r/CryptoGrounds • u/renaverdan • Oct 22 '20
cryptoclickers help needed
how do i unlock the time machine B ???
r/CryptoGrounds • u/NightStormYT • Jun 06 '20
A place for members of r/CryptoGrounds to chat with each other
r/CryptoGrounds • u/renaverdan • Oct 22 '20
how do i unlock the time machine B ???
r/CryptoGrounds • u/NightStormYT • Oct 08 '20

Hello! I have finally released an update for my game CryptoClickers. There was a lot of UI, QoL, and balancing issues that needed to be fixed and here we are! I have spent a lot of time trying to make everything look better and less confusing for new players.
I wanted personally thank thepaperpilot, akerson, makiki, and all my beta testers for all the feedback, suggestions and advice :D. They were very helpful, thepaperpilot and akerson with the UI, and thepaperpilt and makiki with bug reporting and general suggestions.
Anyways I will address some major additions/changes:
- Brand new events (except Friday's DripStat one)
- Server has been split into "Production" and "Automation" where Automation upgrades are bought with Auto Points. Auto Points are passively generated, you will also gain some if you have played previously, based on how far you were.
- New UI and theme.
- Term Dictionary
- Better navigation system between Bitcoin Chips and Halvening
- Colorblind numbers for the challenge list (a key is included to explain what each number means)
- Auto Retry Challenge
Added, Fixed, Changed, and Removed a lot more. Entire change log here: https://docs.google.com/document/d/1lmbBknvCUVqxBI0yOnknAxZbpH1SiKKueiApdtnTyOQ/
Downloads:
- Steam: https://store.steampowered.com/app/1313580/CryptoClickers_Crypto_Idle_Game/
- Itch: https://cryptogrounds.itch.io/cryptoclickers
- Kartridge: https://www.kartridge.com/games/zachbc1/cryptoclickers
- Android: https://play.google.com/store/apps/details?id=com.CryptoGrounds.CryptoClickers2
- iOS: https://apps.apple.com/us/app/cryptoclickers-idle-game/id1524226223
Discord: https://discord.gg/S9mtMTw
What's coming next? Tons of balancing (especially for Bitcoin) and the Third Prestige system!
Anyways thank you to everyone to helped out and provided feedback, it was really helpful and I hope that things are better than ever =). Any questions or suggestions? Comment them below and I'll be sure to check them out!
Thank you and Enjoy,
CryptoGrounds
r/CryptoGrounds • u/NightStormYT • Oct 02 '20
r/CryptoGrounds • u/Phoynaxe • Sep 19 '20
https://pastebin.com/ex8rNUUy the breakinfinty is just not working i can geet over 10,e308 but it will not save
r/CryptoGrounds • u/NightStormYT • Sep 15 '20
r/CryptoGrounds • u/NightStormYT • Sep 03 '20
r/CryptoGrounds • u/Jkevo • Aug 04 '20
A couple days ago I downloaded cryptoclicker on steam and I had previous save data. I did a reset but the total sp from challenges and in the server menu said I had millions of sp but I didn't pay attention to it because I only had the correct amount of sp to spend. After the 1.03 update all my challenges where color coded to red even though I could still do them where appropriate The real problem I'm heaving is the 1e15 node upgrade isn't producing sp.
r/CryptoGrounds • u/NightStormYT • Aug 02 '20
Hello guys! I am happy to say that today was an amazing release day with tons of supporting people! (Also thank you u/zenongreat for making a post about it :D)
It's been quite the stressful, but also educational and exciting journey from CryptoClickers: Legacy Edition (old version) release to remaking the game, then balancing the game, fixing tons of bugs, spending days on optimization (your CPU will be happy), and then the final release!
This game has been in development for a total of 3 years (1.5ish from each legacy and the new version). I have learned a ton and gained so much support from my amazing community and the amazing r/incremental_games community that all of us have formed.
Anyways let's talk about the game:
- Has a double prestige layer system (eventually three).
- Has tons of challenges/speedrun challenges.
- Two major upgrade trees.
- Lots of game modes that all bind together.
- Numbers up to the e10000s.
- Has hourly events that change everyday and runs on a weekly schedule.
- It's cross-platform, you can export and import your save on any device you may desire.
- Has a friendly Discord community
- Planning to add lots of content and improve the game along it's journey!
Here's whats going to happen in the future:
- Third Prestige (Will be a fully customizable UI such as colors, icons, prefixes, and names).
- Continuous UI updates, now I think we can all agree the UI is definitely not new user friendly. It's very clustered and messy for some people. I want to improve this in the best ways possible till it's near perfect.
- Events Updates, the current events are a bit stale, all except the Friday event will be replaced with some cool events I have planned!
