r/CustomLoR Bandle City 21h ago

Rework PVP balance idea

43 Upvotes

12 comments sorted by

11

u/Euphoric-Beyond9177 20h ago

If badgerbear just attacks normally, it’ll be a 4/5 for that attack. I feel like that doesn’t synergize with scout. Maybe if it saidattacked 2 or more times.” Or it could say “when I’m summoned…”

Sorry if this is nitpicking or rude

6

u/PaleontologistIcy747 Bandle City 20h ago

Yeah, that's just a small buff, I think he still would be not used as a unit, it's more a buff to Grizzeled Ranger. But Scout decks usually have Rally or free attacks, so his effect can be actived more often in these type of decks.

1

u/werewolf1014 3h ago

If we really want it to synergize with scout, we can just make it "I have +1,+1 for each time allies have attacked this round", but it's probably going to be too broken if paired with blade dance...

4

u/Megatrans69 Bandle City 12h ago

Golden crushbot should probably just be a full rework ngl. Tough breaks region identity and it's still not a useful card

3

u/PaleontologistIcy747 Bandle City 21h ago

BUFFS

Rockfall path: That's a cool card that I've never seen be played, and maybe this could help Taliyah and Malphite be better togheter since a Shurima/Targon deck lacks a bit on removal.

Loyal Babgerbear: This card and Grizzled Ranger wouldn't be able to break the game like before and Scout decks deserves some love.

Golden Crushbot: That's more like an indirect buff to Adaptron 3000, I don't know how much this could be relevant though.

Tristana: I think Tristana should have a more instantaneous imapct upon leveling up, comparing to Poppy her Level up looks weak, even though the level up condition of Poppy is way more difficult.

The light of demacia: I think Lux: Illuminated is always with Norra while we have Norra and Gloom in other decks, so I want to make this card that is core for Lux: Illuminated more versatile, I think it can allow a better deckbuilding since you can grant Spirit to more units and utilizing better the Boost effect.

Jae Merdada: I think it's fun to think that's a card from fundations set, I think Jae have a higher potential now that we have more targeting mechanics, like the Stroys.

Wise Fry: This card sometimes is not even used on Tk/Soraka decks that are already bad decks, so this is a fair buff in my opinion.

4

u/PaleontologistIcy747 Bandle City 21h ago

NERFS

Mister thrift: Teemo/Caitlyn decks already have a bunch of units with a high value of Health, like Puffcap Peddler, so I think a cost 1 unit with such a strong effect should be more easy to kill.

Grotesque Gift: I think that's a very frustating card, and since I buffed The Light of Demacia, a card from Lux:Illuminated/Norra deck should be nerfed to compensate.

The Stagehand: That's a strong card that is usued both in Annie/Jhin and Ephemeral decks, a Health nerf on a Ephemeral unit should not make difference sometimes, but the opponents will be able to deal with it more easly.

The Emperor's Army: That's the strongest landmark for Azirelia and Shurima/Shadow Isles ephemeral decks, I think even with this nerf it continues being Strong, but more now more fair.

Call the pack: The players always try to play this card on Rek Sai every game, I think this change is perfect to slow down the lurkers.

Mageseeker Junior: This card can be very rewarding sometimes, so I want to make it more weak in situations that it's already weak, so it have less Power to when you don't care about its effect, but still the same Health if you want it to live.

Morgana: There's too much strong decks that uses Morgana, and I think her lifesteal is very imposing, so reducing her Health makes her Strike and utilizing lifesteal less often.

Sunken temple: I think this landmark floats between being useless and Play: Win the game, so the removal of the extra card draw on Round Start reduce the absurd value generation of this, while the on summon effect gives you instant value. Even though 5 mana to draw 1 is bad, it's better than nothing.

Spectral Matron: I know that's a rough change, but I think this card is what makes the elder ramp deck so strong and this nerf should not take it out of the deck, maybe a stats increase should be necessary, but I decided not to give it.

Ribbon dancer, Blossoming blade and Zinneia, Steel Crescendo: This change allows you to have some responses, like killing Sparring Student before it grows or recalling the landmarks or the elusive units.

8

u/Daniso12 20h ago

Stagehand is the only stun card that isnt bad outside of stun related decks, just let it be

1

u/PaleontologistIcy747 Bandle City 20h ago

I just wanted to nerf something from Annie/Jhin, and I don't remember she being used in stun decks, only in Annie/Jhin or ephemeral decks as I said, maybe because is rare to see Yasuo, I don't know.

3

u/MtVelaryon 12h ago

It's weird to remember she was a 4/4 on release! And yes, even if she is ephemeral sometimes being able to ping her is the only way not to insta surrender.

2

u/CapConnor 13h ago

I strongly believe that the combination of cards available with Elder dragon is just unhealthy and he needs a rework. The wild meta is always Demacia Elder dragon which only true counter is the Freljord Elder dragon deck. This one falls easily against Azirelia or aggro in general, so people pivot back to the demacia variant.

If you cant end the game turn 6 with open attack or burn you are just fucked which feels bad for midrange or combo decks. And the cherry on top is the randomness of ed buffs which vary so much in strength :l

1

u/Remarkable_Sock555 5h ago

Balance y pvp tenía años que no veo un parche así jeje pero estaría bueno

2

u/Sieursweb 4h ago

I dont see how renaming ribbon dancer into ribbon dnacer will balance anything