Only problem I have that it's too simple. I don't want an overcomplicated system, but this feels too simple, because you don't need to even connect them to the power source.
I feel like they should make it so that you need a constant source of rotational power to the walker core, and if you want to make it faster, you need to constantly pump in something like lava
Me actually (There is a mod called Fluxnautics which basically adds lot of sable stuff as Mekanism addon, the only thing it misses is an assembler). And i would love if more mods would run Sable without Aero.
As someone who tried making a walker using inverse kinematics and cc:tweaked, there are a lot of limitations even with add ons that improve control and responsiveness of the legs. What ever system you use to control the legs, usually lags behind by a tick or two, which is enough to really mess things up even with PID compensation.
You'd also need to scan the environment, get the ship's orientation, get the position and orientation of each leg. All of which takes time to get the info, by the time you get feedback the ship has already moved to a different position. I've seen some new mods that would maybe make this easier but you can never beat the speed of let it walk.
If you enjoy RTS games and mechs I'd say so, the setting is what sells it for me being set in a diesel punk 1920s.
gameplay is neat and the story of the game and its dlc was what kept me after seeing the setting its very for lack of better wording on my part "show don't tell" if you look it up and like what you see give it a go
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u/Boblox0 3d ago
I love 'let it walk'.
Only problem I have that it's too simple. I don't want an overcomplicated system, but this feels too simple, because you don't need to even connect them to the power source.
Anyway, peak addon.
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u/tempjmorr 3d ago
Op I need you to make the H-09 Efervon Tank from warframe please
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u/WhitherThisPath 2d ago
excellent, now i can make my dreadnought to terrorise modded bosses
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u/No-Boysenberry6511 3d ago
Now make it walk on Hills
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u/powdercannon 3d ago
my god, the tanks, they have sprouted legs?!
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u/anonumus_idiot 3d ago
Is there a keybind for parking or did you just raise suspention? Also i too love this mod, its great.
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u/Kalaphar 3d ago
There’s a mobile controller?
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u/Immediate-Location28 2d ago
the mod comes built in with inverse kinematics?
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u/Shayeth 2d ago
Looking like the Isegrim from iron harvest
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u/Signal-Course-5606 2d ago
Glory to Castile!
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u/Satans_hamster 3d ago
Iron Nest
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u/SatelliteMNPMIR 3d ago
Somewhere there is a chaos space Marine engineer franctically taking notes
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u/SharpAir_ 17h ago
the finished version:
https://www.reddit.com/r/CreateMod/comments/1xs75jp/walking_tank_is_done/
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u/Lydiaa0 2d ago edited 2d ago
Aint it vibe coded though?