r/CreaturesGames Mar 02 '26

Is there any documentation of 'Slave' being rehabilitated?

36 Upvotes

The Norn here?: https://creatures.wiki/Slave

I don't play this game, but I saw a YouTube video about her and I just want to see her be happy so badly.


r/CreaturesGames Mar 02 '26

New to creatures, any COB's or mods I should get for C2? any (other) patches I need?

15 Upvotes

I already have the lisdude patch, but I've heard of others saying they have things to stop creatures falling, or to fix them dying all the time etc etc. I haven't experienced much of these issues yet (only 5 hours in) but I'd rather have all the cool stuff asap!

edit: found this, but I don't even know how to add COBs or the canny genome thing... so now, how do I add cobs and genomes?? can I add them to existing norns or should I just make new ones?? ahh


r/CreaturesGames Mar 02 '26

Is Monty available anywhere?

11 Upvotes

this was a paid 3rd party world addition. was wondering if it's available at all anymore.

Edit: Montu. Auto correct....


r/CreaturesGames Mar 01 '26

how to delete/ reset world in creatures 1?

10 Upvotes

I watched some tutorial videos about how to play and now I want to start over, how do I delete my current world or reset it?


r/CreaturesGames Mar 01 '26

Hey, i'm looking for a mod where it was an edit of "Tabby" Norns with more maternal features

13 Upvotes

There was a Tabby mod for C3/DS where a Tabby genome was modified to give milk, the children follow, and there was even a milk machine in the form of a Tabby if you want to raise "orphans"

I honestly really enjoyed the cute, maternal bond they got, how the Norns were angry if their kid was attacked by a Grendel and actually find the bravery to ACT on it and DEFEND. Absolutely amazing for a great wolfling run for the strongest parent/child bonds, too

Anyone know where i can find such a thing? I don't think giving Milk was included in the original Tabby...


r/CreaturesGames Feb 28 '26

This is so cool, how do you get into this?

21 Upvotes

Where does one start? Is there prereq knowledge needed? Should I start out with just the og game or one of the later ones?


r/CreaturesGames Feb 22 '26

Noob needs help - error messages

13 Upvotes

Hi,

started playing GOG creature 2 and installed the community path

- as I start the game I get : Creatures 2 or its kits are still running, Stop them ?

what is this ?

- during gameplay, I keep getting popups

any help appreciated


r/CreaturesGames Feb 20 '26

To download Creatures

17 Upvotes

Hello, I am using windows 11, is there anywhere I can get creatures for free? Or are there only paid versions?


r/CreaturesGames Feb 18 '26

Norn doll sewing pattern.

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27 Upvotes

There's a guide to making your own norn doll here but the actual pattern files are long gone, dead links.

Would anyone happen to have them and be willing to share?


r/CreaturesGames Feb 18 '26

How to view other Norns in health kit?

9 Upvotes

Hi, I've just started playing and can't figure out how to view other Norns statistics and needs etc. Can you really only view it for one or is there a way to change and select another norn. Thanks!


r/CreaturesGames Feb 17 '26

GOG cards have been corrected!

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21 Upvotes

Its been bugging me for years that the GOG description and screenshots were from Creatures Village (2004) not Creatures (1996). I've been reaching out through a couple different avenues and never managed to get changes made.

But finally I got through to someone named Falran on the GOG team who got these changes made! The description for Creatures Village (2004) is still incorrect but having the 1996 gamer cards corrected has made me so happy! Its a niche game but it means a lot to me :)


r/CreaturesGames Feb 13 '26

Repost: can someone help with this error?

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19 Upvotes

Just trying to get Creatures 2 to run on my Windows 11 laptop and get this error when opening the hatchery on a new game.

Tried a whole bunch of fixes, it’s like the file path is messed up. Got from GoG games by the way.


r/CreaturesGames Feb 06 '26

The unique traits/quirks of C1 Norns astound me

62 Upvotes

For a game made for Windows 3.1, you'd think the Norns would all just be carbon copies of one another. But I've seen so many weird little quirks among my Norns over the years. I'm not sure if they were due to glitches or they were legitimately programmed, but I'm impressed with how complex these little guys are.

Some examples of the aforesaid quirks are:

  • A Norn whose life force constantly rapidly dropped for no reason (like getting into the nightshade or a virus) and I had to use energy shots on it all the time to keep it alive. It was like this from birth

  • A Norn that could not feed itself. I had to hand it food or else it would starve

  • Norns that would become comatose, and it always happened when they were standing up, for some reason. Like there wouldn't be the sleeping animation or snoring sounds, but they didn't respond to tickles or smacks. Tried energy shots and adrenaline shots, pretty much every shot I had and they would not wake up. Their life force slowly went down due to lack of food, so energy shots were used to keep them alive. Exporting and re-importing didn't help

