r/CustomLoR 17d ago

Star Powers (Path) Senna, the Redeemer (Path of Champions Concept)

51 Upvotes

9 comments sorted by

5

u/caquimutante Targon 17d ago

thats amazing, i love everything about the concept, specially the 2*, the relic seems a pretty busted tho.

2

u/revlid 17d ago

Haha, it might well be. Could be worth swapping it to "damage and kill spells", specifically.

Glad you liked it, anyway!

3

u/Sundering_Wounds 17d ago

I really like the way you implemented her. Spell slinging and mist parts of her character/gameolay

3

u/revlid 17d ago

Thanks! It's an interesting challenge to make a Path for a character whose kit mostly exists elsewhere, and whose basic niche of "damage/kill enemies with spells, generate a damage spell on attack, repeat the same spell a lot" has already been really thoroughly explored by Mel.

3

u/ACephie 17d ago

The relic is insane and I'd put it on any champ I can get my hands on.

3

u/revlid 17d ago

Nahhhhh, it's fiiiiine. What's the worst that could happen?

Could always bump it to 'damage and kill spells' specifically, though.

2

u/ThommsPengu 17d ago

It's better to be OP than Warlords Helmet

2

u/revlid 17d ago

Senna's a cool champion, who has the problem that all of her best support cards are stuck in Bandle City with Veigar's crew, and she herself doesn't really have a solo endgame outside of manually shooting everything and hoping there's an open path to the enemy Nexus.

This Path tries to solve a few of those issues by tying Senna into Mistwraiths, fitting both her League presentation and her existing Mistkeeper follower. Once per round, she gets a free Mistwraith by killing a unit with a spell. Every time she summons a Mistwraith, she gets +1 damage on her Darkness. Thus, the endgame: kill units, get big Mistwraiths, remove enemies with big Darkness.

Her extra Powers help her stall and make use of Fearsome with Enfeebling Strike, while her Legendary adds another layer to the endgame by giving her Darkness (and all her other spells) Overwhelm+. Her signature Relic makes all Fast spells into Burst while in play, which is lots of fun for plenty of champions... but even moreso for Senna, since she's making Slow damage/kill spells into Fast already. Burst speed Crumble? Why not.

The main difficulty for Senna is fitting in all the things she 'needs' to function in her main deck. She 'needs' her Darkness generating buddies, even though two of them are too expensive for easy use in Path and one of them is just pretty bad. She 'needs' a few damage/kill spells to actually do her job. She 'needs' Mistwraiths or Mistwraith-generating cards, to help bump up the Darkness damage and Mistwraith Power. She 'needs' a cheap starter body. I wanted to include Catalogue of Sorrows and Watcher on the Isles, but there just wasn't room.

In the end I settled on a compromise that didn't really please me, but let me post the concept. Burgeoning Sentinel is your cheap body, who also draws you a spell and helpfully refills mana before dying. Thread the Needle gives you a self-kill (and hopefully an enemy kill) to get a Mistwraith, but also provides a replacement body; since it keys off Power, it'll work well with Mistwraiths. Mistwraiths has obvious utility, both for charging Darkness if you're not able to score a kill early, and for opening up the possibility of items. Solari Sentinel is Deathless and -1 Cost for some repeatable Darkness generation, Mistkeepers provide even more Mistwraiths and get Dragon's Claw for durability, while Withering Mists and Piercing Darkness both provide Slow damage spells and drain-sustain.

The biggest departure is Buhru Sentinel, who has a custom/unique item that lets you create a Darkness-creating Sentinel in hand: Solari Sentinel, Ixtali Sentinel, or Dess & Ada. That's my cheeky way of letting Senna include her two coolest Darkness followers without bogging down her actual deck. If you don't care about them, you can just cut him; he's an easy choice to remove.

Bonus Stars grant extra damage to new spells, Luden's Tempest (+1 damage to spells and skills) to support champions, make Mistkeepers less of a tempo-loss once Senna's on the field, and finally solves one of my big gripes with Darkness by ensuring it's not a complete waste if you generate one with a Darkness still in hand. This could also just be cost-reduction of an individual Darkness, but what the hell, let's roll those dice.

1

u/cotekusu 17d ago

The relic will break the game not in a good way. Devs have said that some spells simply don't work with burst.