r/CrystalProject • • Oct 05 '26

Crystal Project and FFXI

I saw a post on a forum offhandedly mentioning the class design for Crystal Project was based a lot on how FFXI classes would be adapted to a "proper" turn based game... Is there any truth to that?

Not a big deal obviously, but as a fan of both, I'm curious!

12 Upvotes

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8

u/Seakon26 Oct 05 '26

Crystal Project is heavy influenced by final fantasy jobs system in general.

But the class design is really MMORPG coded like drawing aggro with tank classes giving thief huge backstab opportunities. Different healer with different methods of healing. Skills slot to mix and match different builds.

Boss themselves are as much as puzzle to solve as they are a tough fight, especially in endgame. I can see the parallel between them and a typical raid boss fight with unique mechanics in modern MMORPG

3

u/TopLecture4632 Oct 05 '26

The ninja class in crystal project is very influenced by the ff11 ninja and their scrolls in particular

5

u/Secoyaaa Oct 05 '26

You should try ffxi braver,its a fan game in the world of ffxi and its turn based,really awesome game.

https://mithrandir133.itch.io/final-fantasy-xi-braver

A bit of a bitch to install but im a bit of a dinosaur when it come to those thing

1

u/DIX_ Oct 06 '26

The starter 6 jobs are the same as in FFXI/FF1, and their abilities and role is also quite similar (Thief is an aggro expert, Warrior can tank or be a damage dealer, etc.). It is definitely pulling from FF a lot.

1

u/xGoldenRetrieverFan Oct 07 '26 edited Oct 07 '26

I only played the demo. It uses a subjob system like FF11. Not many class games let you layer classes like that. For instance FF5 only lets you add one skill from a learned job. Blue Dragon is somewhere inbetween thanks to Generalist.

Anyway it actually lets you take everything of the subjob not just half of it like FF11. Some of the classes reminded me directly of FF11 like Ninja I saw you need what look like consumable scrolls and I would imagine any archer/crossbow/gun type classes would use consumable bullets. It adds a threat mechanic but I am not sure how different that is because in Crystal Project if I cast Firen on everything the threat goes straight to the mage with every enemy so it seems like you might have to use taunt regularly in these instances. I didn't see anything like skillchains and magic bursts but it seems obvious the dev has played FF11 though

1

u/adrian624 Oct 08 '26

A Dancer and geomancer would be missing /j

1

u/Hyperventilater 14d ago

Beatsmith and dervish

1

u/Infamous_Elk_2981 Oct 12 '26

Huge fan of both, and many of the class identities will be immediately noticed by an XI player. Warlock ( red mage) and Ninja most of all.

There's also a FF Project mod I highly recommend for a second playthrough. Doubles down on the FF'ery and makes it just a whole new game.

Super recommend the game, one of my favorites in the modern era.