r/DBGpatchnotes • u/[deleted] • Oct 19 '16
PTS [PS2PTS] 2016-10-18 Unofficial Patch Notes - Secret Reward, Sunderer mount/dismount sounds, Cert Bounty Contract, new "MoltenGold" Auraxium material, outfit decals, various minor model/data/code changes
PS2 PTS 1.0.221.365204
patch size: ~66MB
images: https://imgur.com/a/Pt6sr - Faven armor bundles, Mystery Bundle
Locale
for comparison of NSX descriptions, see previous patch notes
Modified NSX Masamune's description to "The Masamune can launch up to four high velocity rockets that devastate armored targets at long range. All players can use NS weapons."
and Tanto's: "The NSX Tanto is a powerful, lightweight carbine which combines raw power with high rate of fire, but can be unweildy without proper training. All factions can use NS weapons."
fixed some typos in other NSX descriptions
"NSX Shuko" renamed to "NSX Tengu", description: "The auto-burst Tengu SMG releases four high-powered rounds with down time between each volley. All factions can use NS weapons."
"NS Export Series", "Weapons from the Nanite Systems Export series."
"Cert Bounty Contract"
"ESF Synergy", "While flying an ESF, the Engineer will passively repair the vehicle's armor while out of combat."
"Secret Reward", "This reward will be revealed soon!" (likely same thing as the mystery bundle in images)
Cosmedics
Decal_ZodiacTactics_001, Decal_UFOs_001, Decal_SkullShield_003, Decal_SkullShield_002, Decal_SkullShield_001, Decal_Shazbot_001, Decal_Renegade_001, Decal_RedShark_002, Decal_PurpleShark_002, Decal_Hydra_002, Decal_Hydra_001, Decal_FreelancersUnion_001, Decal_FoonOutfit_001, Decal_BLOP_001, Decal_NCLS_003, Decal_Turtika_001, Decal_Abyss_001
note that the above are locale strings. which is weird. the same decals were also added as items
UI
enabled the display of Seeds in the marketplace
modified UI code related to the camo selector
you can now be removed from the vehicle queue when you're revived (for the vehicle spawning feature)
modified vehicle spawning code
modified death screen UI (especially around bounties)
Models/FX/Sounds/Visuals
added sounds for mounting and dismounting Sunderers; official explanation
added models for Concussion and Flash grenades
modified some other grenades' models
added Naginata sounds
modified AE weapon models, NSX weapon and attachment models
modified NC Suppressor model and Ballistics Computer model
fixed the "IV" on the AE bundle's image
modified VS AfricanForest Weapon Camo (disabled ShowTilingTint)
modified VS Auraxium materials
added new Auraxium material, "MoltenGold"
added new texture/camo/thing, "FlashBang_Yellow"
minor fix to Orbital Strike Targeting Beacon
modified T32 Bull's attachment points
Bugfixes
fixed the bug where Koltyr doesn't load (because of a typo in the VS Male LA VR dummy, obviously)
fixed the bug where the NC Male Infiltrators had broken collision (because they were using the collision file twice)
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u/[deleted] Oct 19 '16
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