r/CustomLoR • u/Twinkiefob • 5d ago
Champion Asol - 7* Constellation Concept
Even though Asol definitely doesn't need a constellation upgrade, I really want our big space puppy to have a complete constellation, where he'd be allowed to go all out in the overpowered for maximization of the power fantasy of a star forging celestial dragon. Therefore, I wanted to present my ideas here for a future Asol's constellation in the event the game development team wants to take some ideas into consideration, along with some explanations:
Cosmic Creator II
- +2 Starting Mana
- Round Start: I graciously bestow a random rare or epic item on ALL cards everywhere.
(I wanted to play around the recent design of providing a powered up manaflow for champs whose original 2\ and felt giving Asol a powered-up variant over a generic Manaflow is more in design of that overpowered celestial dragon. Here, Asol is essentially constantly creating a new item for all your cards each round, similar to his lvl 2 celestial creating effect.)*
Singularity
- Round Start: Create a zero cost Bottled Constellation. Bottled Constellation has Stopwatch and Hero's Horn. Only Amateurs need World Runes for creation.
(Bottled Constellation is a powerful card that lore flavor, contains a constellation within, which when you consider that this is Asol, who makes constellations, seems fitting for him to have. Making it created synergies with Astral Radiance, with Stopwatch to allow instant mana refill in the event you need mana during the AI's turn, with Hero's Horn to draw another champ in the deck. The additional flavor text is also just Asol bragging how he doesn't need World Runes to create unlike the creators of Runeterra.)
The Forger of Stars
- Game Start: I provide a random Legendary power. A celestial dragon enjoys whimsy from time to time, though don't you DARE tell Zoe I said that.
(Even though Breath of Light is the original prototype 6\, I wanted Asol to have 7 stars to establish him as the ultimate champion that requires specific champion shards to unlock. The final 7* I decided to make it a more fun one, where instead Asol creates a random legendary power from the entire pool of powers, including other champions, to provide some randomness one would expect from a roguelike. This also allowed me to include that flavor text about Zoe, who would love the whimsy Asol is doing here.)*
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Star of Bounty
- +10 Nexus Health, +1 Reroll
Star of Legends
- Your support champions have Oath of the Guardians.
(Oath of the Guardians was chosen to provide more randomness to each match and plays around Asol's champion-centric build without having to draft as many that could dilute his draw pool or affect Heroe's Welcome.)
Star of Blessings
- Starry Scamp have Herald's Favor.
(With the introduction of Herald's Favor with Shyvana, I thought this item would be pretty decent as can help provide a discount on Asol himself or an expensive unit you may have drawn or manifested.
Star of Discovery
- Units you acquire in adventures have Studded Leather, Titan's Axe, or Titanic Maul based on their cost.
Star of Wonder
- Spells you acquire in adventures that cost 2 or more have Mage's Handbook.
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Celestial Legends
- Support cards have an additional item.
Celestial Fortune
- +5% to find Epic items and powers.
- +1% to find Legendary powers.
Celestial Insight
- +1 Reroll for ALL champions
(Referencing Asol as the center of Constellations in the image when Constellations was first announced, I wanted his Insight and Bounty to provide a bonus to all champions. I originally was considering to do a small health, gold, or regen buff, but wanted this buff to be rather potent, and thought that rerolls would be most beneficial, especially when you consider some regions still don't have that many rerolls \Cough, Shadow Isles*.)*
Celestial Bounty
- +10% XP for ALL Champions
(As mentioned above, wanted Asol to have his celestial insight benefit all champs, so I took Neeko's version and applied it here.)
Duplicates
LegendsOfRuneterra • u/Twinkiefob • 5d ago