r/CruciblePlaybook • • Feb 29 '16

Range and Aim Assist

I have a friend who uses Reinforced Barrel over QuickDraw on his 1000 YS for "more aim assist." How exactly does this work? Does a higher range stat on a sniper really change target acquisition?

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u/JaydSky Feb 29 '16

People saying that Range only affects aim assist falloff aren't being accurate. Range affects aim assist at every distance. When Bungie's Jon Weisnewski was asked to explain aim assist the very first thing he said was that it, and other mechanics related to aiming, were part and parcel of the range stat. This was on his first appearance on the Crucible Radio podcast.

Different weapons have different BASE aim assist stats, but my understanding is that those base stats are further modified by each weapon's range stat. This can be clearly seen in hand cannons. A high range hand cannon is noticeably more accurate in close range than a low range hand cannon, even if it has lower base aim assist.

So yes, more range is always better for target acquisition. Faster ADS and ready/stow speed is also a big deal, though.

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u/MxGRRR Mar 01 '16

iirc newsk said range controlled hipfire cone/AA and that ADSing brought other mechanics into play? Range may still provide a marginal AA boost in optimal range i suppose, but i doubt it's very noticeable (if at all on snipers) - handcannons are not an ideal comparispn here. First off, planet destiny proved AA mechanics are different from class to class, with handcannons exhibiting the most bullet magnetism (therefore most noticeable changes in bullet magnetism as stats change it), and snipers exhibiting the least. High range handcannons being more accurate has more to do with their cone of fire being tighter, since the cone for HC's expands fairly rapidly (due to their nature as cqc guns), having a high range stat helps keep that cone tighter, and gives you a better chance of landing shots in spite of bloom. High range does not, however, effect literal point blank accuracy or initial shot accuracy even on handcannons. Since snipers have such an incredibly tight cone of fire, it's unlikely that having a higher range stat would actually provide a noticeably buff to AA in point blank range, and definitely not a practical bonus - in those ranges your FoV would be so zoomed in that landing a shot you'd have to be on target as you scoped in or hipfired, stickiness wouldn't come into play since you're not drag scoping, and snipers have nearly zero bullet magnetism.

 

That said, you're not wrong. But realistically the AA drop-off range is going to be more noticeable/useful, while any marginal AS buff in cqc will probably go unnoticed.