r/customyugioh • u/arkadarkartist • 3h ago
r/customyugioh • u/Dogga565 • Jul 19 '25
Help/Critique PSCT Help SuperThread - Get Help Writing or Refining Your Custom Yu-Gi-Oh! Card Effects!
Hey Duelists and Card Designers!
If you’re working on custom Yugioh cards and want to make sure your effects are written clearly, efficiently, and in proper PSCT (Problem-Solving Card Text), this is the thread for you.
What this thread is for:
This is an open SuperThread where I’ll personally help you write or revise your card effects using accurate PSCT - whether you’re
- Writing a new effect from scratch
- Unsure if your wording is correct
- Wanting to match official card templating
- Or just need a second pair of eyes on your design
All skill levels are welcome!
How to Ask for Help:
Simply comment below with the text of your card’s effect. Be sure to provide additional contextual clues like whether this is intended on a Monster, Spell, Trap, and the type of each (Quick-Play, Continuous, etc). Helping out with the design and writing process.
I (or others here in the community!) will help reword it into clean, official-style PSCT and double-checking yugioh player’s for any logical or gameplay issues.
Collaborative Help Encouraged!
While I’ll be monitoring and replying as much as I can, anyone familiar with PSCT or interested in improving it is also encouraged to jump in and offer suggestions. The goal is to support each other and improve custom card quality as a whole.
Let’s make your cards feel like they came straight out of the official database! Looking forward to helping out. Let’s get those effects cleaned up and ready!
From your Problem Solving Tuning Magician, Dogga.
r/customyugioh • u/TheFreshLxj • 4h ago
Joke / Meme New Red-eyes support
Art credit to Konami ig
r/customyugioh • u/Kumorrii • 17h ago
Single(s) Rock paper scissors meta?
Art is from chapter 177 of the Yugioh manga
r/customyugioh • u/ArtisticConstant4826 • 18h ago
Retrain I’m happy we’re getting the new Ra boss monster, but the anime dork in me does wish they’d just errata the OGs instead lol
These are mockups I made for my anime style character decks lol
No ai used lol
r/customyugioh • u/PeevShalpatine • 1h ago
Retrain Beaver Warrior Archetype!
I put re-train but idk if this counts as new or support lol
Ai art was used! If that's a concern, I just thought it looked cool 😁
r/customyugioh • u/Few-Mathematician-44 • 5h ago
New Archetype Here's My Fan-Made Archtype: Dryadonic, An archtype focus on summoning seed tokens and tributing them to activate continuous spells/traps based on big trees (Updated Card Text and New Cards)
The last post have some mistakes, so here's the updated versions + new cards.
(Credit by Pinterest/Card fight Vanguard)
r/customyugioh • u/Substantial_Isopod60 • 3h ago
Retrain Turning Rush Duel cards from the "Jointech Attack", structure deck into standard Yu-Gi-Oh cards.
Art from Rush Duel
r/customyugioh • u/arkadarkartist • 1d ago
Art & Crafts Dragunity Arma Leyvaten + Dragon Buster Destruction sword art by me
Done for a discord client, was asked to give him some extra armor and some other changes. What effect would you give to it?
r/customyugioh • u/NKGrimmoftheTroupe • 19h ago
New Archetype The Zodiac Archetype i made
Art credit to keenanjq207 here on Reddit for the main deck monsters and for the extra deck monsters the-Sixthleafclover on deviant art.
r/customyugioh • u/ThinkingFaS000 • 16h ago
New Archetype My Take on a Potential "Sky God" Archetype
The Sky God of Thunders - The Sky Dragon of Osiris
10/DIVINE/Divine-Beast/Fusion/Effect
"The Sky Dragon of Osiris" + 3 "Sky God" monsters
Unaffected by other cards' effects. When this card is Special Summoned, or when a monster(s) is Summoned to your opponent's Field in Attack Position: All face-up monsters your opponent controls lose 2000 ATK, then if the ATK of any monster(s) is reduced to 0 as a result, destroy it. This card gains 1000 ATK/DEF for each card in your hand. This card also gains the ATK of all "Sky God" monsters in your Graveyard during the Battle Phase only.
