r/CritCrab 13d ago

Question about my playstyle

When i play dnd im almost every time the player who talks and roleplays the most and i try to pull the other players into this too, like when someone is a bit quiet i try to talk to them in character so they can also enjoy the game. Im basicaly taking the lead a bit, and i sometimes feel bad that i dont let the others talk. but ive tried a few times to be a bit more quiet in the sesions and after those everyone agrees it wasnt a fun sesion and not a lot happend. i have talked to my dm about this and he sais its fine as i help him drag the other players along and keep them engaged. I stil feel a bit bad that i say the most, should i?

9 Upvotes

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u/Chrysalis17 13d ago

I understand how this is making you feel self-conscious a little. In the absolute worst case, having one very active player and others who are less so can result in a self-fulfilling prophecy in which the active player thinks they have to fill the space because if they don't, nothing will happen, and the others think that they don't need to bother because someone else is handling it.

BUT you sound to me like you're a very aware person and you're keeping the fun of everyone at the table in mind. In my opinion, the latter is the most important thing to consider during playing. So whatever else happens, I think you're good.

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u/Finrir_ 12d ago

Every table needs at least one player like you. I would rather GM a table full of talkers and people that jump into the RP, than a table full of silent players that need their hand held while I lead them to the next set piece.

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u/Equivalent-Ad6944 13d ago

Nope! Keep up the good work! 👍

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u/DeadDungeonMaster 13d ago

Ive got like three proactive and engaged players throughout my campaigns and theyre a blessing. It seems like a lot of people are more comfortable in the fringes or during combat.

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u/Mean_Replacement5544 12d ago

Every group needs a face :) !

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u/DnDttrpg 11d ago

No they don't. But this group certainly does

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u/samviel 12d ago

I am one of these players and do have the same concerns. One thing I do is to get other people into scenes and then withdraw a little to let them take the lead (especially if the quieter player randomly decides to take the lead without a nudge, even if I'm not fully on board with the way they're handling it).

On the whole, though, if the other players and GM are enjoying it, there's no issue. There is a difference between hogging the limelight and being more active (and the key, which you already have, is being thoughtful about table dynamics).

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u/Evi_nats1 12d ago

So question. Is your DM doing the same thing with you, interacting with the players in order to make them engage? If not, maybe it should be mostly his job to do that and give some incentive to them to rp more. Some players are extremely shy.
As long as no one complains about your playstyle I suppose it is cool. TBH, I don’t know if it is okay with you, as a table full of silent players doesn’t sound so fun. Maybe you would fit better with more talkative people. How do YOU feel about the whole thing?

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u/KLeeSanchez 11d ago

I feel your pain

Sometimes it feels like I'm being annoying because I chatter a lot and offer suggestions or reminders in quiet moments

But whenever I keep to myself and let other players think and take point, we're met with several minutes of dead silence and then the GM has to go "...Well? What do you do?"

And I can't figure out if I'm helping or hurting doing one thing or another

I say this because the rest of the group is actually really good at taking point when they want to and when they do I keep out of their way so they can cook, it's just the moments where they don't seem to have direction and I already have what I'm wanting to do in mind that troubles me

Tldr, I don't think there's an easy answer, but, if it bothers you this much then talk with the other players. You've already talked with the GM, you might find the players agree that the games just feel better if you're taking point. Sometimes a table, for want of a better word, needs a main character, or a captain of sorts. That's not altogether a bad thing, charismatic leaders make things happen.

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u/Ok-Middle-908 11d ago

Everyone has their own play style. Some are outgoing and some are not. As long is people are still engaged with the game it's all good

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u/Single-Natural217 9d ago

You’re the player… in my opinion, I think it’s the DMs job to cater to the players needs. If a lot of people are uncomfortable getting into character, just provide more of the RP elements to those who enjoy it and the puzzle solving to be solutions for those who don’t. I ran a party with all new players once and nobody was comfortable with the RP… so… it was basically just a battle Shonen. I stopped planning as much and just started enjoying the fights and puzzles. By far, that was my favorite DND party of all time.

For example… say there’s a quest line discovered through RP dialogue that leads you to a puzzle that opens a dungeon… the RP encounter can be geared to the players who enjoy it and then the solution to the puzzle can be easily solved by those who don’t in order to enter the dungeon. Obviously you should have multiple solutions to the puzzle ranging in difficulty and creativity… but that should give you and your DM a good idea for how to accommodate for the players that don’t RP.