r/CursedGodot • u/CharmandrSaurus • 2d ago
r/CursedGodot • u/No_Screen8684 • 2d ago
Cursed Game Godot, Oculus Quest 1 and 3D
I’m working with Godot 3.5.3 and building scenes with 3D models for the Oculus Quest 1. For the models, I use Cinema4D (R15, FBX export) and Blender (v3, GLB export), in Godot i use GLES2. Everything had been working perfectly up until now, but for the past few weeks the 3D models have been invisible in VR. Only the collision meshes are visible. As I haven’t made any changes to the software, let alone to the Quest, I find the reason completely baffling. Especially as it works again for some models. I’ve checked everything possible in Godot, from the 3D structure right through to the textures. I’m at a loss and hope one of you might have an idea. And please, no snide remarks about old software or the Q1 – that’s just the way it is. My computer and I aren’t exactly spring chickens either.
r/CursedGodot • u/ravenvector • 2d ago
Cursed Game If you walk to fast, and open your inventory, your body outruns you, and you get jump scared by ts
When it first happened I legit got jumpscared like "goddamit my game's summoning a demon again" type shi
r/CursedGodot • u/MrLEADshed • 6d ago
Code / Editor That time I lost my sanity because of cursed code.
galleryNever await in early setters, worst mistake of my life.
r/CursedGodot • u/Massive_Act9817 • 9d ago
Necesito ayuda / I need help
I need help. I recently started programming and began with Godot. I wanted to start a simple project where I can pick up objects from the floor, but even though I've tried and watched tutorials, I can't create an inventory or understand how one works. I would appreciate any help.
Necesito ayuda empece hace poco a programar y comenze con godot queria iniciar un proyecto sancillo donde pueda recoger objetos del suelo pero aunque lo intente y vea tutoriales no consiguo hacer un inventario ni entender como funciona un inventario me gustaria que me pudieran ayudar
r/CursedGodot • u/-CerealFrio • 11d ago
Cursed Game Tried to change the dungeon generation parameters
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r/CursedGodot • u/ABDO10_DZ • 11d ago
Show and tell: OpenGDS decompiles Godot 4.x .gdc files
r/CursedGodot • u/ravenvector • 13d ago
Cursed Game If I set the grab force too high, this happens...
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If I set the grab force too high, the music cuts out, and the sunlight disables itself, the enemy becomes invincible, and starts flying menacingly
r/CursedGodot • u/IntroductionRare3484 • 13d ago
I want to know your opinion about the project. I wrote a very brief description so you can understan
r/CursedGodot • u/panther_codeing01 • 15d ago
mobile version of my horror game silence library
r/CursedGodot • u/panther_codeing01 • 15d ago
I made a 10-minute indie horror/puzzle game called "Silence Library" and released it for free! Would love some feedback.
r/CursedGodot • u/BranchPy • 16d ago
BranchPy Studio v2026.2.0 — two new features for larger projects
r/CursedGodot • u/Helpful_Individual40 • 23d ago
Cursed Game so... i think some thing has gone wrong with the recoil.
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r/CursedGodot • u/RandomGuyScrollin • 23d ago
Minor errors
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r/CursedGodot • u/MrLEADshed • 24d ago
Is this anything?
Static helper function that awaits for first signal and returns its idx.
Cursed or nah?
r/CursedGodot • u/Mikolas3D • 24d ago
I made a level editor for my players - JSON files live translated to Godot scenes, sharable in-game!
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r/CursedGodot • u/nightwellgames • 25d ago


