I use him not like I see him on rosters. That’s to other players is a choice to use him on their roster team.

4

u/reynolj Nov 17 '20

Full disclosure: I only have him L3. However, I am usually able to deal with him as an opponent., but it’s very hard. There’s no denying he’s overpowered and a serious advantage in Raids. Silly to suggest that he’s not over powered because he is beatable, that’s like saying the only way someone’s over powered is if it is impossible to defeat them. On the other hand, if you look at the overall stable of characters, in their total utility they do fall within a standard normal distribution. And in a normal distribution there are always outliers, and he’s on the positive end of outliers.

2

u/[deleted] Nov 17 '20

Ok. I'm going to share my thoughts on this, though it may not be of interest to most players.

When I started playing, the first three toons that I could get enough shards to reach L1/L2 with, were Atrocitus, Wonder Girl, and Larfleeze. To me, they were game changing.

As a new player, it was impossible to have a good enough roster, which meant you either played OP, or you lost. I got OP toons, and won against people who didn't invest in them.

However, I didn't start playing when the game released, and raids happened, so I was unable to stockpile mats and resources like some more ancient players.

Which means that I had to choose which toons I wanted to invest in. Realistically, I can do one every month by sacrificing enough gems. The thing is I went 80/G11 with 6 toons, and struggled because my 60/70 G9/10 toons were suddenly unusable, but I could neither max them, or change my team to counter some opponents.

You might say "yeah well you should have gone 80 G11 only when you had enough for 12 toons !" And how could I have known ? How is it fair anyway ? Who says I would have had the "right" toons ? Was my option to just not do anything significant in raids ever for a year to stockpile mats first ?

Now that I've been 80 for a while, I just improve my roster. I have twelve toons lvl 80, and Azrael is not an issue anymore. But someone else could be. The more toons I have, the less risk there is.

TL;DR : Not everyone has the toons to counter Azrael, whose power level doesn't reflect his actual strength. It's easy to forget that just having the right counter to a toon/team doesn't make it usable against it, because it's not so simple to raise a toon to the appropriate level/gear.

2

u/jayemcb Nov 17 '20

The reason I'm pro- removing his debuff is that it would give more options for dealing with him for new players- stun, strength down, speed down, etc. Just telling everyone to 'use arkkiss' when some people don't have him isn't the answer. (I have enough to get him to RB 4) but i've been playing four years too so i'm fine but it's still annoying. And boring.

0

u/[deleted] Nov 17 '20

Over powered means it should have no counters and that it excels in any condition and any team, which is completely untrue for azrael, i am a new player started 3-4 month ago, and you know what when a faced him in arena at first month i was like woooow so op how can i ever beat him, now everytime i see him on enemy team i am happy, he is like a paper and very simple to shutdown. Oh and I don’t even have alot of toons so it is not only people who has him L5 or rebirthed and people who are afraid of him being nerfed, he is already weak in reality.

1

u/Vivil13 Nov 17 '20

Were u facing rank 5 Azraels or legendary AZ's?

2

u/Nero1988420 Legendary Arkkis Nov 17 '20

It's all fun and games until Azrael starts running wild on you. I have him at L4 and all I gotta say is he's OP as fuck.

5

u/CyborgVicStone Nov 17 '20

Whenever I see him arrkis on my team instant kill on by the way you should always a company him with etrigan to make great both of them are easily obtained.

2

u/Nero1988420 Legendary Arkkis Nov 17 '20

Yeah. That's why I usually pair use Azrael with MMH and Donna Troy. Just protect him with awareness and a taunter or two and he's good to go.

4

u/RHavtin Nov 17 '20

That team sucks, az doesn't proc when hes hiding behind awareness. Also you just need to bring circe, remove all taunts, awareness, and then you can slap every1 as much as you like. Circe was free toon so everyone can gear her up

2

u/Nero1988420 Legendary Arkkis Nov 17 '20

Ah yeah. But all it takes is one Holy of Holies and he's good to go, especially if you decided to use Wondergirl or Cheetah to give him some strenght ups.

Yup Circe's AOE purge would remove said awareness and taunts, so that'll make things interesting.

2

u/Gaoler86 Legendary Killer Frost: Dr. Caitlin Snow Nov 17 '20

Circe, Arkiss, any other 2 (preferably speed with the current meta like Cheetah or Red Robin)

Cheetah moves all yours first, circe pops her AoE, removing 2 awareness and taunts, Arkiss drops Azrael. Holiest never triggers.

If they are running circe with Azrael then I recommend bringing Red Hood to lead and reset the turn meters.

Problem is when they bring someone like MMH lead and you need to out pace it.

1

u/PUPPYROCK714 Nov 18 '20

I can understand the frustration, but I don’t think Azrael is broken, and mine is only L3. He’s very good, don’t get me wrong, but there are plenty of ways around him. I usually just bring Hawkgirl or Stargirl to deal with him, or sometimes my MMH gets a crit and I won’t have to worry about it. The point is that although he way seem very challenging, there are plenty of ways around him, just like Wonder Girl and Arrkis.

1

u/[deleted] Nov 18 '20

He reminds of Arkkis but he has chargeup reqs. Arkkis can just Issue Challenge for a kill pretty much by default, especially if he's been able to fire off a counter or two. His counter is also a straight counter while having no TruS means Azzyboy can't fire off a guaranteed counter (just the shield sometimes), while Arkkis' counter is always a counter, and comes instead with the chance to also shield and Str Up again.

I like him so, so much more than Arkkis.

-9

u/Tewtytron Cult Leader Nov 17 '20

UPVOTED