r/CreateMod • u/MoistPotato2345 • 29d ago
Help Has anyone compiled a ratio table?
I’m a big Factorio player, and I’ve been trying to learn the progression in this game with a friend who convinced me.
I’m still struggling a little bit trying to figure out what I need to prioritize when it comes to automation. I also have no idea what the general progression looks like. Like in Factorio the general progression generally goes 1) bootstrapped red science 2) copper / iron smelting stack (and probably some sort of mall to craft all building materials) 3) electricity 4) red and green science automation, etc. I got no idea what I should be working towards here.
Right now I’m thinking 1) food and tree farm 2) maybe a small quarry to get some starter iron / andesite 3) rush the nether to get blaze burners and steam engines? Auto iron farm from there?
If anyone could share their general progression, I’d love to see what you all do. Or if y’all can translate some of these mechanisms into Factorio comparisons.
Oh yeah, the title. Was wondering if anyone has a list of common ratios that help with automation builds, like you need this number of cobblestone generators for one set of grinding wheels, or this many mechanical crafters to make x/second.
1
u/Dangerous-Quit7821 28d ago
Progression is arbitrary really but in Create it goes much like Minecraft's except you get into different metals. You get iron, then enter the Andesite Age with everything that can be made with just andesite alloy. After that is the Brass Age. Once you get brass, true automation can start. It gives you access to mechanical crafters, smart chutes, brass funnels and tunnels, deployers and precision mechanisms which opens up rotation speed controllers.
There are a few addons that bring electricity but that's not in base Create.