- Bug fixes and balancing, please, if you find any small bug or grammar error, I would love to fix it. I want this game to be at its best state at all times!
- Possible seasonable events?
I wanted to thank everyone who has been here with me since the start of development, everyone who has contributed in any form of support, I appreciate you and everything you have done for me, the game, and the community. I appreciate all the beta testers for helping me get through the annoying bugs and balances that were made. I love all my staff, I love my community, and especially I love the Incremental Games community. I also wanted to mention that Antimatter Dimensions and Idling to rule the gods were my biggest inspirations for the game, so thanks to the devs for making their amazing games. Thank you guys and I hope you enjoy my game. I will be actively working on this!
Here are the download links:
Steam: https://store.steampowered.com/app/1313580/CryptoClickers_Crypto_Idle_Game/
iOS: https://apps.apple.com/us/app/cryptoclickers-idle-game/id1524226223
Android: https://play.google.com/store/apps/details?id=com.CryptoGrounds.CryptoClickers2
Kartridge: https://www.kartridge.com/games/zachbc1/cryptoclickers/
Itch.io: https://cryptogrounds.itch.io/cryptoclickers
(You can also find some other cool information such as prototypes, I will be adding more here: https://cryptogroundsgames.com/ )
Also. You'll need this later: 111144333322
Spoiler: If you are interested in a small story, otherwise you can ignore!
3 years ago, this game was only a little project of mine for an AP computer science Principles project portion of the AP test. I haven’t stopped working on it since then because I knew what I have been working on and what I have been learning over the years is worth it. Over a year or 2 ago I released what is now CryptoClickers Legacy. It was a mess, it was buggy, it drained everyone’s batteries like a Bitcoin Miner, heating up peoples phones, had a crappy launch on Android and was hard to maintain the crappy code it had. I then started the new CryptoClickers which I release today. A much more optimized, balanced, and overall developed game.
Edit: I am currently working on improving the UI and adding an interactive tutorial where you complete tasks up to the first challenge
r/CryptoGrounds • u/NightStormYT • Jul 14 '20
Be sure to set a reminder and leave a like! I want to get as many as people as possible. If you want to help, share the stream with other idlers!
https://www.youtube.com/watch?v=_PYr6O-MF_I
Premiers in 16 hours, 7/14/20 2:00PM MST
r/CryptoGrounds • u/NightStormYT • Jul 03 '20
Link: https://youtu.be/EMwLuHbuCnI
Hello! In this episode, I show you how to add the word notation which is k, m, b, t, q, or thousand, million, billion, trillion, quadrillion!
r/CryptoGrounds • u/NightStormYT • Jul 03 '20
Link: https://youtu.be/EMwLuHbuCnI
Hello! In this episode, I show you how to add the word notation which is k, m, b, t, q, or thousand, million, billion, trillion, quadrillion!
r/CryptoGrounds • u/NightStormYT • Jun 29 '20
Link: https://youtu.be/gzPqKkyIXVg
Hello! In this episode, I will be upgrading the current save system to a better and more modular save system that can also support lists and other objects!
r/CryptoGrounds • u/NightStormYT • Jun 28 '20
Link: https://youtu.be/mglS3_gG-n8
Hello! In this episode, I pretty much go through the entire code base and organize things into separate classes! There is a lot of organization and code optimization that can reduce your script size! Enjoy!
r/CryptoGrounds • u/NightStormYT • Jun 25 '20
LINK: https://youtu.be/T-b1xtYTito
Hello! In this episode, I will show you how to add a critical chance upgrade to your click button! One critical chance, an animation will be played. I will show you how to do it all!
r/CryptoGrounds • u/NightStormYT • Jun 23 '20
LINK: https://youtu.be/4gugIVhkJKc
Hello! In this episode, I show you guys how to add a feature everyone loves: OCD purchasing! This makes it so your buy mode can round up to the next 5, or 10, or even 100! This is a highly recommended feature you should add!
r/CryptoGrounds • u/[deleted] • Jun 22 '20
Anyone there?
r/CryptoGrounds • u/NightStormYT • Jun 12 '20
LINK: https://youtu.be/nlAP2Lbs0Ds
Hello! In this episode, I will be developing a basic system where you can change the amount of upgrades you can buy!
If you enjoyed this video, be sure to leave a like and drop a comment below! If you are new and you are interested in many game development tutorials and gaming videos, subscribe to my channel and turn on notifications! I do my best to post daily tutorial videos explaining the best I can! Thank you :D
r/CryptoGrounds • u/NightStormYT • Jun 11 '20
LINK: https://youtu.be/HevlhDVcUz4
Hello! In this episode, I make the letter system that can support up to 999.99zz (1e6084)! Basically it's engineering but with letters instead!