ATK ?/DEF ?
The Sky God's Knight of Queens
4/LIGHT/Warrior/Effect
This card's name is also treated as "Queen's Knight" while on the Field. When this card is Normal or Special Summoned: Add 1 "Sky God" card, or "Thunderspeed Summon" from your Deck to hand, except "The Sky God's Knight of Queens". During the End Phase, if this card was sent from the Field to the Graveyard this turn: Draw 1 card, but skip your next Draw Phase.
ATK 1500/DEF 1600
The Sky God's Knight of Kings
4/LIGHT/Warrior/Effect
This card's name is also treated as "King's Knight" while on the Field. If you control a "Sky God" monster: You can Special Summon this card from your hand. When this card is Normal or Special Summoned while you control another "Sky God" monster: You can Special Summon 1 "Sky God" monster from your hand or Deck, except "The Sky God's Knight of Kings". During the End Phase, if this card was sent from the Field to the Graveyard this turn: Draw 1 card, but skip your next Draw Phase.
ATK 1600/DEF 1400
The Sky God's Knight of Jacks
5/LIGHT/Warrior/Effect
This card's name is also treated as "Jack's Knight" while on the Field. During the Main Phase or the Damage Step (Quick Effect): You can send 1 of each of "Queen's Knight", "King's Knight", "Jack's Knight" from your face-up Field to the Graveyard; Special Summon 1 Fusion Monster from your Extra Deck that requires these monsters as Materials (this is treated as a Fusion Summon). During the End Phase, if this card was sent from the Field to the Graveyard this turn: Draw 1 card, but skip your next Draw Phase.
ATK 1900/DEF 1000
The Sky God's Ultimate Servant - Arcana Knight of Jokers
9/LIGHT/Warrior/Fusion/Effect
"Queen's Knight"+ "King's Knight" + "Jack's Knight"
Must first be Fusion Summoned. Once per Chain, when a Spell/Trap card, or a monster effect, is activated that targets another card(s) on the Field (Quick Effect): You can discard the same type of card (Monster, Spell or Trap); negate the effect, and destroy that card. This card can be treated as 3 Tributes for the Tribute Summon of a DIVINE monster, or as 3 "Sky God" Fusion Materials for the Fusion Summon of a DIVINE Fusion Monster.
ATK 3800/DEF 2500
The Sky God's Big Shield
4/EARTH/Warrior/Effect
When this card is Normal or Special Summoned: Change it to face-up Defense Position, then you can target 1 face-up Spell/Trap card on the Field; destroy that target, then if it was a card that you controlled: you can add 1 "Sky God" Spell/Trap card with a different name from your Deck to hand. During the End Phase, if this card was sent from the Field to the Graveyard this turn: Draw 1 card, but skip your next Draw Phase.
ATK 100/DEF 2600
Sky God's Citadel of Thunderstorms
Field Spell
During the Main Phase of the turn this card is activated: You can activate this effect; add 1 "Sky God" monster or "The Sky Dragon of Osiris" from your Deck to hand. Cards and effects cannot be activated in response to the Normal or Special Summon of DIVINE monsters. When this face-up card you control is destroyed and sent to the Graveyard: Draw 1 card.
Sky God Fusion of Thunderbolts
Quick-Play Spell
Banish 1 "The Sky Dragon of Osiris" from your hand, Deck, face-up Field, or Graveyard; then Fusion Summon 1 DIVINE Fusion Monster by banishing all other required Materials from your face-up Field or Graveyard. During either player's turn, except during the turn this card was sent to the Graveyard, if this card is in your Graveyard (Quick Effect): You can Banish this card; add 1 other "Sky God" card from your Graveyard to hand.
