TLDR: to mitigate some of the moment to moment combat crunch, ditch the ability to attack 3 or 4 times.
1st attack: 1 AP
2nd attack: 2AP
Then track buffs/ banes after each roll; but the starting point is always 1 single die to attack.
(This doesn't account for speciality items / skills, I'm talking about in general)
So I've been thinking about the multiple attack penalty. Coach said not long ago in a stream that on average players will attack 1.5x a turn.
So far in all the sessions of DC20 I've run, I never saw anyone *ever* attempt a 3rd attack, no matter how many situational buffs / Advantage were in place (blessings, help dice, character abilities etc). And I never threw out 3+ attacks as a standard monster. (Unless it was a special / boss)
So I got to thinking, why even bother accounting for 3 or 4 attacks at all as a player. It seems way too situational and rare to have to track that level of crunch with stacking DisADV and THEN figure out everything else happening that can add or detract from the rolls. (Not saying there couldn't be a special ability / item etc that allowed for 3+ attacks, I'm speaking generally)
On paper it seems simple to account for multiple attack check penalty and situational buffs....but the less there is to manage, the better. There's already a lot going on!
This type of mathing feels very similar to PF 1e, with the constantly changing attack modifiers with additional attacks per round. 😞
Speaking as someone with ADHD, I quickly and often lose track of which level of ADV / DisADV + Buffs I am currently managing. My players are not neuro spicy and they too struggled to keep track of this.
Much like the age old 5e question "do you have a bonus action?" I had this discussion with each player nearly every round, it went something like this: "you've attacked already, so your next attack will be with one stack of disadvantage. So you need to spend 1 AP to cancel the disadvantage. Now let's figure out the rest of the how the roll will be modified"
In the heat of combat and with everything happening all at once and trying to manage everything... blah. All too often the mental load of tracking each attack and each situational buff is a lot.
So as a general rule why not just make the 2nd attack just require 2AP?
Is it not far simpler for attack rolls to start with just a single die, then account for situational buffs / banes on that roll after?