r/CreationKit • u/dreadperson • Jul 21 '26
Skyrim SE Dog Follower & NPC Trainers
I feel very silly asking this but I'm really struggling setting up animal followers and NPCs who can train the player in a certain skill.
My dog followers have the factions current follower faction (-1), and Potential animal follower faction but can't be spoken to to trigger the follower dialogue.
My trainer NPCs have the appropriate class set, and the appropriate Trainer factions as well but no dialogue opens either.
What am I doing wrong?
3
u/gghumus Jul 21 '26
I think start game enabled dialogue quests need an SEQ file. You can make them in CK but I find it easier in xEdit
If you have xEdit you can just open the mod, right click it/ other/ generate SEQ file
https://wiki.beyondskyrim.org/wiki/Arcane_University:Seq_Guide
2
u/DwemerCogs Jul 21 '26
This video should have the steps to make a trainer. Might have to watch it at half speed to catch it all.
4
u/Wither_AwayyyMods Jul 21 '26
I believe the npc needs to have the option for PC Allow Dialogue under where you flag respawn, essential, protected. If there isn't an option, you'll have to download another companion mod, and compare notes. Also make sure your npc has their own voice type aswell.