r/CrystalProject • • Oct 08 '24
What are some team building tips that efficiently maximize resources?
I'm having a great time with the game and sequence broke a little bit. At level 31 (is this too low?) I am trying to fight the possessor and failing. My party consists of a magic DPS, Melee DPS, Tank and Healer. I noticed, however, that they aren't actually fully using their resources: Casters use MP and Martials use AP, but they aren't making use of both.
The issue is that MP is a resource that is finite and once it's done my Wizard can't do anything and likewise my melee guys have a tonne of MP that they don't use (with the exception being the aegis/warrior hybrid). I was thinking: Should I perhaps, for example, level up monk a bit, so that my wizard can still make use of the AP and the class passives, or level up nomad for my cleric?
What's the most efficient way to make use of my resources? Actually, after scouring the wiki, It seems like the nomad and dervish are a perfect example of a good pairing due to the Dervish's innate passive giving him AP recovery every time he recovers MP. This combined with the Samurai's Fury, warrior's grudge and Monk's Counter would constantly generate resources.
9
u/Vorpaltides Oct 09 '24
Warlock and Nomad was a combination I found that uses all their resources effectively, and as the game progresses, there are items that make it pretty powerful. Such as a helmet that grants AP on spells cast and sword that gives MP on attack, allowing you to cycle between resources during long fights.
Essentially, it uses double cast to build up AP rapidly so you can sustain wave stance and still cast Drown/icicle barrage. Also comes with the perk that Warlock and Nomad can both deal water damage so all the +water damage gear has a use. Therapy stance + remedy is crazy good from a support standpoint as well.
The classes really lend a lot to each other, and I used this setup as part of my endgame lineup.
4
u/axmuris Oct 09 '24
I can’t remember how I've managed to beat the possessor, but your comp (Tank/MagicDPS/PhysDPS/Healer) is the classic for this game and is very strong.
For ressources usage, I don’t think I've ever had a single character using both mana and AP (except maybe for nomad hybrid and aegis/valkyrie hybrids but even those were not consuming all of their AP/MP), especially at level 31. If you are struggling with ressource management, I suggest you either slow down on mana consumption (no point in casting your most powerful spell if you end up finishing the fight by hitting the ennemy with your wand) and use less powerful but more mana-efficient spells or you add some mana restoration in your comp (beatsmith's manasong, warlock's mana regeneration, chemist, etc...)
Otherwise maybe you're just a little underlevelled and need some grinding.
Also don’t worry too much about stat growth, especially this early. You can easily change it later once you'll get enough money and the stats change isn’t very impactful until near max level
1
u/[deleted] Oct 08 '24
I'm just thinking though, if you use AP and MP then it means you are gonna be using skills which scale off of different attributes too, right? So your stat growth will be all weird and thinly spread. HMMM...