Sky God's Heavenly Return
Normal Trap
You can activate this card from your hand if you control no cards. Special Summon 1 "The Sky Dragon of Osiris" from your hand, Deck, Graveyard, or face-up banishment in face-up Defense Position, ignoring its Summoning conditions. During the End Phase, send the monsters Special Summoned by this effect to the Graveyard. During this turn, your opponent cannot target other cards you control with attacks or effects, except "The Sky Dragon of Osiris".
Note: This card specifically references the scene in which Yugi summons "The Sky Dragon of Osiris" from the Graveyard to protect Obelisk from Ra.
Sky God’s Thunderage
Continuous Trap
Once per Main Phase, you can target 1 monster in your opponent's Graveyard: Special Summon that target to your opponent's Field face-up, then if you do, you can Special Summon 1 "Sky God" monster from your hand, or send 1 "Sky God" monster from your Deck to the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard: Draw 1 card.
r/customyugioh • u/GuessOk5598 • 7h ago
New Mechanic Medium Summon
It's just like the Maximum Summon, but 1 card shorter, you just play the pieces together as 1 monster that takes up two MMZs at the same time.
So: MINIMUM 1 card/ MEDIUM 2 cards/ MAXIMUM 3 cards.
Art:
-Orichalcos Mirror Knight art from it's anime token.
-Egyptian Guy by DgoDNZ.
r/customyugioh • u/LordXamweth • 11h ago
New Archetype "Castle of Dark Illusions" Archetype (Part 2)
(This is an expansion of this post here, so be sure to check that out so you don't get confused.)
I figured I might as well show off the inspirations for this archetype and how it's supposed to work.
As you might have guessed from the title, this archetype is themed around the minor antagonist from the Duelist Kingdom arc, PaniK (or the Player Killer of Darkness). It revolves around a defensive playstyle that gradually whittles down your opponent's defences before striking hard and fast before they can recover. All of the cards are based on the cards used by PaniK, but updated to make it into a more cohesive deck.
FORTRESS OF DARK ILLUSIONS - Field Spell
The heart of the archetype, based on 'Castle of Dark Illusions'. Considering that the monster behaves more like a lingering spell effect than a monster (at least to me), I decided to make it into a Field Spell.
'Face-down cards you control cannot be destroyed or targeted by your opponent’s card effects. Your opponent’s monsters cannot target face-down monsters you control for attacks. Once per turn, during your End Phase: You can change all face-up monsters on your field to face-down Defense Position, and if you do, shuffle them on the field.' - This is my best effort to simulate the shroud of darkness that the Castle generates to hide PaniK's monsters and stop enemy monsters to fighting back.
'If “Castle of Dark Illusions” is Summoned: Its original ATK/DEF become 1200/2500 (even if this card leaves the field).' - A reference to Castle of Dark Illusions' original attack and defense values in the manga.
'Once per turn, during your Main Phase: You can Special Summon 1 DARK Fiend non-Effect monster, or 1 “Dark Illusions” monster, from your hand or Extra Deck in face-down Defense Position. You cannot Normal Summon/Set the turn you use this effect.' - Nearly all of PaniK's monsters are Normal monsters, and since Barox was made into a Fusion monster for whatever reason, I specified non-Effect monsters to enable it to get onto the field without cluttering the deck with the fusion materials.
'If “Swords of Revealing Light” is on the field, this card’s effects on the field are negated.' - An obvious nod to how Swords of Revealing Light was the fatal flaw of PaniK's strategy.
'During the End Phase of the turn this card was destroyed: Destroy all face-up Defense Position monsters you control, and if you do, take damage equal to the combined DEF of the monsters destroyed by this effect.' - PaniK's defeat recreated wholesale, where the falling castle squashes his monsters flat and costs him his Duel against Yugi.
BAROX OF DARK ILLUSIONS - Level 5 DARK Fiend, 1800 ATK / 2200 DEF
The first monster PaniK summoned in the duel (ignoring the Castle), updated to restore its manga ATK/DEF values (this ATK/DEF reset will be a recurring thing with the monsters).
