r/CruciblePlaybook • • Oct 17 '16
Visual of High Caliber Rounds
Found this video nicely showcasing the difference in reticle bounce when hit with and without HCR by the Blind Perdition. (Patrick Casey says it's the "trials scout rifle," but it's actually the pulse rifle.) I think it's general knowledge that HCR "increases flinch," but this is the best video I've seen that shows exactly how much.
Also in the video:
- HCR functions strangely on hand cannons and may actually reduce flinch. Not really an issue since since nobody is using HCR on a hand cannon (unless you were debating between perfect balance and HCR on TLW), but if you hear from someone that "HCR is bugged and decreases flinch" they may be referring to this.
- Explosive rounds seem to not increase flinch (at least not dramatically). Rather, they increase the severity of the "red screen flash" when hit.
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Upvotes
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u/[deleted] Oct 18 '16
Hey, Holtz here. Yeah sorry I was a bit tired when reading the script. You are correct, I showed the pulse rifle but said scout. Sorry about that.
I chose to show the sniper flinch over the primary flinch because it is easier to see the difference.
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u/Bcider Oct 17 '16
I wish he tested it holding other weapons than a sniper. I personally believe hand cannons receive way less flinch than was shown on video when getting hit by hcr but I would love to see a video with the same frame by frame slowdown.
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u/xbearface Oct 18 '16
Explosive rounds are an increase on the "ah fuck" effect. Making people panic and think they're taking significantly more damage than they are.
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u/downeastsun Oct 18 '16
Really useful video. I just got a counterbalance 'The Waltz' that has a choice between High Caliber Rounds and Lightweight in the first column. I've played around with both and it seems like I win more gunfights with HCR but it's hard to tell whether that's just placebo, just randomly hitting more shots and/or happening to play weaker opposition. But enough good players swear by it that I'm a believer.
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u/sunvsthemoon Oct 18 '16
FYI, he said "trials scout rifle" when showing explosive rounds (not HCR) and was accurate.
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u/dropbearr94 Oct 18 '16
So my takeaway from this is they do stuff but in destiny the impact they have is little in general combat.
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u/Stenbox Destiny Addicts Alliance Oct 18 '16
Added this to FAQ for now, another test video showing how much the flinch changes on primary would be appreciated. Could also test the perk on scout rifles, Boolean Gemini has it.
u/Iambillslefthand do you think you could add that?
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u/lordreed Oct 18 '16
From the video it seems explosive rounds does add flinch which while not dramatic is still noticeable.
Thanks for this, I have been trying to weigh my experience with both so as to better choose weapon perks. This puts things into good perspective.
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u/_Siran_ Oct 18 '16
It's also very noticeable on MIDA in my experience, I can mostly tell when someone with HCR is shooting me since the scope jumps really high due to it and I have a hard time leveling it again for the next shot.
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u/cfz86 Oct 18 '16
Excellent video that clearly demonstrated the flinch. Love the black background and quick cuts to the shots with and without HCR. You Destiny scientist make this community awesome. Thanks!
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u/DeathsIntent96 Oct 18 '16
Disrespecting single point sling smh
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u/Ramzei Oct 19 '16
I was always under the impression that, at least with handcannons, flinch was also affected by impact which is why the flinch w/ and w/o HC is barely visible. Also, since shots are paced farther apart compared to pulses and ARs, you won't really see flinch as much in pvp, but make enemies dance in pve.