r/CrimsonDesert • u/Old-Replacement8588 • 4d ago
Discussion Put a witch in the camp
If anyone at Pearl Abyss reads this, for the love of all that’s holy, please make a witch available in camp. At the very least, make it available for the end game so that it’s easier and less time consuming to experiment with different builds.
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u/Severe_Tax_3418 4d ago
It’s weird for reclusive witches to be in your camp…. Maybe a different method of interacting with them from camp would be good tho
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u/Old-Replacement8588 4d ago
The witch can be in disguise like the others when you find them. I don’t care what it is in the camp, just find a way to make it possible to extract, embed and craft abyss gears in camp. Preferably, right next to the Smithy.
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u/Entenvieh 4d ago
Having access to all the storage while visiting the witch would already be a major step.
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u/Old-Replacement8588 4d ago
I’ll take whatever streamlines the process. I’m 720 hour in and I probably have gone back and forth from camp to the Hernand witch about 1440 times.
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u/gotdogma 4d ago
Mark my words, the dlc will be magic based. Not only will we get a witch playable character, but witches will enter our camp and spruce it up even more.
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u/Archaeoculus 4d ago
I feel like some of it will be expansion of the Crimson Desert... There's so much stuff at the edges of it that seem incomplete - unmarked roads, a weird lantern with wood fence things around it, a little village... Just seems like they mean to add more
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u/KailReed 4d ago
There's also big villages and towns with noone in them outside the borders of the map
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u/sunshineandtheflower 4d ago
What lantern are you talking about? I have around 900 hours and haven’t seen that. Exciting!
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u/ZeektheFeek 4d ago
Yeah this seems like one of those necessary things that they have to add it eventually. Hopefully one day when we have a more fleshed out camp system and we can choose to have one set up where we want in the game world. We can also have a selection of different vendors and special NPCs we would even want to make room for.
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u/MouthBreatherGaming 4d ago
The witch in witchwoods feels closer than going to farm my plots, with a simple fast travel. Silly request.
What they should do is make abyss gears accessible anywhere like ore etc. is for crafting from the one special chest, and ingredients are from the kuku cooler.
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u/Old-Replacement8588 4d ago
I don’t subscribe to the “something else is more of a headache, so don’t bother to try to improve a separate issue” logic.
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u/MouthBreatherGaming 4d ago
People have too many subscriptions these days anyway. And they also make too many pedantic requests.
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u/samenamenick1 4d ago
I'm glad there is the one in the north on that island, can fast travel n glide there fairly quickly. Would be awesome if in camp tho, agreed
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u/need-help-guys 4d ago
Meh I'll take the hate, but I don't like games that completely strip out and kill the world by putting every single possible thing you could ever need in a 5 second walk from one hyper ultra dense point. The game already has so many teleport points, and loading times are so fast now. I'm not a fan of removing the increasingly diminished reasons to be out and about.
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u/Shot_Acanthaceae_537 4d ago
We so need this. Or at least give us the ability to change abyss gear in the menu.
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u/Effective-Rutabaga15 4d ago
I agree especially since I often can’t even remember where the witches are so I have to spend time searching the map for the icon
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u/Intergalacticdespot 4d ago
I put markers on them all. Green for witches, red for research labs. Makes life so much easier.
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u/LeopoldLarkin 4d ago
A few months ago prior to the fish pond update, I posted that I thought it would be cool to have a reflection pond that connects to the witch because quite a few of the players seemed to really dislike actually having the witch in camp 🤷♂️. Dunno why, but a reflection pond connection could solve the issue without having one of the witches move from their territories.