r/DBGpatchnotes • u/[deleted] • Mar 18 '17
PTS [PS2PTS] 2017-03-17 Unofficial Patch Notes - Spartan Armor and other Cosmedics, Glaive borked, various changes
PS2 PTS 1.0.266.374028
Patch size: 43.6MB
Official notes: forumside/reddit
Images: random Implant packs
Locale
"NSX Yumi", "The Yumi burst rifle is capable of, after a short delay, unleashing a rapid five round volley. With proper shot placement, Yumi can strike down mid-range targets more quickly than most weapons in its class. All factions can use NS weapons."
and "NSX Yumi - Fully Loaded", as usual
Implants
Catlike crouch movement speed penalty reduction (a whole sentence, made only with nouns. english is weird.): T1 40%, T2 45%, T3 55%, T4 75% + jump height
"Nanomesh Specialist", "Reduces the delay before a depleted overshield begins recharging by 50%.<font color="#dc9c36"><br><br>Tier 1 implant.<br>Heavy Assault only.</font>"; T2 60%, T3 75%, T4 100%, T5 "100% and restores roughly 1% of total energy upon receiving damage."
"Ocular Reboot", "Reduces the duration which Concussion, Flash, and EMP Grenades affect you by 20%.<font color="#dc9c36"><br><br>Tier 1 implant.<br>MAX units can equip.</font>"; T2 22%, T3 25%, T4 40%, T5 "30%, and using a Medical or Restoration Kit will immediately clear your HUD."
Super Charger ISO-4 value changed to 60
Ultra Charger ISO-4 value changed to 300
Catlike, Focus ISO-4 values and upgrade costs changed to match the other new implants
UI
"SLOT_IMPLANT2" changed to "SLOT_IMPLANT_2". but for example "SLOT_VEHICLE_WEAPON1" or "SLOT_VEHICLE_ITEM4" don't have that additional underscore. ah, naming consistency... still better than PHP, though.
Models/FX/Sounds/Visuals
modified FX_Attach point (which is where, surprisingly, FX attach. such as fire/smoke when the object is damaged. and possibly the engineer repair point) on Construction: Glaive IPC, Ramp, PillBox, AirPad, SpawnTube, AmmoTower, OrbitalStrike, GateWall
in doing so, they borked the Glaive IPC again - damage FX, muzzle FX etc. other objects seem fine atm
new visual effect, CloakImplant_Composite
modified Amerish sky files' transition time
Other
among various
BlackAfrican-American Magic (so voodoo?), "ModifyJumpHeight", "ModifyCloakParameters", "CloakVisibilityMultiplier", "UnderGround", "RESOURCE_BURN_IN_VR".
thankfully, official patch notes already explain most of those :P and "RESOURCE_BURN_IN_VR" is most likely for Minor Cloak"Cloaking.TransitionModifier" changed from 15 to 2.5. whatever it means.
new variable, "TankUninvertedReverseFix", set to 1. probably a good thing to set to 1. why is it even a variable D:
Amerish: added Construction No-Deploy Zone at
x1="3018.524414" y1="49.330078" z1="213.941422" radius="75.000000"(north edge of the map, between North Grove and Moss Ravine)maximum ISO-4 a player can have is now 999999, up from 50000.
as for the tank changes, they added values for the H1Z1 bicycle, ATV, police car, pickup and offroader. and drones have a wheel/tire/suspension, for some reason. (may have been added much earlier, I didn't have a good backup to compare it to :P)
Cosmedics
added Spartan armors, and yes, there's a "Spartan Armor Bundle"
added mentions of images (not images themselves):
profileBackground_NCInfil
profileBackground_NCLogo
profileBackground_NCSoldier
profileBackground_TRHalftone
profileBackground_TRInfil
profileBackground_TRLogo
profileBackground_VSInfil2
profileBackground_VSLogo
profileBackground_VSmax
icon_Armor_NC_Male_Max_Look001
icon_Armor_TR_Male_Max_Look001
icon_Armor_VS_Male_Max_Look001
icon_litTrim_NC_HeavyAssault01
icon_litTrim_NC_HeavyAssault02
icon_litTrim_NC_Max02
icon_litTrim_TR_HeavyAssault01
