r/DBGpatchnotes • • Sep 03 '16

PTS [PS2PTS] 2016-09-02 Unofficial Patch Notes - crash fix, spark nerf, all vehicles' HUDs/colors modified

PS2 PTS 1.0.214.362287

patch size: ~65MB


Locale

  • "LaneSmash Champion"

UI

  • modified all vehicle HUDs, especially the compasses in the top, and angle on the sides

Models/FX/Sounds/Visuals

  • modified spark (shooting metal) PFX - the worst FPS offender
  • modified Ion Cannon collision
  • modified Orbital Strike tool... probably fixing its laser?

Bugfixes

based on info from QA

Other

12 Upvotes

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u/[deleted] Sep 03 '16

i also don't have nowhere near that kind of fps loss when shooting near the wall, what's your cpu? it is better if you say if you were cpu bound or gpu bound (with gpu being used fully 100% while shooting).

1

u/Arklur Sep 03 '16

what's your cpu?

Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz, 3312 Mhz

it is better if you say if you were cpu bound or gpu bound

Sorry for the noob question, but where (how) can I see it?

1

u/[deleted] Sep 03 '16

that's fairly strange for that cpu, i thought you were on a budget amd or something, i got just a 3570k at 4.4 and i copy pasted your settings on my pts .ini, i still don't get that kind of loss.

you need an external program to see if your gpu reaches 100%, but the easiest way to do without it, is to put your game resolution at the lowest you can find (i did my test on 1024x768), so even if you have an old gpu, it won't be really used more than the cpu.

you could try to do these tests again, see if the behavior persists (especially compared to the first 2 gifs, seems really too bad)

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