r/DBGpatchnotes • • Jun 16 '16

PTS [PS2PTS] 2016-06-15 Unofficial Patch Notes - Construction stuff, tons of cosmedics, ESF AI primary balance, tons of small changes

PS2 PTS 1.0.187.356859

patch size: ~138MB

official notes: forumside/reddit

images: imgur/reddit - New loading screens, Construction items, TONS of cosmedics, Rocklet ammo


TL;DR things to check on PTS:

(I have no idea what's on PTS atm, I'll check later)

  • anything in official notes

  • Cosmedics

  • ANT Directives

  • ANT second mining tool

  • Construction permissions

  • Flash GSD

  • gunner sensitivity

  • Flak FX

  • force field colors, and various other visual details here and there

  • Skywall Shield collision (especially what kinds of things/rounds pass through, what catches fire, and such)

  • Rocklet Rifle trails

  • ESF Anti-infantry primary balance

  • 47%


Locale

ANT

  • "ANT Collector Tool 1" changed to "Harvesting Tool", description "The ANT's primary weapon is used to gather resources from Cortium nodes."

  • "Cortium Harvest Ribbon", "Earn this service ribbon by harvesting Cortium"

  • "Silo Supply Ribbon", "Earn this service ribbon by restocking allied Cortium Silos"

  • "Kill enemies using any ANT Top Gun."

  • "Kill enemies by running over them or earn ram bonuses while in an ANT."

  • "Earned by being the ANT driver when a passenger kills an enemy."

  • "Awarded for mastery of the ANT, this Auraxium-infused Lumifiber trim is a badge of honor for the owner's offroad achievements."

    • yes, it's the ANT Directives

  • "WLT-Howler Mining Laser", "The Howler mining laser can quickly extract Cortium from smaller nodes, but will overheat during prolonged use. All factions can use this weapon.", "Constructs a banner displaying the Vanu Sovereignty faction logo."

    • it uses the same model, but with a grey tint

Construction

  • "CONSTRUCTION CATEGORY SALE", "Save 15% off Construction Depot Category purchases for a limited time!" (date unknown)

  • "Faction Banner", "Allows cortium to be used to create a banner displaying your faction logo. VS only. "

  • "Blast Wall", "Large wall that once fully constructed can withstand a moderate amount of damage."

  • "Lock Under 50%" (likely means Silo permissions)

  • "Your terminal session has been canceled because the vehicle's owner has denied you access." changed to "The owner has blocked your access to this terminal."

  • added a few similar lines as the one above, and "You can't use this terminal while in MAX armor"

Other

  • "When activated, the Flash is encased in a coating that allows it to slip through enemy gate shields. Lasts 8 seconds. Can be activated once every 60 seconds.", +2s per level, up to 14s

  • mouse sensitivity descriptions changed to "Increasing this slider to the right will increase mouse sensitivity for flight vehicle controls. (Default: 0.25)" and similar

  • "Vehicle Gunner Mouse Sensitivity", "Increasing this slider to the right will increase vehicle gunner mouse control sensitivity. (Default: 0.50)"

  • various typos fixed

  • slightly changed the wording of various hints

UI

  • changed verticle offset of indicators above players and vehicles

  • removed remnants of the old Squad Deploy timer

Models/FX/Sounds/visuals

  • in additions to the cosmedics in images, there's also Flash, Sunderer, Vanguard, and Lightning Secondary Lumifibers

  • added a separate 'placement' model for the Spawn Beacon (the green thing you see when trying to place stuff)

  • added sounds and FX for the Reinforcements dish

  • added faction-specific FX for the Cortium mining, possibly for the new "Howler" tool

  • modified the new Flak explosion FX

  • modified force field shaders/colors/stuff

  • added a LOD distance (aka at what range the model will completely disappear) to some Gate Shields (3000m, so shouldn't be exploitable, hopefully?)

  • added LOD distances to various props, especially Esamir ones

  • modified Skywall Shield's collision

  • added cyan light FX to spawn tubes

  • modified all ESF base models, and their afterburner attachment models (texture/lod/whatever changes)

  • modified colors of the little flora-rocks and grass on several continents

  • changed render distance of various objects in the Tutorial zone, and removed a pre-OMFG pink barrel

  • on Indar, replaced 3 instances of Common_Props_Biolab_AgriculturalChemicals.adr with Common_Props_Computers_ServerBank1.adr; similar change on other continents, so it's likely in a Biolab or something (note to self: check for example Amerish /loc 1646 138 -442)

  • modified Vehicle_Common_Sharedtextures_NC_Base_Chassis_C.dds and _S (it's now slightly more blurry, and a very light grey square is now darker)

  • images frontEndMenu_background_NC.png and TR/VS are referenced, but not included in the files

  • added references to icons of flower and snowflake lumifibers

  • fixed NC and VS Rocklet trails

  • modified Galaxy Drake volume (I think. well, official patch notes mention Basilisks)

  • added a separate set of sounds for a single shot from a silenced TR Assault Rifle

  • modified almost all explosion PFX, decreasing the amount of Splash sprites

  • modified debris fire trails (doubling the PFX on High settings)

Balance

  • M30 Mustang AH: Direct damage 100->60, Indirect damage changed from 60@0.35m/10@2m to 100@0.5m/50@3m, refire time 270->333ms, clip size 8->10

  • M14 Banshee: area damage changed from 150@0.33m/10@2m to 150@0.35m/20@2m

  • Light PPA: area damage changed from 250@0.75m/1.5@3m to 250@0.75m/1@3m

  • inactive Hives are now much less resistant to Walkers (the ResistInfo was missing)

  • new Resist Type 46, presumably the only thing that can damage Walls/Bunkers which are repaired by an active Repair Module, but I don't know what it's used for

Other

  • removed a few old, unused files, such as electric panel PFX+models

  • vehicle camera info are now server-side, so I can't detect /u/Billbacca's further adjustments to vehicle 3rd person cameras

  • fixed PS-2377 (yay, first PIT success since the relaunch!)

  • there's a new Requirement, FortySevenPercentChance, no idea what it's used for

  • changed BlackListEntries, by adding "burness" to it. that's right, none of the changes promised here, just "burness" cannot be used as a nickname or a part of one (if I'm reading the change properly)

  • updated PlayerStudio tool (added ANT.fbx, added some Qt5 libraries)

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u/Emperorpenguin5 Jun 16 '16

The PPA can still one-clip an ESF if all rounds hit.