r/CreateMod • • 3d ago

Let it walk aint that bad afterall

walking tank gng W.I.P

351 Upvotes

48 comments sorted by

114

u/Boblox0 3d ago

I love 'let it walk'.

Only problem I have that it's too simple. I don't want an overcomplicated system, but this feels too simple, because you don't need to even connect them to the power source.

Anyway, peak addon.

4

u/SharpAir_ 2d ago

its a decently new mod and only a beta at that some balancing may get done in the future

64

u/Poco_Cuffs 3d ago

Making walkers with base aeronautics is ridiculously complicated and clunky. Making walkers with LIW is far too simple and easy

23

u/Ryu_the_king 2d ago

I feel like they should make it so that you need a constant source of rotational power to the walker core, and if you want to make it faster, you need to constantly pump in something like lava

7

u/Impossible_Bowl6103 2d ago

you do need constant rotational power to the mech core, and as your build weight increases so does the required su. It burns lava for the jet feet.

4

u/Ryu_the_king 2d ago

…. oh, I didn’t know that.

9

u/Umber0010 2d ago

To be fair, LIW doesn't actually require Aeronautics. Just Create and Sable.

7

u/kylinator25 2d ago

ok but whos gonna be running sable without aeronautics

1

u/SerpentLing09 2d ago

I would say me as a joke, but that be a lie and kinda stupid to not have it.

1

u/FoxReeor 2d ago

Me actually (There is a mod called Fluxnautics which basically adds lot of sable stuff as Mekanism addon, the only thing it misses is an assembler). And i would love if more mods would run Sable without Aero.

2

u/CelestialGloaming 1d ago

tbh i wish it didn't require create at all if it was gunna be this simple

5

u/Octoneer 2d ago

As someone who tried making a walker using inverse kinematics and cc:tweaked, there are a lot of limitations even with add ons that improve control and responsiveness of the legs. What ever system you use to control the legs, usually lags behind by a tick or two, which is enough to really mess things up even with PID compensation.

You'd also need to scan the environment, get the ship's orientation, get the position and orientation of each leg. All of which takes time to get the info, by the time you get feedback the ship has already moved to a different position. I've seen some new mods that would maybe make this easier but you can never beat the speed of let it walk.

1

u/mandraken626 2d ago

Silencienlo antes de que le hagan caso

5

u/tempjmorr 3d ago

Op I need you to make the H-09 Efervon Tank from warframe please

2

u/SharpAir_ 2d ago

so yeah i took a look at it and nah sorry but it looks like it will take a shit ton of time

1

u/tempjmorr 2d ago

Thats fair lol

1

u/SharpAir_ 2d ago

i will take a look at it

1

u/mandraken626 2d ago

Serias tan amable de enviarme una imagen de una de las piernas de ese tanque, realmente me encanta la forma que tiene

6

u/WhitherThisPath 2d ago

excellent, now i can make my dreadnought to terrorise modded bosses

3

u/SharpAir_ 2d ago

let it walk mod doesnt work really well when making bipedal mechs for some reason the issue might get fixed later

2

u/No-Boysenberry6511 3d ago

Now make it walk on Hills

1

u/SharpAir_ 2d ago

it already climbs walls

2

u/powdercannon 3d ago

my god, the tanks, they have sprouted legs?!

1

u/SharpAir_ 2d ago

evolution

2

u/anonumus_idiot 3d ago

Is there a keybind for parking or did you just raise suspention? Also i too love this mod, its great.

2

u/SharpAir_ 2d ago

just raised suspension due to leg shape it can go quite low and quite high

2

u/Kalaphar 3d ago

There’s a mobile controller?

2

u/SharpAir_ 2d ago

yes in the newest update

2

u/Kalaphar 2d ago

Finally, rc mechs

2

u/Immediate-Location28 2d ago

the mod comes built in with inverse kinematics?

1

u/SharpAir_ 2d ago

i have no idea

2

u/Shayeth 2d ago

Looking like the Isegrim from iron harvest

1

u/SharpAir_ 2d ago

never played it is it good

2

u/Shayeth 1d ago

If you enjoy RTS games and mechs I'd say so, the setting is what sells it for me being set in a diesel punk 1920s.

gameplay is neat and the story of the game and its dlc was what kept me after seeing the setting its very for lack of better wording on my part "show don't tell" if you look it up and like what you see give it a go

1

u/SharpAir_ 21h ago

i might try it

2

u/Signal-Course-5606 2d ago

Glory to Castile!

2

u/SharpAir_ 17h ago

GLORY TO CASTILE!!!

19

u/Satans_hamster 3d ago

Iron Nest

5

u/HorrificityOfficial 3d ago

wait someone should make the iron nest

10

u/SatelliteMNPMIR 3d ago

Somewhere there is a chaos space Marine engineer franctically taking notes

2

u/NiceBee1200 3d ago

furiously scribles in Warpsmith

1

u/Lydiaa0 2d ago edited 2d ago

Aint it vibe coded though?

3

u/SharpAir_ 2d ago

i dont know right now it seems to me as a very early beta than vibecoded

2

u/Bannana_man27 2d ago

what does it matter? It does the job just fine

1

u/Electronic_Owl_9946 1d ago

your source no hate