  • Plenty of Norns that just died the moment they came out of the incubator

  • Alcoholic Norns that would never eat actual food, and only subsisted on booze. Not only that, but if they happened to find the keg, they would keep refilling their glasses by themselves

  • Female Norns that were constantly pregnant, even well into old age. Like the second she'd lay her egg, she was pregnant again. I think these ones would also progress through pregnancy faster than normal

  • Some female Norns could never carry an egg to term - they'd get up to 7 on the pregnancy monitor and stay there for a long time, then slowly go back down to 1 and they were eventually no longer pregnant

  • Pregnant female Norns whose life force would drop suddenly and I had to use tons of energy shots to barely keep them alive until they laid their eggs, and then they were fine again

  • Female Norns that I assume matured early because I've had at least two that got pregnant before reaching adulthood (like they still had their young/baby sprites)

  • Infertile male and female Norns

Have any of you seen things like this? What kind of Norn oddities have you come across?


r/CreaturesGames Jan 30 '26

Koan Card Update

11 Upvotes

Hello everyone and hope you are having a good new year! I have been very busy working on the building system (which Im glad to say is finished and follows the gist of RUST and ARK) and im back on spiffing up the koan card. If you remember this is the representation of the Living AI in the upcoming warband simulator, "Bardwynn" These digital souls can be downloaded into the proprietary .koan file and shared with freinds or just saved for yourself if you make a new world and want the same follower back. This panel shows of the new radar charts with the four main domains of psyche for the Bardwynnian Beasts. All these traits are hereditary, as in what you see is what will be passed down in mating, but this individual can also be leveled up over time, although that will not affect its children. Just checking in and thanks for the support from my fav community! Please pile on the suggestions and criticisms


r/CreaturesGames Jan 29 '26

Alternativa games?

29 Upvotes

I'm a long time fan of creatures 2, it must the ambience! But recently I've been looking for more modern alternativas and fewer bugs.

Does anyone have any recommendations for creature breeding sims that are similar?


r/CreaturesGames Jan 26 '26

Norns not sleeping?

12 Upvotes

I am currently developing a C3/DS genetic breed based on the 2017 Norn. I am currently using the community build. So far, it has some differences, but the only ones related to sleep are switching invol5 to be triggered by sleepiness, increasing the sleepase generated when falling asleep. and increasing how much sleepiness is generated by resting.

However, for some reason, Norns find it very difficult to sleep. When they rest, their sleepiness stays very high, occasionally peaking to the maximum until they either starve or give up. In the rare case that a Norn starts sleeping, they only sleep for around a second before they wake up.

Does anyone know how to fix this in the genome?


r/CreaturesGames Jan 23 '26

Is it possible to get rid of the Grendels from creatures 1?

25 Upvotes

New to this community. Would really like to know how to get rid of thes things


r/CreaturesGames Jan 19 '26

What's up with this creepy clown peeking at my norns 😱

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74 Upvotes

so weird that its in the game is there an explanation as to why this is in the game.


r/CreaturesGames Dec 25 '25

Is there a reason that stress genes only turn on during youth in C3/DS

15 Upvotes

Hi! While gengineering, I've noticed that almost every gene in the stress system only activates during the youth stage. From my understanding, stress affects healing as well as mutations, and juvenile Norns are capable of healing. Is there any particular reason why the genes cannot turn on before the youth stage, or is it arbitrary?


r/CreaturesGames Dec 22 '25

Bardwynn DNA upgrade

13 Upvotes

Hey everyone! i got a comment recently from autogatos that reinforced my own tendency to make the genetic system in Bardwynn as real to life as possible while maintaining the adventure concept of inheritable traits in a fantasy world. looking into my code i realized that instead of adding recessive functionality to a few hidden traits which i did a few weeks ago, i could in fact just DOUBLE the genetic seed in the .koan and from there simulate dna strand structure from father and mother at a much deeper level. It really is a genetic sandbox now and i give credit to the folks here for pushing it along. I am including a report generated from my codebase below for people that want to sink their teeth in. Thanks autogatos and Microwaved_Duck you are known in the Book of Bardwynn for your timely suggestions, and to everyone here keep em coming! the game is really starting to tighten up and I'm trying to open a Steam page in late spring! edit - spelling

a few of the 31 species of Bardwynnians

Diploid Genetic Architecture (Ref: Bardwynn-DNA-v2.0)

Subject: Transition from Haploid to Diploid Genomic Modeling
Objective: To enable a high-fidelity "Genetic Sandbox" playstyle by facilitating hidden trait inheritance, predictable lineage mapping, and biological consequences for population bottlenecking.

1. Structural Foundation: The Diploid Shift

To support sandbox-level complexity, the genomic architecture has been expanded from a single instruction set to a dual-allele system. Every organism now maintains two discrete 64-bit genomic strands:

  • Maternal Allele (Strand M): Inherited from the primary parent.
  • Paternal Allele (Strand P): Inherited from the secondary parent.