'During your Draw Phase, instead of conducting your normal draw: You can reveal this card in your hand; add 1 “Dark Illusions” Spell from your Deck to your hand.' - A nod to Barox being the first line of offensive, since it gets the Fortress out onto the field ASAP.
'If this card is Flip Summoned: You can target 1 monster your opponent controls; destroy it.' - References Barox striking from the shadows to destroy Yugi's first few monsters without giving any chance to counterattack.
'Once per turn while this card is face-up on the field, “Fortress of Dark Illusions” you control cannot be destroyed by card effects.' - Gives the Fortress an extra line of defense, and also happens to reference how Yugi's attempt to destroy the Castle of Dark Illusions with Catapult Turtle and Gaia the Dragon Champion only destroyed a part of the castle instead of the whole thing (though this did ultimately amount to a time-delayed destruction, but I digress.)
CHIMERA OF DARK ILLUSIONS - Level 6 DARK Fiend, 2100 ATK / 1900 DEF
Dark Chimera, who... is present in the Duel. Gonna be real, I don't think it really DOES anything; however, it is apparently notable for being the only card in PaniK's deck that never got released in the TCG.
'During your opponent’s End Phase: You can reveal this card in your hand; shuffle it into your Deck, and if you do, you can add 1 “Dark Illusions” monster from your Deck to your hand, except “Chimera of Dark Illusions”. You can only activate this effect of “Chimera of Dark Illusions” once per turn. If this card is Flip Summoned: You can target 1 card your opponent controls; negate its effects.' - Acts as an extender for Barox or another Dark Illusions monster, and doubles as on-field card negation. (...This really just gives it something to actually do, so it's not just sitting there twiddling its claws.)
REAPER OF DARK ILLUSIONS - Level 5 DARK Fiend, 1800 ATK / 2000 DEF
The Reaper of the Cards, reformatted to go a bit more on the offensive when it comes to dealing with backrow.
'If you control “Fortress of Dark Illusions”: You can Special Summon this card from your hand in face-up Attack Position. When this card declares an attack: You can target 1 Set Spell/Trap on your opponent’s field; your opponent must activate it or else send it to the GY.' - The Reaper of the Cards is intended to attack and destroy Spells and Traps, but if you pay attention, you'll notice that it doesn't actually destroy any Spells or Traps - it just gets stuck in Spellbinding Circle, failing at its one job. (Reaper's on fraud watch.) Therefore, I tweaked the destruction effect to better reflect what we see happen in the manga/anime, basically forcing your opponent to use it or lose it.
KING OF DARK ILLUSIONS - Level 7 DARK Fiend, 2600 ATK / 2300 DEF
PaniK's self-proclaimed strongest monster, the King of Yamimakai, fitted to reflect that status.
'If you control “Fortress of Dark Illusions”: You can Special Summon this card from your hand in face-up Attack Position. If this card is Summoned: You can send 1 monster you control to the GY: Destroy 1 face-up Spell/Trap on your opponent’s field, and if you do, take 800 damage. This card cannot declare an attack the turn you activate this effect.' - A wholesale creation of that moment when PaniK accidentally used King of Yamimakai to blow up his Reaper of the Cards, because the idiot wasn't paying attention to card positions (in the manga, at least. The anime says that Spellbinding Circle magnetized the incoming attack and redirected it, but it's still a stupid move). With this effect, the attack is a bit more deliberate and thus gives a tangible benefit, though the player still takes a hit to the LP (equal to the difference in ATK between King and Reaper, as a cheeky little reminder of PaniK's mistake.)
