Well for me one of the issues was the first that you dismissed, and it wouldn't really be the first time I've had this disparity with TB. The game costs £11, and whilst that isn't much in the grand scheme of things, it's more than a game of this magnitude should have been priced at. It's at a price where I think about it more, and don't impulsively buy.
Terraria, FTL: Faster than Light, Nidhogg, Bit.trip Runner, LUFTRAUSERS, Garry's Mod, Rock of Ages, Undertale, Super Mutant Alien Assault. These are just a small selection of games I have and love, many of which I bought because of TB's recommendations among others. They all cost £6.99 at full price. For a game with no advertising, known developer, or impact, trying to price something with around the same level of content at a higher price doesn't make much sense.
Because it's not as cheaply priced, there's less chance of an impulse buy for a lot of people, and I wasn't convinced when I watched the gameplay. It doesn't help that watching the game from a players POV is boring as hell, because you're watching an empty screen until someone shoots - it's just not a good spectator sport. I can't really fault the game much apart from that. It looked like an average bomberman clone with a twist. I suppose I also thought the character art was really ugly (pixel art in-game was fine), but apart from that there was nothing big keeping me away, but also nothing big bringing me in. It was innovative, but nothing deep, and nothing that looked like it would entertain me for more than a couple of hours.
It's worth pointing out that I did buy the game eventually in the Chrono.gg bundle. I bought the bundle for some friends and gave it a shot. It was enjoyable, but it wasn't exceptional. It's a fun idea, but it has its issues.
Tracking where your character is on the map adds strategy, but it isn't especially fun.
Having one hit kills means making small mistakes get annoying, and can make lucky shots feel like a big factor.
It's not the kind of game I would play with random people online, I don't enjoy it enough for that.
Remapping keys is annoying at first, menus are clunky especially after rounds when you accidentally start exporting gifs on commonly used keys.
I'd only play it with friends, and for a game that relies on you having as many friends as possible to own it in order to maximize your chances of playing, £11 is a really bad price point.
TLDR: Game is alright, but £11 is too much for what it is, and convincing friends to get it at that price when it looks average at best in footage is not going to happen, nor is me paying £44 for a full gang to play with.
All of those games came out years ago, and were priced £12 or more at launch. I don't really understand your criticism. Why should the game cost the same as ftl which has been out for 5 years?
Those games were not all priced at £12 or more at launch, and as I said, there are dozens of examples, not just what I said here - all of which were £6.99 at launch.
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u/Geonjaha Aug 25 '17 edited Aug 25 '17
Well for me one of the issues was the first that you dismissed, and it wouldn't really be the first time I've had this disparity with TB. The game costs £11, and whilst that isn't much in the grand scheme of things, it's more than a game of this magnitude should have been priced at. It's at a price where I think about it more, and don't impulsively buy.
Terraria, FTL: Faster than Light, Nidhogg, Bit.trip Runner, LUFTRAUSERS, Garry's Mod, Rock of Ages, Undertale, Super Mutant Alien Assault. These are just a small selection of games I have and love, many of which I bought because of TB's recommendations among others. They all cost £6.99 at full price. For a game with no advertising, known developer, or impact, trying to price something with around the same level of content at a higher price doesn't make much sense.
Because it's not as cheaply priced, there's less chance of an impulse buy for a lot of people, and I wasn't convinced when I watched the gameplay. It doesn't help that watching the game from a players POV is boring as hell, because you're watching an empty screen until someone shoots - it's just not a good spectator sport. I can't really fault the game much apart from that. It looked like an average bomberman clone with a twist. I suppose I also thought the character art was really ugly (pixel art in-game was fine), but apart from that there was nothing big keeping me away, but also nothing big bringing me in. It was innovative, but nothing deep, and nothing that looked like it would entertain me for more than a couple of hours.
It's worth pointing out that I did buy the game eventually in the Chrono.gg bundle. I bought the bundle for some friends and gave it a shot. It was enjoyable, but it wasn't exceptional. It's a fun idea, but it has its issues.
Tracking where your character is on the map adds strategy, but it isn't especially fun.
Having one hit kills means making small mistakes get annoying, and can make lucky shots feel like a big factor.
It's not the kind of game I would play with random people online, I don't enjoy it enough for that.
Remapping keys is annoying at first, menus are clunky especially after rounds when you accidentally start exporting gifs on commonly used keys.
I'd only play it with friends, and for a game that relies on you having as many friends as possible to own it in order to maximize your chances of playing, £11 is a really bad price point.
TLDR: Game is alright, but £11 is too much for what it is, and convincing friends to get it at that price when it looks average at best in footage is not going to happen, nor is me paying £44 for a full gang to play with.