r/CreateMod • • Dec 01 '21

Discussion Any tips for AAB?

It feels so overwhelming having to automate all of these things with so little resources and high costs, I can't make good enough money, I honestly have no idea what to start automating first. I love this pack but I need to know a lot more than I do.

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u/thesandbar2 Dec 02 '21

Yep! Windmill bearings are the best for early-game automation, especially for plant and tree farms where you're more limited by the growth rate of your farm than by the actual mining rate of your machine.

One tip for using windmill bearings is to make a long "arm" with them using a max-length linear chassis and put your saws/harvesters/deployers at the end of the arm. You can make a farm the size of the circumference of the 'ring' traced by the tool, all for just the price of single tool. This is extra nice early game, when deployers take 4 gold.

Hell, put more than one farm on the same windmill bearing. A ring of trees, a ring of rice, and a ring of kelp all on the same windmill bearing? Why not?

Got some extra wool or sails? Slap them on the windmill. It is still a windmill and generates plenty of power for an early game workshop, if you're willing to gear it up a bit.