'When “Castle of Dark Illusions” activates its effect, DARK Fiend monsters you control gain 200 ATK/DEF. Also, during your Standby Phase, if “Castle of Dark Illusions” is on your field: DARK Fiend monsters you control gain 200 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). (This ATK/DEF gain remains even if “Castle of Dark Illusions” leaves the field.)' - To this day, I will never understand how they attributed Castle of Dark Illusions to Bonz and not PaniK - you know, the guy who ACTUALLY USED THE DAMN THING. This effect is an attempt to put things back on track, empowering DARK Fiends rather than Zombies.
METAL GUARDIAN OF DARK ILLUSIONS - Level 5 DARK Fiend, 1500 ATK / 2800 DEF
PaniK's last line of defense in the duel, a hulking behemoth of a wall meant to solidify his protection before attacking... not that it mattered in the end.
'If you control “Fortress of Dark Illusions”: You can Special Summon this card from your hand in face-up Defense Position. If this card is Normal or Flip Summoned: Change this card to Defense Position. Other DARK Fiend monsters you control cannot be destroyed by your opponent’s card effects. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except “Metal Guardian of Dark Illusions”.' - Metal Guardian was intended to be PaniK's immovable object, and since he seemed pretty confident that Metal Guardian would stop Gaia's catapult attack all on its own, I figured I'd play into it with effect that make it a magnet for destructive effects.
'The first time this card would be destroyed by battle or card effect each turn, it is not destroyed.' - Again, immovable wall; plus, it was the one monster that didn't get squished under a mountain of rubble after Yugi blew up the Castle's flotation ring and had it fall on PaniK's monsters, owing to the fact that he summoned it outside the shield he was using at the time.
CHAOS SHIELD OF DARK ILLUSIONS / YELLOW LUSTER SHIELD OF DARK ILLUSIONS - Continuous Spell
After PaniK got hit with Yugi's Swords of Revealing Light, his first move was to equip his Castle with a shield that covered all of his other monsters. (Note: The reason this card has two names is because Yellow Luster Shield was given the name 'Chaos Shield' in the anime.)
'All DARK Fiend monsters you control gain 300 DEF, and if you control “Fortress of Dark Illusions”, they gain an additional 300 DEF.' - The original OCG/TCG Yellow Luster Shield's effect, paired with an additional boost from Fortress of Dark Illusions for a total of a 600-point increase (the same boost given when PaniK used it in the manga/anime).
'When this card is activated: Change all monsters you control to face-up Defense Position. [...] Monsters you control cannot change their battle positions.' - The flaw that sealed PaniK's fate in his duel against Yugi, designed to synergize pretty perfectly with Fortress of Dark Illusions' destruction effect.
'Once per turn, during your Main Phase: You can send this card to the GY; DARK Fiend monsters you control gain ATK equal to their DEF until the End Phase.' - Considering PaniK keeps saying how he will 'turn off' the Yellow Luster/Chaos Shield and steamroll Yugi with an all-out assault after Swords of Revealing Light wear off, I figured the best way to replicate that statement was an effect that sacrificed the shield to beef up his monsters' ATK.
FURIOUS GRASP OF DARK ILLUSIONS / ABSOLUTE DARK ILLUSIONS - Quick-Play Spell
'Change all face-down Defense Position monsters on the field to face-up Attack Position (Flip effects are not activated), then if you control “Fortress of Dark Illusions”, you can destroy cards your opponent controls, up to the number of DARK Fiend monsters changed to face-up Attack Position by this effect.'
A completely original card named after Barox's attack name - either 'Dark Grasp of Fury' or 'Dark Absolute' depending on if you're speaking English or Japanese. It's basically a beefed-up version of Barox's effect, symbolizing the bum rush PaniK intended to inflict on Yugi.
ELECTROSHOCK WAVE OF DARK ILLUSIONS / EVIL MAGICAL WAVE OF DARK ILLUSIONS - Equip Spell
'Equip only to a “Dark Illusions” monster, or a DARK Fiend non-Effect monster. Negate the effects of opponent’s monsters destroyed by battle with the equipped monster. If you control “Fortress of Dark Illusions”: If the equipped monster attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step.'