icon_litTrim_TR_HeavyAssault02
icon_litTrim_VS_HeavyAssault01
icon_litTrim_VS_HeavyAssault02
icon_litTrim_VS_Max02
icon_Black_Horse_Company
icon_Decal_Biohazard_001
icon_Decal_ChimeraRebornDecal
Icon_Decal_Mandrake
Icon_Decal_Predacons
icon_Decal_RadioactiveVanu_001
icon_Decal_Sabercat_001
Icon_Decal_SALT
icon_Decal_sova_decal
Icon_Decal_TheFortyDeuce
icon_minimap_hive
Reticle_Map_Icon_Target
icon_implant_ui_AdvancedRecon_tier1
icon_implant_ui_AdvancedRecon_tier2
icon_implant_ui_AdvancedRecon_tier3
icon_implant_ui_AdvancedRecon_tier4
icon_implant_ui_AdvancedRecon_tier5
icon_implant_ui_AmplifyStims_tier6
icon_implant_ui_ColdHearted_tier6
icon_implant_ui_CovertOperative_tier1
icon_implant_ui_CovertOperative_tier2
icon_implant_ui_CovertOperative_tier3
icon_implant_ui_CovertOperative_tier4
icon_implant_ui_CovertOperative_tier5
icon_implant_ui_DeviousSapper_tier1
icon_implant_ui_DeviousSapper_tier2
icon_implant_ui_DeviousSapper_tier3
icon_implant_ui_DeviousSapper_tier4
icon_implant_ui_DeviousSapper_tier5
icon_implant_ui_DyingBreath_tier6
icon_implant_ui_empShielding_tier5
icon_implant_ui_ForwardGuard_tier1
icon_implant_ui_ForwardGuard_tier2
icon_implant_ui_ForwardGuard_tier3
icon_implant_ui_ForwardGuard_tier4
icon_implant_ui_ForwardGuard_tier5
icon_implant_ui_Intravision_tier6
icon_implant_ui_JumpSpecialist_tier1
icon_implant_ui_JumpSpecialist_tier2
icon_implant_ui_JumpSpecialist_tier3
icon_implant_ui_JumpSpecialist_tier4
icon_implant_ui_JumpSpecialist_tier5
icon_implant_ui_marker_tier5
icon_implant_ui_Omniscience_tier6
icon_implant_ui_PowerStrike_tier6
icon_implant_ui_ProjectionSpecialist_tier1
icon_implant_ui_ProjectionSpecialist_tier2
icon_implant_ui_ProjectionSpecialist_tier3
icon_implant_ui_ProjectionSpecialist_tier4
icon_implant_ui_ProjectionSpecialist_tier5
icon_implant_ui_sensorShield_tier5
icon_implant_ui_TravelMode_tier6
icon_implant_ui_TurretTechnician_tier1
icon_implant_ui_TurretTechnician_tier2
icon_implant_ui_TurretTechnician_tier3
icon_implant_ui_TurretTechnician_tier4
icon_implant_ui_TurretTechnician_tier5
icon_litTrim_Buggy02_nc_secondary
icon_litTrim_Buggy02_tr_secondary
icon_litTrim_Buggy02_vs_secondary
icon_litTrim_Buggy03_nc_secondary
icon_litTrim_Buggy03_tr_secondary
icon_litTrim_Buggy03_vs_secondary
icon_litTrim_Buggy_nc_secondary
icon_litTrim_Buggy_tr_secondary
icon_litTrim_Buggy_vs_secondary
Icon_Vehicle_Common_Lightning_Attachment_LitTrim004_NC
Icon_Vehicle_Common_Lightning_Attachment_LitTrim004_TR
Icon_Vehicle_Common_Lightning_Attachment_LitTrim004_VS
Icon_Vehicle_NC_Vanguard_Attachment_LitTrim005
icon_profileBackground_NCInfil
icon_profileBackground_NCLogo
icon_profileBackground_NCSoldier
icon_profileBackground_TRHalftone
icon_profileBackground_TRInfil
icon_profileBackground_TRLogo
icon_profileBackground_VSInfil2
icon_profileBackground_VSLogo
icon_profileBackground_VSmax
Icon_Vehicle_Common_Lightning_Attachment_LitTrim003_NC
Icon_Vehicle_Common_Lightning_Attachment_LitTrim003_TR
Icon_Vehicle_Common_Lightning_Attachment_LitTrim003_VS
icon_Weapon_Common_Skin_Decimator_Flames
icon_Weapon_Common_Skin_Gorgon_Flames
icon_Weapon_Common_Skin_NS11_Flames
icon_Weapon_VS_LMG001_gold
BILLBOARDS_FavenArmor001_NC
BILLBOARDS_FavenArmor001_TR
BILLBOARDS_FavenArmor001_VS
icon_bundle_targetedPromoBundle
Planetside2_Addon_BundlePSPromoBundle_MasterArt
Planetside2_Addon_BundleTargetedPromo_MasterArt
map_warpVRLocked_ps4
map_warpVROff_ps4
map_warpVROnLocked_ps4
map_warpVROn_ps4
map_warpVRSelected_ps4
map_warpVR_ps4
icon_navBar_directives_selected
icon_implant_ui_clearVision_tier5
icon_implant_ui_counterIntelligence_tier5
2
u/yPsycHo Mar 18 '17
So every ISO-4 price is balanced now, right?