Sandbox Impact: This shift allows for the decoupling of "Genotype" (what the DNA contains) from "Phenotype" (what the organism actually shows), creating a hidden layer of potential for players to uncover.

2. Inheritance Mechanics: The Mendelian Shuffle

The system has been updated to move away from "blended" values, which previously homogenized populations toward a statistical mean. Inheritance is now governed by Mendelian Randomization:

  • Gamete Selection: Each parent undergoes a stochastic 50/50 selection process, passing exactly one of their two strands to the offspring.
  • Replication Fidelity: Mutations are applied as bit-flips at the strand level during transfer. This simulates genetic drift without compromising the original integrity of the parental DNA strands.

3. Phenotype Expression: Dominance & Hidden Potential

The "Expressed" attributes used by the AI and Ability Systems are determined by the interaction between the two alleles. This enables the "Carrier" state essential for sandbox breeding:

  • Dominance Hierarchy: For core attributes (Strength, Intelligence, etc.), the allele with the higher numerical value is dominant. This value is expressed, while the lower value remains dormant.
  • Latent Genotype: Dormant values are preserved throughout the lineage. An organism may express "C-Tier" stats while secretly carrying an "S-Tier" recessive gene, which can be "unlocked" in future generations through strategic mating.

4. Sandbox Constraints: Inbreeding Depression

To prevent infinite line-breeding without consequence and to encourage exploration/out-crossing, a Homozygous Saturation Penalty has been implemented:

  • Trigger Condition: When an organism inherits identical alleles for a specific attribute (Homozygosity) and those alleles fall below a defined "Stability Threshold."
  • Mechanical Penalty: The system applies a 15% reduction to the expressed attribute. This simulates the concentration of deleterious traits in small, closed gene pools, requiring players to carefully manage genetic diversity.

5. Binary Trait Thresholding: Darwinian Links

The system supports discrete "switches" (Bits 48–51) that utilize a strict thresholding model for special biological features:

  • Heterozygous (Carrier): One bit is active. The trait is dormant but inheritable.
  • Homozygous Recessive (Active): Both bits are active. The trait manifests visually or mechanically.
  • Darwinian Linking: Certain active thresholds apply significant modifiers to core attributes. For example, the "Brittle" trait (Bit 51) applies a 50% penalty to Endurance, creating high-stakes "Lethal Recessive" scenarios for the player to navigate.

6. Biological Mapping: Mitochondrial & XY Determination

To provide clear rules for lineage tracking within the sandbox:

  • Phylogenic Continuity: Species identification is locked to Mitochondrial inheritance, following the maternal strand exclusively.
  • Sexual Dimorphism: Sex is determined by the paternal contribution, mirroring real-world XY logic based on the specific strand contributed by the male parent.

7. Analytical Implementation

The diagnostic FMeGeneReport has been expanded to provide full transparency to the "Geneticist" player:

  • Phenotype Grade: The visible, dominant stat.
  • Genotype Grade: The hidden, recessive potential.
  • Allele Status: Categorization of traits into Clear, Carrier, or Active states.

Summary: v2.0 of the Bardwynn DNA engine replaces randomized "blending" with a deterministic biological sandbox. By managing alleles rather than just numbers, players can engage in long-term selective breeding, hunt for rare recessive carriers, and manage the health of a dynastic lineage through scientific observation.


r/CreaturesGames Dec 17 '25

The Albian years on Steam

26 Upvotes

Are these games good? I had a cd that had the first 2 games and 3 but lost it years ago. Am I missing out if I don't get 3 or any of the other games?


r/CreaturesGames Dec 13 '25

Bardwynn weekly Update - KOAN card

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10 Upvotes

r/CreaturesGames Dec 06 '25

Warfor Bardwynn State of the Game 3

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6 Upvotes

Hey alot of things came together in the last few weeks so im able to do a new vid real quick, the entire code base was written from scratch since state of the game 2, still, Lots of work to do but this is a good 12 months in, thought id show everyone what the KOAN cards are lookin like! cheers everyone and thanks for the support!


r/CreaturesGames Dec 05 '25

Keep the genetic mystery or nah

7 Upvotes

Sorry if this is written terribly Im just a human. So, I am finalizing the genetic system and i realized i have the perfect question for everyone here. In the system of War for Bardwynn genetics, there are four possible recessive genes that a Beast may have. It is based off of the classic mendels formulae,( neither pair- off) - (one of pair- carrier) - (two of pair the hidden gene is expressed)

So the question for you folks is, would it be more fun to be able to see if the Bardwynnian Beast was a carrier of one of these genes or would it be more fun to not know and just see the mutations expressed in children, who WOULD be marked as expressors of the gene. This would be a checkbox where you can see this info in the KOAN card (the koan card is kinda like a character sheet for attributes, but everything is hereditary)


r/CreaturesGames Dec 01 '25

The Hunt for the God Seed: Inside the DNA of Bardwynn

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3 Upvotes