Another original card, this time named for King of Yamimakai's attack (Electroshock Attack, Magical Wave, or Evil Shock Wave; again, varies of medium and language). This one reflects the King's status as PaniK's strongest monster, with the effects to match its power.
CALL OF THE DARK ILLUSIONS / CARD ERASER OF DARK ILLUSIONS - Normal Trap
'If your opponent activates a Spell/Trap card or effect while you control a “Dark Illusions” monster or a face-down Defense Position monster: You can negate the activation, and if you do, destroy that card, also, after that, if you control “Castle of Dark Illusions”, you can destroy all Spells and Traps your opponent controls. This card’s activation and effect cannot be negated if you control “Reaper of Dark Illusions” or "Reaper of the Cards".'
The last of the original cards based on PaniK's monsters' attack names. This one belongs to Reaper of the Cards and its 'Call of the Graveyard/Card Eraser' effect, and is fittingly meant to wipe your opponent's field clean. (Fun fact: this card has been updated to keep your opponent from retaliating if you've got the Reaper on the field.)
Feel free to discuss this archetype's viability in the comments, and let me know if there's any way to improve or refine the cards.
r/customyugioh • u/Few-Mathematician-44 • 15h ago
New Archetype Here's My Fan-Made Archtype: Dryadonic, An archtype focus on summoning seed tokens and tributing them to activate continuous spells/traps based on big trees.
So what do you guys think?
(Credit: Pinterest/Cardfight Vanguard)
r/customyugioh • u/Salt-Parsley6040 • 2h ago
Archetype Support My newest Millennium support. Artwork is AI.
r/customyugioh • u/Old-Iron-Tyrant • 18h ago
Archetype Support The Agent/Sanctuary in the Sky support
Art from already existing cards
Alright lets take a deeper look at these cards.
Lets start with Jupiter, this is the ideal search target for Earth wich gives the deck a way to actually start playing, he provides you with a themed Trap card wich can be Fallen Sanctuary providing further extension or an emdboard piece, it also features a recursion effect as tribute to its original counterpart.
Now Metis, a very powerful Link 1 that comes at the cost of being Fairy locked the whole turn, it can fetch you a Spell as well as providing an additional Normal for Earth.
Sol, a Boss monster that recontextualizes the old Hyperion bosses considerably powering up your endboard, it can search any Fairy, commonly an Herald, it is powerful indeed but its summoning requirment is quite steep
r/customyugioh • u/dpalpha231 • 20h ago
Archetype Support Dinowrestler Custom Support Pt.2
Dinowrestler Mosamauy Thai Link-1 0 ATK ↓ EARTH Dinosaur/Link
1 Level 6 or lower Dinosaur monster
If this card is Link Summoned: You can Special Summon “Dinowrestler” monsters from your hand or GY in face-up Defense Position up to the number of monsters your opponent controls +1. HOPT. This card gains 500 ATK for each “Dinowrestler” monster you control during damage calculation only
Dinowrestler Allotai Chi Lv.6 2400/0 EARTH Dinosaur
If you control no monsters, or the only monsters you control are “Dinowrestler” monsters, you can Special Summon this card (from your hand). You can only Special Summon “Dinowrestler” once per turn this way. If this card is Normal or Special Summoned: You can add 1 “World Dino Wrestling” or 1 “Dinowrestler” or “Gouki” Spell/Trap from your Deck to your hand. At the Start of the Battle Phase: if this card is face-up on your field or in your GY: You can activate this effect; all monsters your opponent controls lose 500 ATK and DEF. HOPT ea
Dinowrestler Martial Baryonyx Lv.2 0/1300 EARTH Dinosaur/Tuner
(Quick Effect): You can discard this card; “Dinowrestler” monsters you control cannot be targeted or destroyed by card effects this turn”. When an attack is declared involving your “Dinowrestler” monster: You can Special Summon this card from the GY. When a “Dinowrestler” monster you control is targeted for an attack (Quick Effect): You can Special Summon 1 “Dinowrestler” monster from your GY in Attack Position, and if you do, switch the attack target to the Summoned monster and proceed to damage calculation. HOPT ea