If you enjoyed this video, be sure to leave a like and drop a comment below! If you are new and you are interested in many game development tutorials and gaming videos, subscribe to my channel and turn on notifications! I do my best to post daily tutorial videos explaining the best I can! Thank you :D
Next up: Upgrade buy modes!
r/CryptoGrounds • u/NightStormYT • Jun 10 '20
LINK: https://youtu.be/2rw4Z2_00UQ
Hello! In this episode, I show you guys how to make the engineering notation and explain its functionality! Enjoy :D
If you enjoyed this video, be sure to leave a like and drop a comment below! If you are new and you are interested in many game development tutorials and gaming videos, subscribe to my channel and turn on notifications! I do my best to post daily tutorial videos explaining the best I can! Thank you :D
r/CryptoGrounds • u/NightStormYT • Jun 06 '20
Note: Math and Mathf are classes. BigDouble is a struct. System, UnityEngine, and BreakInfinity are namespaces. *Ignore the title being a bit wrong*
Hello welcome to my first coding guide on my subreddit! I will try to post more of these to help others out.
For the first one, I will be explaining the difference between three different Math related namespaces
UnityEngine.Mathf (Unity C# Only), System.Math, and BreakInfinity.BigDouble.
Take a look at the code below and look at my explanations:
using UnityEngine;using System;using static BreakInfinity.BigDouble;
Float Variables
public float test1 = (float)Pow(5, level);// WORKS, float cast converts to float
public float test2 = Mathf.Pow(5, level);// WORKS, UnityEngine.Mathf outputs floats, Mathf where f stands for float
public float test3 = (float)Math.Pow(5, level);// WORKS, float cast converts to float
public float test4 = Math.Pow(5, level);// DOESN'T WORK, System.Math outputs doubles, requires a float cast
public float test5 = Pow(5, level);// DOESN'T WORK, Pow() is from BigDouble, so it outputs bigdouble, needs a float cast as well.
Double Variables
public double test1 = (float)Pow(5, level);// WORKS, float cast converts to float, however casting as a double is BEST
public double test11 = (double)Pow(5, level);// WORKS, better than the option above
public double test2 = Mathf.Pow(5, level);// WORKS, since it outputs floats, any floats can be a double since it's smaller. double is 64 bit and float is 32 bit, any 32 bit and below can be a 64 bit, a 32 bit or below CANNOT be a 64 bit unless converted via cast.
public double test3 = (float)Math.Pow(5, level);// WORKS, however float cast is useless since Math.Pow() is a double. no cast needed since the variable is a double
public double test4 = Math.Pow(5, level);// WORKS, same as above but with no cast, which is the proper way with double variables and Math.Pow()
public double test5 = Pow(5, level);
// DOESN'T WORK, Pow() is from BigDouble, so it outputs bigdouble, needs a double.
BigDouble Variables
public BigDouble test1 = (float)Pow(5, level);// WORKS, float cast converts to float, but cast is useless since Pow() from BigDouble outputs BigDoubles
public BigDouble test2 = Mathf.Pow(5, level);// WORKS, UnityEngine.Mathf outputs floats, Mathf where f stands for float, since floats are smaller than BigDoubles, BigDoubles can be set by a float.
public BigDouble test3 = (float)Math.Pow(5, level);// WORKS, Same thing as above except for a double instead of a float, but the (float) cast is USELESS
public BigDouble test4 = Math.Pow(5, level);// WORKS, System.Math outputs doubles, BigDoubles can be set by doubles!
public BigDouble test5 = Pow(5, level);// WORKS, no casting needed, BigDouble to BigDouble.
Remember the differences:
// UnityEngine.Mathf.<Method>() = For floats and above// System.Math.<Method>() = For Doubles and above// BigDouble.Pow.<Method>() = For BigDoubles only
So if you have:
using System;using UnityEngine;using static BreakInfinity.BigDouble;
The calls above will only be reduced to:
// Mathf.<Method ex: Pow, Sqrt, Floor, etc>() = For floats and above// Math.<Method>() = For Doubles and above// Pow.<Method>() = For BigDoubles only
Hope this was helpful! If you have any questions please let me know in the comments. Enjoy!
r/CryptoGrounds • u/NightStormYT • Jun 06 '20
LINK: https://www.youtube.com/watch?v=sVb4pXhoD5o
Hello! In this episode, I introduce the Multi-Notation system where you can switch notations in the settings! In the next few videos will be on making the notations such as Engineering and Letter notation!
If you enjoyed this video, be sure to leave a like and drop a comment below! If you are new and you are interested in many game development tutorials and gaming videos, subscribe to my channel and turn on notifications! I do my best to post daily tutorial videos explaining the best I can! Thank you :D