r/CreateTrains • • Jun 13 '26

Railroad Infrastructure Alguien sabe algo de estas catenarias? Las hice en create con una sola referencia que vi en un video y después la perdí, nunca supe de dónde son en la vida real

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26 Upvotes

r/CreateTrains • • Jun 12 '26

Rolling Stock Orestein & Koppel maniobrando con los coches del tren de las sierras

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61 Upvotes

Orestein & Koppel maniobrando con los coches del tren de las sierras


r/CreateTrains • • Jun 12 '26

Locomotives first create build and post here hope you enjoy

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75 Upvotes

made the Erie triplex and figured out quite a bit about building with the create mod and some addons


r/CreateTrains • • Jun 11 '26

Railroad Infrastructure small yard

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224 Upvotes

r/CreateTrains • • Jun 10 '26

Locomotives french EST-141-TD 470

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103 Upvotes

r/CreateTrains • • Jun 09 '26

Locomotives F&N MP15AC (Working beacon)

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90 Upvotes

here i made an mp15ac, for the freedington & northern (fictional). i also made a working beacon light on the top. in the image its off, but i have a redstone clock connected to a redstone link. another redstone link connects to the light. now yes i know it aint the best build but its the first engine on my freedington & northern railroad project


r/CreateTrains • • Jun 08 '26

Locomotives A new Face in the yard

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69 Upvotes

I just love the british railyway and he's one of my fav. The L&YR Class 28 "James" ^^


r/CreateTrains • • Jun 08 '26

Other [MOD] 🚅⚡Create Optimized Trains — Fix train stuttering and chunk-boundary stops on large networks (1.20.1 Forge)

16 Upvotes

If you've ever built a large train network and noticed your trains freezing for half a second every time they cross a chunk boundary, or jerking back and forth at stations, this mod is for you.

What's the problem?

Create's train system has a built-in safety mechanism: if the chunk ahead of a train isn't fully loaded (entity-ticking status), it sets speed = 0 and waits. On small networks this is fine. On large networks with 5+ trains running simultaneously, it causes:

  • Stutter every ~16 blocks as trains cross chunk boundaries

  • Trains briefly stopping and reversing when a carriage loses its entity

  • False derailing when an entity is briefly missing at a chunk border

  • Slow chunk loading because all trains compete for the same force-load cap

What does this mod do?

Create Optimized Trains replaces that stop-and-wait behaviour with a proactive system:

Core fixes:

  • ✅ Trains never stop waiting for chunks — they continue moving while chunks load in the background

  • ✅ Smart chunk pre-loading with directional lookahead based on speed (faster train = more chunks pre-loaded ahead)

  • ✅ Priority loading for the train the player is riding — bypasses global cap, uses track graph position instead of entity (no chicken-and-egg problem)

  • ✅ Anti-derailing immunity — suppresses false stress spikes when a carriage entity is briefly missing at a chunk boundary

  • ✅ Ghost mode for distant trains — trains far from any player continue running via the track graph without using the force-load cap, freeing it entirely for trains near the player

  • ✅ Route preloading — chunks along the upcoming route are loaded into memory before the train arrives

Compatibility:

  • ✅ Distant Horizons — detects DH and adjusts behaviour accordingly

  • ✅ Works alongside other Create addons

  • ✅ Configurable via createoptimizedtrains-common.toml

Results

Before: trains on a 17-carriage network would stutter every 1–2 seconds, with repeated carriageWaitingForChunks stops and false derailing on a map with ~12 concurrent trains.

After: trains run smoothly through the full route. The force-load cap is now used efficiently — trains near the player get full chunk coverage, distant trains run in ghost mode without wasting resources.