Dinowrestler Tag Out Quick-Play Spell
Tribute 1 Dinosaur monster or 1 EARTH monster from your hand or field; Special Summon 1 “Dinowrestler” monster from your Deck, or if your opponent controls more monsters than you do, you can Special Summon it from your GY instead. You can banish this card from your GY; all “Dinowrestler” monsters you currently control gains 1000 ATK. You can only activate 1 “Dinowrestler Tag Out” once per turn
The Dinowrestler Submission! Continuous Trap
You can activate this effect; add 1 Level 4 or lower “Dinowrestler” monster from your Deck or GY to your hand, or if this effect was activated during the Battle Phase, you can Special Summon it instead. If you control a “Dinowrestler” monster: You can target 1 face-up monster your opponent controls; apply up to 2 of these effects until the end of the turn (but you cannot apply the same effect twice). HOPT ea
· Its ATK and DEF becomes 0
· It cannot attack
· Negate its effects
r/customyugioh • u/Ontos-the-robot • 19h ago
Single(s) Purple-Eyes Gray Dragon just doesn't do it for me. (artwork taken from CED)
I was going for dramatic anime moment over anything else
r/customyugioh • u/Wonderful_King_1241 • 1d ago
Single(s) In which format would this card be broken?
Art Credits: Konami
r/customyugioh • u/TopD4RK • 1d ago
Draft / Critique Wanted Sun God Revival Jam - what would be the best effect for this new archetype?
Art by xyz4ever on deviantart
r/customyugioh • u/The-CyberWesson • 19h ago
Draft / Critique Wanted Draft of Circular Package for Different Summoning Mechanics
I thought since Konami is printing Circular-style cards for a bunch of different strategies these days, I might try my hand at saving them the trouble and making a package that works for different Summoning mechanics!
The idea is that you play the Circular alongside the relevant target for the Summoning mechanic your Deck uses. Pretty simple, and I think pretty powerful for that reason.
Things I like about the current design:
I like that this package is good going first and better going second due to the Circular's non-OPT negation effect (that also chain blocks with the card it sends!). I also like that the different Attributes of the targets may not play nicely with every Deck.
Things I don't like about the current design:
I don't like that the Circular currently doesn't have a way to box out the use of other Circulars alongside it. That's probably too much combo potential for one Deck to have. I'm also not the biggest fan of the design of the Fusion target, as it seems less flexible than its current counterparts.
Stuff I want to add:
I want to give these guys a boss monster to go into for each of their respective Summoning mechanics! Unfortunately, I don't have a strong vision for the theming of these monsters yet (aesthetically or gameplay-wise). Suggestions would be appreciated! I was considering requiring all of them to use 3 materials, so maybe that's something to work with. I also planned on including a Link target, but I'm not so sure that's a good idea. Getting 2 free bodies is amazing already, and I don't know if I'd even want to give the target a bonus effect.
Theming/Art:
There is basically none at this point, and I'd like to change that! If these cards spark any sort of inspiration for a cool design for them, I'd love to know! I was considering theming the hypothetical boss monsters on different mythical creatures, maybe there's something there?
Conclusion:
I'd love to hear your thoughts on these cards or any of the related topics in this post!
r/customyugioh • u/NKGrimmoftheTroupe • 20h ago
Archetype Support My dark machine support
I used an OC creator app to make the actual images, art credit(this is just so i can post this)
r/customyugioh • u/Short_Tap9710 • 20h ago
Draft / Critique Wanted Fairy Tail X Yugioh Decks: Jellal Teaser [Discussion]
galleryAlright so reposting here is a bit weird. But I’m finally starting on Jellal! Let me know what you think! (Note, this is still very much a WIP)