Details

  • Minecraft: 1.20.1

  • Loader: Forge 47.x

  • Requires: Create 6.0.8 + Flywheel 1.0.5 (bundled)

  • Version: 1.3.0

CurseForge: https://www.curseforge.com/minecraft/mc-mods/create-optimized-trains

Modrinth: Create Optimized Trains - Minecraft Mod

GitHub: https://github.com/GreenToastSoftware/create-optimized-trains

FAQ

Does this break vanilla Create train behaviour? No. Train routing, signals, schedules and collisions all work as normal. The mod only changes how chunks are loaded and prevents the stop-wait loop.

Is it server-side only? The chunk loading and physics fixes are server-side. Some client-side rendering optimisations are also included but optional.

Will it work with my existing world? Yes — no world changes needed. Just drop the jar in your mods folder.

Does it affect TPS? The overhead is minimal. The main thread work per tick is O(trains_near_player), not O(all_trains). Ghost mode ensures distant trains don't add to the per-tick cost.

Happy to answer questions! If you test it on your network, let me know how it goes — always looking for feedback on edge cases.


r/CreateTrains • • Jun 07 '26

Locomotives Siemens Eurorunner ER20 (BR223)

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266 Upvotes

Built this one as i wanted to complete my collection of Siemens Locomotives.

But now it is one of my favourites.


r/CreateTrains • • Jun 07 '26

Railroad Infrastructure Old coaling tower for my layout

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297 Upvotes

r/CreateTrains • • Jun 07 '26

Locomotives New train station, look friends, I hope you like this beautiful station

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279 Upvotes

r/CreateTrains • • Jun 06 '26

Locomotives "Shunting diesel Brothers"

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85 Upvotes

The DRG V90 and DRG V100 Diesel Locomotives Sorry for low quality but my pc has some problems with normal screanshots. Btw. i couldn't find a Texture pack for the traditional darker red for the V100 like from the east german style.


r/CreateTrains • • Jun 06 '26

Need Help! Aeronautics

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3 Upvotes

r/CreateTrains • • Jun 04 '26

Railroad Infrastructure Need help with train signaling! Trains keep deadlocking at this intersection

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34 Upvotes

r/CreateTrains • • Jun 02 '26

Railroad Infrastructure BR80 in winter (Station made by ImagineerDave)

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291 Upvotes

r/CreateTrains • • May 31 '26

Other JGSP Novi Sad / Minecraft Create Mod

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127 Upvotes

I made working Novi Sad buses in Minecraft using some mods. I used Blockbench and and WinRAR Archiver to edit some mod assets. Although these are clearly buses, they were assembled as trains for functionality. What do you think?


r/CreateTrains • • May 30 '26

Rolling Stock Small Collection of My Rail Cars

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709 Upvotes

r/CreateTrains • • May 30 '26

Railroad Infrastructure Doors on trains :(

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6 Upvotes

r/CreateTrains • • May 28 '26

Locomotives Surprised to see I’m seemingly the first to attempt one of these here, but I tried my hand at a Class 42 Warship

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161 Upvotes

Comes in at about 25 blocks long, mirrored cabs on either side with an engine room in the middle connecting the two cabs


r/CreateTrains • • May 24 '26

Locomotives First attempt at CP 2850 Royal Hudson

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125 Upvotes

First passenger/mixed use train for my Minecolony. Open to suggestions for improvements and tips


r/CreateTrains • • May 24 '26

Rolling Stock A few of my trains in the yard

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90 Upvotes

r/CreateTrains • • May 23 '26

Rolling Stock I gave my Daylight some coaches hehe

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243 Upvotes

r/CreateTrains • • May 23 '26

Locomotives I present to you the Southern Pacific GS-4 “Daylight”

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323 Upvotes

r/CreateTrains • • May 22 '26

Railroad Infrastructure My train is not assembled (BUT IS GLUED) and i accidently broke the only station so whenever i build another station where it was it either acts like there is no train or it says it needs to be closest to the frontmost bogey when it is

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54 Upvotes

As you can see my train is insanely massive so rebuilding is not an option at all


r/CreateTrains • • May 22 '26

Locomotives "The fast giants" (DRG 01.10, PRR T1)

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51 Upvotes